System specs?

BraveheartBraveheart Join Date: 2007-08-31 Member: 62106Members
<div class="IPBDescription">what are the system requirements for NS2 going to be</div>Is it going to need a DX10 card? ( i need to know because i want to know what PC parts i should be buying.)

thanks for the help.

Comments

  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    edited September 2007
    No.

    The most taxed I've seen the Source engine would be DoD:S/Insurgency (both of which are crippled by Source not doing large rooms well- a problem NS2 hopefully won't have)- so I guess using those as benchmarks would be the best educated guess.
  • Corporal_FortierCorporal_Fortier Join Date: 2005-03-22 Member: 46079Members, Constellation
    Please read the FAQs....

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->What are the system requirements?

    We're currently thinking the same as HL2 : Episode 1. That is: 1.2 GHz Processor, 256MB RAM, DirectX 7 level graphics card, Windows 2000/XP/ME/98, Mouse, Keyboard, Internet Connection.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <a href="http://www.unknownworlds.com/ns2/faq/" target="_blank">http://www.unknownworlds.com/ns2/faq/</a>
  • BraveheartBraveheart Join Date: 2007-08-31 Member: 62106Members
    <!--quoteo(post=1646914:date=Sep 1 2007, 08:54 PM:name=Corporal_Fortier)--><div class='quotetop'>QUOTE(Corporal_Fortier @ Sep 1 2007, 08:54 PM) <a href="index.php?act=findpost&pid=1646914"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Please read the FAQs....
    <a href="http://www.unknownworlds.com/ns2/faq/" target="_blank">http://www.unknownworlds.com/ns2/faq/</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    Ok...but i think you meant to say DX9...DX7 is tetras.
  • Corporal_FortierCorporal_Fortier Join Date: 2005-03-22 Member: 46079Members, Constellation
    I didn't write that, I just copied it from the FAQ and posted it here. And if you don't believe HL2:EP1 requires DX7, look at the system requirements on Steam:

    HL2: <a href="http://steampowered.com/v/index.php?area=game&AppId=220&cc=CA" target="_blank">http://steampowered.com/v/index.php?area=g...d=220&cc=CA</a>
    HL2:EP1 : <a href="http://steampowered.com/v/index.php?area=game&AppId=380&cc=CA" target="_blank">http://steampowered.com/v/index.php?area=g...d=380&cc=CA</a>

    Scroll down a bit, they're in the right column.
  • c0kec0ke Join Date: 2004-07-02 Member: 29676Members
    its very smart to ask a question thats even answered in the official FAQs, lol.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    hl2 doesnt do large rooms well? what about 1/2 of the game being outside where you drive a car or a hover craft around?
  • BraveheartBraveheart Join Date: 2007-08-31 Member: 62106Members
    <!--quoteo(post=1646921:date=Sep 1 2007, 09:46 PM:name=Corporal_Fortier)--><div class='quotetop'>QUOTE(Corporal_Fortier @ Sep 1 2007, 09:46 PM) <a href="index.php?act=findpost&pid=1646921"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I didn't write that, I just copied it from the FAQ and posted it here. And if you don't believe HL2:EP1 requires DX7, look at the system requirements on Steam:

    HL2: <a href="http://steampowered.com/v/index.php?area=game&AppId=220&cc=CA" target="_blank">http://steampowered.com/v/index.php?area=g...d=220&cc=CA</a>
    HL2:EP1 : <a href="http://steampowered.com/v/index.php?area=game&AppId=380&cc=CA" target="_blank">http://steampowered.com/v/index.php?area=g...d=380&cc=CA</a>

    Scroll down a bit, they're in the right column.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Mhm thats odd....i thought it was more than that.
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    Do *not* trust UWE-stated requirements. I can't find the NS1 requirements now but I'm sure it was something silly like 400mhz 128 ram (basically slightly higher than HL1's requirements).

    <!--QuoteBegin-schkorpio+--><div class='quotetop'>QUOTE(schkorpio)</div><div class='quotemain'><!--QuoteEBegin-->hl2 doesnt do large rooms well? what about 1/2 of the game being outside where you drive a car or a hover craft around?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Those levels were done professionally- you were always in a ravine or something and your line of sight was never far enough to trouble the engine. Take a game like Insurgency which has awful maps- often you'll see outdoor corridors that stretch from one base to another. Also, multiplayer games have to show 30 models (or whatever) at once from opponents, their weapons etc...
  • BraveheartBraveheart Join Date: 2007-08-31 Member: 62106Members
    Well i am going to get Two Evga 8800 GTX DX10 cards and one intel quad core @ 2.4Ghz which well make NS2 look like Crysis <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    I would guess its going to be whatever TF2 runs smoothly at.
  • Pollo JackPollo Jack Join Date: 2007-09-13 Member: 62283Members
    <!--quoteo(post=1646949:date=Sep 2 2007, 01:05 AM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Sep 2 2007, 01:05 AM) <a href="index.php?act=findpost&pid=1646949"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->hl2 doesnt do large rooms well? what about 1/2 of the game being outside where you drive a car or a hover craft around?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think I saw 5 enemies tops at a time while outside. Inside generally had the bigger battles. Semi-outside also had some medium battles runnign from building to building, which reminds me, I hated Ravenholm ran back and forth jsut to find I went the wrong way.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    edited September 2007
    what about the massive area where you first get into the car? the one with the crane - that is a large open area which had massive amounts of combine and antlions <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
    also ep2 will have more huge open areas

    sure they were done professionally but alot of mappers are able to produce a professional quality level - i don't even know why you'd bring that as an issue.

    edit:
    <img src="http://www.hlfallout.net/images/content/videos/full/coast.jpg" border="0" class="linked-image" />
  • InsanehlInsanehl Join Date: 2007-05-06 Member: 60810Members
    <!--quoteo(post=1649415:date=Sep 14 2007, 03:48 AM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Sep 14 2007, 03:48 AM) <a href="index.php?act=findpost&pid=1649415"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->what about the massive area where you first get into the car? the one with the crane - that is a large open area which had massive amounts of combine and antlions <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
    also ep2 will have more huge open areas

    sure they were done professionally but alot of mappers are able to produce a professional quality level - i don't even know why you'd bring that as an issue.

    edit:
    <img src="http://www.hlfallout.net/images/content/videos/full/coast.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->


    Defiantly, ive seen people take a huge Freaking map and have the players still get like 100 FPS. Optimization FTW!
  • TheRealQuasarTheRealQuasar Join Date: 2005-01-30 Member: 39075Members
    It's called being a very, very good mapper.

    As for specs, I'm willing to bet that if you can make HL2 look good, you can make NS2 look good. Source has always been extremely scalable, so more or less anyone will be able to join in.
  • RadagastRadagast Join Date: 2003-06-29 Member: 17776Members, Constellation
    Charlie has said many times that he intends on updating the engine based on what updates come out. HL2:EP2 is coming soon, so they'll most likely move to the new code.
  • SatertekSatertek Join Date: 2002-12-22 Member: 11372Members, Constellation, Reinforced - Supporter
    Yea one of the great things about the source engine is it's ability to scale itself down to pretty much any system.

    (And according to the <a href="http://www.steampowered.com/status/survey.html" target="_blank">Steam system survey</a>, there are still over 50,000 people using DX7 cards.)
  • Paradox MonkeyParadox Monkey Join Date: 2007-08-25 Member: 61969Members
    Aren't they adding more support for large, out-door areas in Episode 2? I can't remember any of the details.
  • BraveheartBraveheart Join Date: 2007-08-31 Member: 62106Members
    <!--quoteo(post=1653964:date=Oct 4 2007, 09:12 AM:name=TheRealQuasar)--><div class='quotetop'>QUOTE(TheRealQuasar @ Oct 4 2007, 09:12 AM) <a href="index.php?act=findpost&pid=1653964"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's called being a very, very good mapper.

    As for specs, I'm willing to bet that if you can make HL2 look good, you can make NS2 look good. Source has always been extremely scalable, so more or less anyone will be able to join in.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Cool, the better it looks the better (duh)
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