Mapping program
Misere
Join Date: 2004-03-28 Member: 27568Members
<div class="IPBDescription">Mapping for Dummies</div>Does anyone know what sort of mapping appilcation will be used? I'm a Psudo-geek so anything too "programing required" puts me out of the mapping bussiens. However, I would really love to build a couple of maps so if the developers made somthing us lesser beings could used to chip into the pool of maps that would be sweet.
Comments
However, if you're looking for a sandbox type editor (like what <a href="http://www.gametrailers.com/player/17757.html" target="_blank">Crysis</a> is supposed to <a href="http://www.gametrailers.com/player/17762.html" target="_blank">have</a>) where ya just plunk down an object, drag and drop some terrain and that sort of thing, I'm afraid it won't be that easy. Mind you, once ya get yer head wrapped around the geometry and texture alignment, and get something built resembling a playable map, it sorta becomes drag'n drop anyway.
just do a google for hl2 mapping tutorials (you'll need steam hl2 or atleast counterstrike)
it really is simple to get into and make a few rooms joined with a corridor. if you like doing it then keep working through some more complext tutorials - i would say its only a matter of hrs to learn how to make a few rooms with some features.
<a href="http://www.interlopers.net/index.php?page=tutorials" target="_blank">Interlopers</a> (Good Tutorials)
<a href="http://www.hl2world.com/wiki/index.php/Category:MappingTutorials" target="_blank">HL2 World Mapping Tutorials</a>
<a href="http://www.editlife.net/tutorial.php" target="_blank">Edit Life</a> (Contains some good beginning tutorials)
<a href="http://www.hl2world.com/wiki/index.php/Category:Entities" target="_blank">HL2 Mapping Entities</a>
However, if you're looking for a sandbox type editor (like what <a href="http://www.gametrailers.com/player/17757.html" target="_blank">Crysis</a> is supposed to <a href="http://www.gametrailers.com/player/17762.html" target="_blank">have</a>) where ya just plunk down an object, drag and drop some terrain and that sort of thing, I'm afraid it won't be that easy. Mind you, once ya get yer head wrapped around the geometry and texture alignment, and get something built resembling a playable map, it sorta becomes drag'n drop anyway.<!--QuoteEnd--></div><!--QuoteEEnd-->
Such an incredible editor; i never understood why every developer under the sun didn't rip off farcry's map editor when it came out.
make sure you post some of your work in progress screens in the mapping forum <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
1)Understand the program
2)Have some ideas on how ur map will look like
3)And the most important.... Patience!
1)Understand the program
2)Have some ideas on how ur map will look like
3)And the most important.... Patience!<!--QuoteEnd--></div><!--QuoteEEnd-->
Another important concept to know is how to effectively optimize your map so it's playable and does not lag.
In all seriousness you should check out <a href="http://developer.valvesoftware.com/wiki/Category:Level_Design" target="_blank">http://developer.valvesoftware.com/wiki/Ca...ry:Level_Design</a> .