Map Complexity
Shoot_me
Join Date: 2002-11-15 Member: 8696Members
First off, I know that the HL engine is old, but what is the target system that you all have in mind when mapping? An old Pentium class PC or something along the lines of a PIII-PIV? After reading through some of the threads (might have been the faq) I came upon some recommendations, one including running the map in software mode. I guess mainly what I need to know is:
1. How high can you allow your r_speeds, or rates, or whatever to get before it is considered unacceptable for NS?
2. What is the target system that you all benchmark everything by?
3. This is kind of unrelated but, anyone know where I can go to get instructions on the particle system? I went to the selective design site, which pointed to another website that has information only for nstr, not the current version of ns.
Here is an example of what I am facing, the below image shows one of the rooms I am working on, right now I am getting around 700 wpolys, how many is too many?
<img src='http://www.aybnetwork.com/mapping/speeds.jpg' border='0' alt='user posted image'>
<!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
<img src='http://www.aybnetwork.com/mapping/speeds2.jpg' border='0' alt='user posted image'>
1. How high can you allow your r_speeds, or rates, or whatever to get before it is considered unacceptable for NS?
2. What is the target system that you all benchmark everything by?
3. This is kind of unrelated but, anyone know where I can go to get instructions on the particle system? I went to the selective design site, which pointed to another website that has information only for nstr, not the current version of ns.
Here is an example of what I am facing, the below image shows one of the rooms I am working on, right now I am getting around 700 wpolys, how many is too many?
<img src='http://www.aybnetwork.com/mapping/speeds.jpg' border='0' alt='user posted image'>
<!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
<img src='http://www.aybnetwork.com/mapping/speeds2.jpg' border='0' alt='user posted image'>
Comments
There aren't any guides for the particle system in NS as far as I know.
You can use hint brushes to guide the compiler where to cut up the faces of your brushes, I believe there is a tutorial on Relic25's site.
Also, does anyone know if two brushes only touching at the corners will section or cut up the other brush?
After 30 mins of editing, and a complete overhaul of the room... I just found out.