Running A Competition

PicciloPiccilo Join Date: 2002-11-19 Member: 9321Members
<div class="IPBDescription">How should it be played?</div> atm im really stuck- so far i want them to play once as each side- but i dont kno how to discern a winner if both teams win once....
would be real easy if there was AvA and MvM- but not for a while it seems...

Any suggestions?

Comments

  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    edited November 2002
    Scores.

    <b>Example:</b>

    Round 1 - Marines win
    52 / 21

    Round 2 - Marines win
    35 / 55

    Total = 87 / 76

    Result: Team that played as marines first won by beating the aliens better the first round.

    -------------------

    Of course, this depends on what the scores actually calculate. You could always count it as a tie. There's no reason you have to have a winner every match.
  • PicciloPiccilo Join Date: 2002-11-19 Member: 9321Members
    hmmm true- but i do for the single elimination part of the competition...
  • IdenIden Join Date: 2002-10-16 Member: 1513Members
    I wouldn't say that the most kills is the better. You've always got those who might just spawn camp a little at the end of a game to get those extra kills up and win the game ;-)

    I'd say whoever won their match faster would be a better indication. Anyone can get more kills, but it takes true skill to win faster <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • FunkTheMonkFunkTheMonk Join Date: 2002-11-02 Member: 4933Members
    But rushing doesn't count coz thats just about who can run around in a circle garnashing their teeth at the other team
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    Rushing is a REAL tactic, it is used in clan matches, and if a CLAN FALL TO A RUSH THEY SUCK!

    here is a simple idea:

    1 'round' = both teams having played both sides
    then play best 2 out of 3 (exept that it would actualy be best 3 out of 6)

    remember, that you have to play a few rounds and both clans should get to play both sides of each map

    other wise one team will more than likely get an unfair advantage

    I leave out scores b/c that just aint right (it is possible to win with only killing the entire squad once, so that screws that team)
    and I leave out time b/c, well speed realy has no bearing on NS


    and as for single emlimination, play 3 rounds, the third being a randomly chosen (flip an fn coin) map/teams

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    hope this helps
  • PicciloPiccilo Join Date: 2002-11-19 Member: 9321Members
    that wouldnt be too bad- besides the time issue, that comp you just proposed would run for about 8 hours per round <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    this competition will be at a LAN and ive got about 12-14 hours to fit this NS comp in....
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    well how many teams, how large is each team, how many comps do you have?

    basicaly you tweak around with my idea untill you can get it working (basicaly you want to get as many teams going at once as you can)

    remember, most of the c;an competions are held over many days
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    time can also become a problem
    ie: 'hide the farm'

    or in this case, hide the jp marine/skull
  • FunkTheMonkFunkTheMonk Join Date: 2002-11-02 Member: 4933Members
    Rushing into the marines base right at the start of a match is fine, however most people get confussed at this point and think that they're trying to get a quick win. However the actual point of a rush isnt to damage their buildings and kill the marines, its a mental attack at the marines.
    It'll double the building time since marines will be covering the builders, the commander will be afraid to place a building until he has the spare builders and people to cover them, the marines will spend all their res points on turrets and finally marines will be too scared to travel to a way point unless they have back up.

    Whilst this is happening it gives the gorges alot better chance to do their thing.
  • PicciloPiccilo Join Date: 2002-11-19 Member: 9321Members
    The lan goes for 2 days, but i have other comps to run.

    as for amount of teams - its a 7v7 comp, as for how many entering i have nfi- theres no way to kno this till the event.
    i ended up deciding on a couple of options after much discussing- ive posted em below if anyone else is interested/wants to use


    TOURNAMENT STRUCTURE
    All of the teams will be split into groups of 4, each team will then play the 3 other teams in a round robin style.
    Ie: AvsB and CvsD
    Then AvsD and BvsC
    Then AvsC and BvsD

    Each win will earn you 3 points, a loss will earn you 2 points, and a draw will earn you 1 point.

    The winner of each group (highest points for that group) will then enter into a single elimination competition until a winner is found.

    TOURNAMENT MATCH RULES
    GAME
    A game played will be decided by 1 game- one team will choose a map, and the other team will choose their race. Neither team will know what the other team’s choice is. Who decides what will be decided by a coin toss.

    ***NOTE: this may change if a better format is found***In the case of the single elimination competition, each match will consist of two halves- once as Marines and once as Aliens. One half is played and the total game time is recorded. The teams then swap sides and play again; if the opposing team wins then the team which defeated the other team quicker will be the victor. (Both team captains are required to record game time for each half)
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