Thoughts On Friendly Fire

DraxoDraxo Join Date: 2002-11-22 Member: 9653Members
<div class="IPBDescription">Grenades</div> As strange as it seems, i'm getting paticuarely annoyed by the grenade launchers in NS.. just observing matches atm, the amount of grenades that are being fired off is silly. I dont mind grenade spaming normally, but its when they are fired at _ones own team mates_ that it gets annoying.

i know theres the whole 'oh no more friendly fire it dissipates before hitting yadda yadda' stuff in the manual, but personally i dont think this is very realistic at all, i KNOW this is a game with buggy aliens and Seige cannons sci fi etc.. but i just dont think this is on for Game balance. A Grenade EXPLODES and EXPLOSIONS hurt. Even with no Shrapnel, the heat alone would severaly hurt an unarmored soldier, and would een hurt a HA'ed one.. Not only that, but the shockwave would also cause damage. These things couldnt be 'dissipated' before hiting, they are immaterial.

Maybe i'm just thinking into this a bit much, but for the sake of Balamce.. either remove this grenade explosion friendly fire thing, or at least give token damage to someone walking into a series of explosions.

And if this has been addressed alredy, then i'm sorry, just need to gert this off my Back.

oh, and on another note, is a soldier hurt by walking into a seige canons shock wave? if so. well, by reading this post, you would know my thoughts on that =P

Comments

  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    Yeah it is sort of lame. But a bunch of idiots grenading their team is even lamer <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • saint0zsaint0z Join Date: 2002-10-16 Member: 1505Members, Constellation
    yeah whats particularly annoying is a grenadier that just spams grenades on his teamates, effectively making them invincible to melee.
  • YG-NightFallYG-NightFall Join Date: 2002-11-22 Member: 9595Members
    That was the one real disapointing thing about NS no FF. aruugh i love FF, it just makes everything more realistic.
  • SmellslikefecesSmellslikefeces Join Date: 2002-11-11 Member: 8194Members
    Yeah and what's really annoying is that the marines aren't hurt by thier own weapons but the aliens are. Try it. Be a fade and shoot a acid rocket at something close to you, you will take damage. Yet the marines can shoot a whole barrage of nades at their feet and walk away without a scratch. I realize that this game is going for a different kind of balance with the two teams having differing weapons but the lack of consistency in the rules is quite upsetting. There needs to be consistency on who can take ff and who can't.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    FF would be greate, but first I want to see a good votekick, with damage vs own team (buildings as well as players) making it easier to kick someone.
  • PeddaPedda Join Date: 2002-02-05 Member: 164Members
    Uhm, actually, grenades do hurt yourself as marine. Just not your teammates.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    As soon as a server turns on friendly-fire, you're going to complain to them to turn it off. I know how this works. Trust me... this way is better.
  • DraxoDraxo Join Date: 2002-11-22 Member: 9653Members
    <!--QuoteBegin--Pedda+Nov 27 2002, 09:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pedda @ Nov 27 2002, 09:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Uhm, actually, grenades do hurt yourself as marine. Just not your teammates.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yeah thats the point.. if you read correctly..
  • PeddaPedda Join Date: 2002-02-05 Member: 164Members
    edited November 2002
    I was referring to Smellslikefeces...

    Some evil, evil person replied between the both posts <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • tlengtleng Join Date: 2002-11-21 Member: 9503Members
    On a pub server FF would be death for marines. In a case where 1 skulk rushes 4 marines, what happens is that all 4 marines shoot at the skulk while actually the 2 in the back are shooting their teamates in the front.
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    Can FF be turned on/off by admin? If so, Case Closed, End of Story, Lock This Thread.
  • HammerHammer Join Date: 2002-11-02 Member: 5036Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the heat alone would severaly hurt an unarmored soldier<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    What heat? Grenades do not generate enough heat to give a soldier a 3rd degree burn. Shrapnel kills your target, these grenades are not loaded with Napalm. Also note the soldiers in NS <i>are</i> armored, TSA Nano-Plate or whatever looks strong enough to take heat and other projectiles.

    As for FF with just GLs, I am against this because Marines always end up shooting each other in command, especially when they travel as a group and encounter a skulk or what not. Can you imagine the amount of carnage the Marines would face if some guy started opening up with a GL and they all landed near his team mates?

    No thank you.
  • SmellslikefecesSmellslikefeces Join Date: 2002-11-11 Member: 8194Members
    Welcome to reality and I want my NS server to be a 'realistic' as possible. I want the nade spamming marine in ha behind a three deep wall of turrets to worry about where his nades are landing. Like you said make it a server variable and end of story.

    In regards to the ff against self with nade thanks for the info. I hadn't tried since the new patch and just assumed that it hadn't changed. Once again thanks! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    edited November 2002
    look, if a server wants FF on they can put it on

    I actualy HAVE played on an FF server, and you know what, there are alot MORE problems with an FF NS server then DoD, CS, HLPB, or ANYTHING

    Aliens:
    destroys their abilitie to take ouut strucs fast, the bite/swipt/gore area is sorta iffy, thus at TOPS 2 aliens can attack one struc (and this usualy ended up with atleast one of the aliens rather dmged if not dead
    The Hive, yah, you get an alien munching on that and you are screwedeven more then a reagular griefer, Ijust spent 1 HR playing and it ends up with A FN GRIEFER EATING OUR HIVES!!!!! (same thing goes with marines)

    Marines:
    There is FF on the grenade (buyt only self)
    Als oFF then seroiusly makes it so that every encounter with an alien is going to kill amrine, (or 2)
    I took out entire squads, generaly by running inbetween them, look, in a clan match, ok that makes sense. However in a pub server it just isn't a good idea


    so in conclusion, there are FF servers if you wana play with FF on, go find one, or join a clan



    NOW LOCK THIS TOPIC PLEASE it has been argueed into the fn ground about 50 times already (in diff topics and now this one)
  • USCMPionierUSCMPionier Join Date: 2002-11-22 Member: 9639Members
    I would like to see friendly fire as well, no more nade spamming your HMG armed teammates approach, no more bile bombing/acid bombing and umbra spewing while your team attacks, no spazzed out multiple fade rushes. Everyone would have to take a little care. Spamming weapons is on both teams, not just the marines.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    as a side note, it is spor cloud, not umbra

    and also, please note all you are doing is reiteraiting the same thing every one else has said, any one got some orginal comments? (I have posted basicaly all the argumensts again FF on a pub)

    and in the inbetwwen, please look (or hey move it to the ideas forum where it belongs)
  • DraxoDraxo Join Date: 2002-11-22 Member: 9653Members
    Guys, i'm not talking about HMG's, LMG's Pistols, whatever. I'm talking about Grenades only. Bile bomb, well all Creatures are immune to their own acids. And those of other members of their kind. This goes for Bile Bomb too. What i'm talking about is Grenades, and the aforementioned Blasting ones own comrades with them, making them immune to Mellee.

    As for the heat issue, well, thats were the Molten Shrapnel comes from, i'm not talking Napalm here, i'm talking the heat that is generated by the explosion that is sufficient to meltthat metal.

    Thanks for the feedback and support guys =)

    I'm not talking about absolute friendly fire here, im talking about Grenade explosions only.
  • Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
    Ummmmm, if you want FF then play Tournament mode.
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    edited November 2002
    FF changes the dynamics of any game. FF on is where the ture skilled players shine. It's easy to spam an area with grenades and acid bombs. It's easy for every marine to open up on that dodging skulk. It's easy for a group of skulks to go chomping in every direction trying to hit a marine. But, if all these actions are causing casulties on your team, you're not going to be very popular for long.

    I love FF servers, AS LONG as they are well administrated. Thats hard to find sometimes. I only play FF on DoD, otherwise what's the point?
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    Well, there are those that like FF and those that don't. How about giving server admins the chance to compromize in the middle: make friendly-fire a percentage. e.g. mp_friendlydamage 50 would make it hurt teammates at 50% of what it would hurt enemies. This could be set anywhere from 0 to 200 thus giving admins the chance to set it to what they want...and game designers wouldn't have to worry (or be pestered) about it in the future.
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    <!--QuoteBegin--Racer^+Nov 27 2002, 12:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Racer^ @ Nov 27 2002, 12:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well, there are those that like FF and those that don't. How about giving server admins the chance to compromize in the middle: make friendly-fire a percentage. e.g. mp_friendlydamage 50 would make it hurt teammates at 50% of what it would hurt enemies. This could be set anywhere from 0 to 200 thus giving admins the chance to set it to what they want...and game designers wouldn't have to worry (or be pestered) about it in the future.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well, there are serverside commands to do this already in the Half-Life engine. Most mods use these to one degree or another, I'm not sure if NS does or not. I haven't seen a list of NS specific server commands.
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