Field commander

.trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members
edited October 2007 in Ideas and Suggestions
Imho the learning course of NS is a bit too long, and that disappoints a lot of NSPlayer-s...
A field commander role would be a cool idea who plays FPS but can interact with its HUD to assign orders to rines/aliens?/ (presumably within its own group) like in swat for eg. Ingame the FC would use a specific button to pop a GUI menu from wich he can order commands (like nade the vent, build, stay put, advance in that direction etc) that way newbies would know the key elements how to play (maybe an extra option could be a help mode where the appearing command will be heavily commented). Commanders would promote avarege rines to FCs, or if theres none nearby he (and the 2% she <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />) could be selected by stat or vote.
Im talking about the multiplayer, but this could also come in handy with the SP and ive been told LUA is fairly good for a job like this! ;]

cheers!

Comments

  • 2aimless2aimless Join Date: 2007-06-19 Member: 61299Members
    <!--quoteo(post=1656155:date=Oct 15 2007, 09:51 PM:name=.trixX.)--><div class='quotetop'>QUOTE(.trixX. @ Oct 15 2007, 09:51 PM) <a href="index.php?act=findpost&pid=1656155"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Imho the learning course of NS is a bit too long, and that disappoints a lot of NSPlayer-s...
    A field commander role would be a cool idea who plays FPS but can interact with its HUD to assign orders to rines/aliens?/ (presumably within its own group) like in swat for eg. Ingame the FC would use a specific button to pop a GUI menu from wich he can order commands (like nade the vent, build, stay put, advance in that direction etc) that way newbies would know the key elements how to play (maybe an extra option could be a help mode where the appearing command will be heavily commented). Commanders would promote avarege rines to FCs, or if theres none nearby he (and the 2% she <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />) could be selected by stat or vote.
    Im talking about the multiplayer, but this could also come in handy with the SP and ive been told LUA is fairly good for a job like this! ;]

    cheers!<!--QuoteEnd--></div><!--QuoteEEnd-->


    Well in a game with more then 10ppl in each team a good comm must fully concentrate on managing all sides of the map. Kinda hard managing everything while skulk running in front of you O.o

    But yeah with the learning system: the ppl with autohelp on should get a plan what to build in which row. a basic plan to get up the base.

    lighting up the keys he have to push etc
  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members
    the thing that i meant is a completely new role, theres also another person in the commchair
  • efektzefektz Join Date: 2003-11-28 Member: 23665Members, Constellation
    <a href="http://www.unknownworlds.com/ns/forums/index.php?showtopic=102260&view=findpost&p=1654514" target="_blank">By our powers combine. I AM CAPTAIN PLANET!</a>
  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    Captain planet? hehe Well, as far as the commander thing goes, I think this is a big deal. A previously overlooked big deal! With any role other the commander you can play forever, no matter what happens, and it's just a matter of reading up on say a lerk, then learning how to flap so you maximize your up time, that sort of thing. This is not the same as being the commander as most people just vote kick someone who doesn't build the AA after 127 seconds into the game. So basically, they NEVER get a chance to learn. How do I know this to be true? I am speaking from experience.

    I have tried so many times to command, but one single mistake, and it's back to the LMG with no upgrades coming my way. I could see this in a pro game server maybe during a hectic match, but not every time. NS 2 badly needs a tutprial of some sort for the commander. Not the other roles as much I don't think other then a reading part where you can learn about each alien and the marines and all the functions, powers, weapons, buildings, etc etc. But how am I ever supposed to get good at commanding when I have never been alowed past the first 2 1/2 minutes? It's kind of a double standard, damned if you do, danmed if you don't. "Gee, I could try, but they just vote me out." And, "If I don't try, I will never learn."

    I don't think the other roles really need *too* much of a tut, maybe like a cool firing range type thing like Opposing force had, but for the most part the commander REALLY needs a tutorial. Excuse me, I mean a complete tutorial!
  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members
    Because NS2 will ship with SP mode, the tutorial for the commander is solved i think <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> NPCs wont votekick you nor whine for SGs at base.
    Though introducing the new role could help coherent team movements...
  • CataclyzmCataclyzm Join Date: 2005-01-06 Member: 33031Members
    <!--quoteo(post=1656198:date=Oct 15 2007, 10:42 PM:name=corpsman)--><div class='quotetop'>QUOTE(corpsman @ Oct 15 2007, 10:42 PM) <a href="index.php?act=findpost&pid=1656198"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Captain planet? hehe Well, as far as the commander thing goes, I think this is a big deal. A previously overlooked big deal! With any role other the commander you can play forever, no matter what happens, and it's just a matter of reading up on say a lerk, then learning how to flap so you maximize your up time, that sort of thing. This is not the same as being the commander as most people just vote kick someone who doesn't build the AA after 127 seconds into the game. So basically, they NEVER get a chance to learn. How do I know this to be true? I am speaking from experience.

    I have tried so many times to command, but one single mistake, and it's back to the LMG with no upgrades coming my way. I could see this in a pro game server maybe during a hectic match, but not every time. NS 2 badly needs a tutprial of some sort for the commander. Not the other roles as much I don't think other then a reading part where you can learn about each alien and the marines and all the functions, powers, weapons, buildings, etc etc. But how am I ever supposed to get good at commanding when I have never been alowed past the first 2 1/2 minutes? It's kind of a double standard, damned if you do, danmed if you don't. "Gee, I could try, but they just vote me out." And, "If I don't try, I will never learn."

    I don't think the other roles really need *too* much of a tut, maybe like a cool firing range type thing like Opposing force had, but for the most part the commander REALLY needs a tutorial. Excuse me, I mean a complete tutorial!<!--QuoteEnd--></div><!--QuoteEEnd-->

    I agree... I was gone for almost two years and I use to comm decently well... I jump in the chair and get spammed with "you suck"s. I just wanted to get back into the groove of things, and I explain to people (with my mic). Well, anyway, that discouraged me so I wait until there is noone opting to be comm and I build up the courage.
    The tutorial would also need varied levels of AI aliens for better practice.
  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    <!--quoteo(post=1656242:date=Oct 16 2007, 04:24 AM:name=.trixX.)--><div class='quotetop'>QUOTE(.trixX. @ Oct 16 2007, 04:24 AM) <a href="index.php?act=findpost&pid=1656242"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Because NS2 will ship with SP mode, the tutorial for the commander is solved i think <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> NPCs wont votekick you nor whine for SGs at base.
    Though introducing the new role could help coherent team movements...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Perhaps instead of assigning a "field commander," they could still have one commander [I'm willing to bet he's not going to change...] and the commander at base can delegate a "team leader"? So, as it is now you have to select people and say "your on team 2" or whatever, but instead it simplifies the process for the commander by only having to select one guy as the team leader and say "your team leader, head to waypoint," then everyone follows him!

    We would still hear when he calls out waypoints, "Go to your waypoint soldier," but now the sound would come from your team leader in the game so it sounds like he's yelling it out, AND you retain a sort of chain of command. Everyone follows the team leader since only he can see the waypoint, or maybe he gets a bonus when you all follow him or something.

    I say vote for keeping base comm, but you could still use the idea in the field with a team leader or a supply/med guy who gives those around him <i><b>a minor catalyst bonus</b></i> or soemthing. That way people want to stay and fight with him.
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