Original movement ideas

DominingDomining Join Date: 2007-09-27 Member: 62452Members
As the title of this thread says, state original movement ideas for marines/aliens (don't have to be for NS1 aliens) which haven't been done before or haven't been done enough.

Jet propulsion - An airplane life form like I suggested with the tube worm. It'd be very original and extremely fun to play.
Rocket jump - Use projectiles to gain negative horizontal & vertical speed at the expense of hp/energy. 'd be cool for one of the aliens' generic movement abilities.
Bunnyhop - You all know it, keep it in NS2 <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Rowing/snaking - Hold down A and D in succession to gain speed forward, snake life form?

Comments

  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    Jet propulsion - An airplane life form like I suggested with the tube worm. It'd be very original and extremely fun to play.

    I do kinda wish the lerk isn't the only flying creature in NS2, but I suck so bad... hehe
    ++
    Rocket jump - Use projectiles to gain negative horizontal & vertical speed at the expense of hp/energy. 'd be cool for one of the aliens' generic movement abilities.
    Rowing/snaking - Hold down A and D in succession to gain speed forward, snake life form?

    Maybe these two could be put together, like whatever direction you are pointing, by using keys [like mastering the flapping of the lerk], you can spring in directions, the skulk already has a jump though, so dunno...
    ++
    Bunnyhop - You all know it, keep it in NS2 <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    Bunny hopping around entire levels is retarded, they need to put some sort of system into place where hopping takes away energy. So that way you can use it, but not all day long. try standing in place and jumping, could you really do that for 18 hours? No. Maybe a minute, then you would have to rest. Hopping is fine, but doing it forever is ######.
  • ValcienValcien Join Date: 2007-07-22 Member: 61650Members
    In response to the fifth podcast, how about rather than use energy to sprint as the Fronteersman, what if you just slowed down until you were normal speed again, rather than abruptly when your gauge emptied?
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    acctualy valcien this is what i was hopeing they would do, and to stop exsploits as such i would like it if the marine stops dead in his tracks even minus no key board keys touching or any thing he still takes a few steps forward, or is exstreamly loud breathing heavly maybe drops a clip of ammo loudly fumbling, something ot say i just ran flat out for 100 meters and have now hit the deck and am trying not to faint, well obiously a unfit person would be trying not to faint. but even still he would be hitting that wall pritty hard and would be prityt noisey for a time.

    i dont know i dont want it to be too colplicated and i dont want it to be exsploited. i jsut thing kharaa should hear marines comeing before marines hear kharaa comeing, other wise the marine just stops ducks and hides and gets the ranged ambush in everytime.
  • ValcienValcien Join Date: 2007-07-22 Member: 61650Members
    edited October 2007
    I've found that the map is responible for that situtation most of the time, where you can't close to melee with a dug-in marine, good maps give the Kharaa a lot of vectors into the room , to attack a marine from his/her blind spot. However! I think its just as important that the map maker doesnt rule out such rooms. The hallway to feedwater, it's important to the flow of the map, and to gameplay. Also if you run into that situtation it may be best to just wait, and get him later, or get help.
    I don't mind being louder than when your walking, just as long as it isn't unrealisticaly so (that being said, I think the hear distances for most sounds in NS are significantly shorter than what is realistic). Also the idea of dropping a clip, well just imagine 5 people doing it at once, it would be a pretty goofy sight, and annoying to the extreme. But I do see where you're coming from, and I think it's important to make anything making Marines faster balanced (like the railcar, which is a part of the map, and therefor may be used by Kharaa, may only go to certain areas of the map, and cant fit a whole team)
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    Sprinting seems to be a pretty controversial topic for NS2, but i think it can be implemented without making it over/under powered.

    When a marine sprints in NS2; he should have unlimited Stamina, and <i>also</i> be able to shoot his gun.

    However, when a marine is sprinting, his accuracy is reduced drastically. This way, if you really want to fight, you must stop sprinting and proceed cautiously, but you still have a chance to defend yourself if your caught off-guard. Also, it would take some sort of delay between when you stop sprinting, and when your accuracy returns to normal.

    I think its a good compromise.
  • John TopJohn Top Join Date: 2007-10-06 Member: 62560Members
    IT'S NOT SPRINTING IN NS2!

    It's "book it" .....

    Although I do like the idea of being able to book it, either towards or away from the action. I get scared sometimes so I run like crazy.

    Only problem I can see with being able to book it somewhere is early game. Marines book it to a hive, and get the lock down faster than the aliens can get rid of them.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    jet propulsion = lerk
    rocket jump = fade
    bhop = skulk

    So they are already spoken for really.

    The snake left/right for speed sounds kind of cool though
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
    i would like to see an alien that can rocket jump itself around.
    the 'booking' (ie sprinting) described in one of the podcasts isnt too bad. you'd get ambushed early in the game if you tried and if the weapon set-up time is decent you and the whole squad would die to 1 skulk (as it should be).
    wiggle walking, wall strafing, bhop, marine silent bhop from ns are concepts to think about too.

    some other movement ideas which particular aliens could use/activate:
    hookshotting (spider man style)
    sliding (ie a low friction mode that is fast but difficult to steer)
    'blinking' or teleporting - moves you to the piece of ground/wall/ceiling you click on, maybe only usable in infested areas
    piggybacking? - perhaps some alien with vines or something can latch onto other aliens
    rolling, not very practical however
  • John TopJohn Top Join Date: 2007-10-06 Member: 62560Members
    <!--quoteo(post=1656757:date=Oct 19 2007, 03:05 AM:name=N_3)--><div class='quotetop'>QUOTE(N_3 @ Oct 19 2007, 03:05 AM) <a href="index.php?act=findpost&pid=1656757"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->rolling, not very practical however<!--QuoteEnd--></div><!--QuoteEEnd-->

    I dare you to say that to Samus...

    Anywho, I do like the idea of "hookshotting." I know it isn't a desired method of movement, but perhaps it could be an alternate method of transportation (ala leap) for another life form (ideally, one that moves slowly on ground, no wall climbing abilities.)
  • cryptcrypt Join Date: 2004-04-22 Member: 28091Members, Constellation
    edited October 2007
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->jet propulsion = lerk
    rocket jump = fade
    bhop = skulk

    So they are already spoken for really.

    The snake left/right for speed sounds kind of cool though<!--QuoteEnd--></div><!--QuoteEEnd-->

    I 100% agree,

    I think it would be cool if skulks had this snake-like/zig-zaggin movement as an alternative to bhopping. It would also help beginners, because it's a lot more intuitive
  • killkrazykillkrazy Join Date: 2007-09-10 Member: 62238Members
    i cant think of anything more intuitive than moving sideways to go forwards.
  • yodayoda Join Date: 2003-11-27 Member: 23619Members, Constellation, Reinforced - Shadow
    Once again positive comments are the win killkrazy :\

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->piggybacking? - perhaps some alien with vines or something can latch onto other aliens<!--QuoteEnd--></div><!--QuoteEEnd-->

    someway of carrying a gorge, like Lerk-lift but less buggy would be good in my opinion. But in those modded servers I always find they like to pick you up and drop you in lava and stuff. <b>The teleporting on infestation would solve this issue tho maybe it could be a special ability for gorges?</b>
  • enigmaenigma Join Date: 2004-09-11 Member: 31623Members
    <!--quoteo(post=1655920:date=Oct 14 2007, 10:52 AM:name=Domining)--><div class='quotetop'>QUOTE(Domining @ Oct 14 2007, 10:52 AM) <a href="index.php?act=findpost&pid=1655920"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Rowing/snaking - Hold down A and D in succession to gain speed forward, snake life form?<!--QuoteEnd--></div><!--QuoteEEnd-->
    oh god no
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    edited October 2007
    <!--quoteo(post=1656706:date=Oct 18 2007, 08:09 PM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Oct 18 2007, 08:09 PM) <a href="index.php?act=findpost&pid=1656706"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->jet propulsion = lerk
    rocket jump = fade
    bhop = skulk<!--QuoteEnd--></div><!--QuoteEEnd-->
    Maybe this is just nitpicking but I would say it's:
    rocket jump = skulk(leap)
    bhop = fade(since blinking is moving quickly for sustained periods with aircontrol)
    <!--quoteo(post=1656777:date=Oct 19 2007, 09:01 AM:name=killkrazy)--><div class='quotetop'>QUOTE(killkrazy @ Oct 19 2007, 09:01 AM) <a href="index.php?act=findpost&pid=1656777"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i cant think of anything more intuitive than moving sideways to go forwards.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I laughed.
    <!--quoteo(post=1655920:date=Oct 14 2007, 11:52 AM:name=Domining)--><div class='quotetop'>QUOTE(Domining @ Oct 14 2007, 11:52 AM) <a href="index.php?act=findpost&pid=1655920"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Rowing/snaking - Hold down A and D in succession to gain speed forward, snake life form?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think this sounds really cool, although I don't know how it would look in game. Functionally it would be the same as the marines sprint with a cooler animation plus the ability to attack while snaking.

    Edit: I also agree that marines should be able to fire but with increased cone of fine while booking it.
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    Double-jump boots for 5 res.
  • DominingDomining Join Date: 2007-09-27 Member: 62452Members
    <!--quoteo(post=1657083:date=Oct 21 2007, 11:11 PM:name=enigma)--><div class='quotetop'>QUOTE(enigma @ Oct 21 2007, 11:11 PM) <a href="index.php?act=findpost&pid=1657083"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->oh god no<!--QuoteEnd--></div><!--QuoteEEnd--> (You don't actually move sideways when strafing left/right therefore your logic fails)
    Alternatively: Hold down enigma to accelerate.


    <!--quoteo(post=1657337:date=Oct 23 2007, 03:02 PM:name=Radix)--><div class='quotetop'>QUOTE(Radix @ Oct 23 2007, 03:02 PM) <a href="index.php?act=findpost&pid=1657337"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Double-jump boots for 5 res.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Would be such an awesome upgrade, allow marines to chain like 5 jumps at a time.
    Well, that and a knife range upgrade.

    MOAR:
    An alien which usually moves slowly but can leap off the bat with a relatively short delay between leaps, leaps do many damages.
    Shuffling - lol, zombies

    Also, I wouldn't really want to speculate on what lifeform gets which upgrades.
Sign In or Register to comment.