Development Blog Update - 8th podcast

MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
edited October 2007 in NS2 General Discussion
Please post comments on the topic Development Blog Update - <a href="http://www.unknownworlds.com/ns2/news/2007/10/8th_podcast" target="_blank">8th podcast here</a>

Comments

  • Steve0Steve0 Join Date: 2007-07-17 Member: 61615Members
    <!--quoteo(post=1657959:date=Oct 26 2007, 11:54 PM:name=Max)--><div class='quotetop'>QUOTE(Max @ Oct 26 2007, 11:54 PM) <a href="index.php?act=findpost&pid=1657959"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Please post comments on the topic Development Blog Update - 8th podcast here<!--QuoteEnd--></div><!--QuoteEEnd-->


    He seems like he definatley knows his stuff <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />, and quite alot of insipirations there aswell. I never thought of doing like game development as a main carrer its sort of been a hobby/thing on the side for me. But that podcast is starting to make me think differently now.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    edited October 2007
    I found that the desyncing really impacted my ability to follow what was going on, though I've always suspected that Charlie was FROM THE FUTUARE.

    Guest speaker ftw! I'd love to hear from some more people from the industry. It's a fun insight into how all this stuff works.

    --Scythe--

    P.S. I must say that I strongly disagree with Charlie when he said that there should be a button that the player can press to skip a puzzle to get more of the story. That completely negates the value of the reward. If you can be rewarded with something effortlessly then much of the value inherent in that thing is diminished.

    I found that to be one of the more annoying things about portal, it held your hand the whole way through. I was never frustrated. Perhaps I'm a weirdo in this but I find that being frustrated <i>a moderate amount</i> makes the reward that much sweeter. I've beaten the first three Myst games (Only started playing IV, the slow screen transitions annoyed the bajeezus out of me) so I could be regarded as being somewhat of a masochist in that department.
  • PikminwarsPikminwars Join Date: 2006-11-07 Member: 58468Members
    The insight on the development of Portal was a nice change, and I loved listening to it. I can't believe Portal took over a year to playtest. It really shows how much hard work you gotta put into a game to make it great. This also has reminded me of my ambitions as a game designer. It's nice to hear from someone about how to get into the industry.

    Nice, a Westwood College reference. That commercial annoyed me a lot until everyone started making fun of it. >_>
  • TheTitanTheTitan IL, USA Join Date: 2003-08-28 Member: 20307Members, Constellation
    Awesome podcast. Very nice interview, very insightful. It was good to hear what exactly they do in game design schools.

    Those long pauses drove me nuts.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1657984:date=Oct 26 2007, 09:11 PM:name=TheTitan)--><div class='quotetop'>QUOTE(TheTitan @ Oct 26 2007, 09:11 PM) <a href="index.php?act=findpost&pid=1657984"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Those long pauses drove me nuts.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Sorry, the pauses are when Charlie is supposed to be talking. Next time we have a guest we'll get the recording working better.
  • yodayoda Join Date: 2003-11-27 Member: 23619Members, Constellation, Reinforced - Shadow
    Yeah, the pauses and stuff are quite hilarious imo but in all it is quality information to those who are interested in game-dev etc.
  • RuByRuBy Join Date: 2002-12-12 Member: 10732Members
    Wow. The syncing was really frustrating, but I'm glad I listened all the way through. Lots of cool insight. I would love to hear more people come on the podcast. Especially members of the team like Cory for example.
  • MooMinMooMin Join Date: 2005-01-15 Member: 35727Members, Constellation
    doing interviews over vent for the win <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • GehirntotGehirntot Join Date: 2007-10-12 Member: 62612Members
    i hope Testosteron will translate it again =)
    <img src="style_emoticons/<#EMO_DIR#>/fade.gif" style="vertical-align:middle" emoid="::fade::" border="0" alt="fade.gif" />
  • digzdigz be still, maggot Join Date: 2002-05-07 Member: 588Members, NS1 Playtester, Forum Moderators, Constellation
    I feel sorry for the guy transcribing this podcast <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • TestosteronTestosteron Join Date: 2006-12-29 Member: 59299Members, Constellation
    edited October 2007
    <!--quoteo(post=1658107:date=Oct 28 2007, 01:00 AM:name=Gehirntot)--><div class='quotetop'>QUOTE(Gehirntot @ Oct 28 2007, 01:00 AM) <a href="index.php?act=findpost&pid=1658107"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i hope Testosteron will translate it again<!--QuoteEnd--></div><!--QuoteEEnd-->
    Here we go: <a href="http://www.lerk.de/2007/10/8-entwickler-podcast/" target="_blank">8. Entwickler Podcast</a>. And I totally agree with digz.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    I haven't listened to the podcast, but I saw "Dave" in the German translation. Is [WHO]Them being interviewed?
  • TestosteronTestosteron Join Date: 2006-12-29 Member: 59299Members, Constellation
    Yes Charlie and Max talk to Them, alias Dave Kircher (a developer from valve who worked on Portal).
  • GehirntotGehirntot Join Date: 2007-10-12 Member: 62612Members
    <!--quoteo(post=1658182:date=Oct 28 2007, 10:20 AM:name=Testosteron)--><div class='quotetop'>QUOTE(Testosteron @ Oct 28 2007, 10:20 AM) <a href="index.php?act=findpost&pid=1658182"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here we go: <a href="http://www.lerk.de/2007/10/8-entwickler-podcast/" target="_blank">8. Entwickler Podcast</a>. And I totally agree with digz.<!--QuoteEnd--></div><!--QuoteEEnd-->
    you are my hero (after max and flayra <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />)
    dank dir nochmal vielmals testosteron <img src="style_emoticons/<#EMO_DIR#>/tsa.gif" style="vertical-align:middle" emoid="::tsa::" border="0" alt="tsa.gif" />
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    My apologies for the synching problems. Hearing that it was so messed up really hurt, because there was so much to learn here! There still is, but you definitely have to endure the problems.

    Sorry!
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1658160:date=Oct 28 2007, 03:38 PM:name=digz)--><div class='quotetop'>QUOTE(digz @ Oct 28 2007, 03:38 PM) <a href="index.php?act=findpost&pid=1658160"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I feel sorry for the guy transcribing this podcast <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    which is exactly why the dev's need to use a voice capturing software that converts to text. then no one has to do anything.
  • torquetorque Join Date: 2003-08-20 Member: 20035Members, NS1 Playtester, Constellation
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->P.S. I must say that I strongly disagree with Charlie when he said that there should be a button that the player can press to skip a puzzle to get more of the story. That completely negates the value of the reward. If you can be rewarded with something effortlessly then much of the value inherent in that thing is diminished.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I have to agree with this as well - perhaps drop some hints (not TOO obvious!), but make it too easy and you'll have the same problem I had with Bioshock and the Vita-Chambers. You become careless, and the reward and satisfaction loses all value because it didn't really take any thought or effort - and you lose entertainment and play time, further removing value from the puzzle.
  • resresresresresres Join Date: 2007-10-16 Member: 62652Members
    <img src="style_emoticons/<#EMO_DIR#>/tiny.gif" style="vertical-align:middle" emoid="::onos::" border="0" alt="tiny.gif" />

    The way Valve do their coders/designers/management/etc all together in one group is how designers today work, that is, all people in the project have a say, drawing on their own expertise and experiences to form a synergetic output, where it can be the best of every world/viewpoint. Done correctly you get accomplishments like orange box, done incorrectly you get the New Zealand Government.
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    edited November 2007
    <!--quoteo(post=1658472:date=Oct 30 2007, 05:20 AM:name=resresres)--><div class='quotetop'>QUOTE(resresres @ Oct 30 2007, 05:20 AM) <a href="index.php?act=findpost&pid=1658472"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="style_emoticons/<#EMO_DIR#>/tiny.gif" style="vertical-align:middle" emoid="::onos::" border="0" alt="tiny.gif" />

    The way Valve do their coders/designers/management/etc all together in one group is how designers today work, that is, all people in the project have a say, drawing on their own expertise and experiences to form a synergetic output, where it can be the best of every world/viewpoint. Done correctly you get accomplishments like orange box, done incorrectly you get the New Zealand Government.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You profile says Aussie land, what do you know about Kiwi Land governing systems? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> From my perspective all the reports I have received from that side of the world seem to indicate that NZ is satisfying their populace better than Australia. <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" /> Besides, if you want to harp on stuff that seems to operate by committee, really have no need to look any farther than the Vogons, who will be stamping a order in triplicate to bulldoze this forum for a inter-web highway. (Refers to: Hitch Hikers Guide To The Galaxy) <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    Perhaps, a better example of game by committee that ultimately sucks is Second Life. <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />

    Edit: Added smileys and tiny joke explanation.
  • Paradox MonkeyParadox Monkey Join Date: 2007-08-25 Member: 61969Members
    <!--quoteo(post=1658418:date=Oct 29 2007, 05:05 PM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Oct 29 2007, 05:05 PM) <a href="index.php?act=findpost&pid=1658418"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->which is exactly why the dev's need to use a voice capturing software that converts to text. then no one has to do anything.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Those are rarely very accurate, and it would take a lot of cleanup work to get the text into any easily readable form. Not sure how much they've improved in the last few years, but last time I tried any voice recognition software I had to spend 20 minutes training it (reading paragraphs) and it still couldn't understand what I was saying.
  • resresresresresres Join Date: 2007-10-16 Member: 62652Members
    edited October 2007
    <!--quoteo(post=1658519:date=Oct 31 2007, 03:40 AM:name=CanadianWolverine)--><div class='quotetop'>QUOTE(CanadianWolverine @ Oct 31 2007, 03:40 AM) <a href="index.php?act=findpost&pid=1658519"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You profile says Aussie land, what do you know about Kiwi Land governing systems?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Missed an 'r' there, buddy, not to mention "Aussie" and "Kiwi" land is hardly PC.
    If I lived in 'Cultural Ignorance', particularly international ones, I'd have trouble finding work and making friends.

    But I was here to give a mild elaboration on the 8th Podcast, not start a flame war.

    I could have used other examples, like 'Telstra' but again, that's full of 'Aussie Land' culture.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    edited October 2007
    <!--quoteo(post=1658576:date=Oct 31 2007, 12:17 PM:name=Paradox Monkey)--><div class='quotetop'>QUOTE(Paradox Monkey @ Oct 31 2007, 12:17 PM) <a href="index.php?act=findpost&pid=1658576"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Those are rarely very accurate, and it would take a lot of cleanup work to get the text into any easily readable form. Not sure how much they've improved in the last few years, but last time I tried any voice recognition software I had to spend 20 minutes training it (reading paragraphs) and it still couldn't understand what I was saying.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Not if you get a good one - we have a guy here at work that uses "dragon naturally speaking" software because he can't type, and its got 99% accuracy.


    EDIT:- might not work for all of you young kids who seem to end every sentence in a question lol - wow i never though i would be posting "generation" jokes......... sigh lol
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    I would like to publicly apologize to Res, if any slant on him was percieved, we came to understand each other better in PMs, and I would be glad to play games with such a fine person anytime.
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    edited November 2007
    Just heard this and its sweet <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    I'm a current DigiPen freshman so hearing a successful graduate's views is cool.

    To clarify on degrees, this is what they offer and how many years it takes (this is current as of this year):

    4 year Art degree
    4 year RTIS / Programming degree
    4 year Computer Engineering degree

    There is also a Master's in programming.

    There is no more associates programs as far as I'm aware...

    *Edit* If anyone wants opinions or curious on what the school is like their first year there, PM me.
  • Corporal_FortierCorporal_Fortier Join Date: 2005-03-22 Member: 46079Members, Constellation
    I could try and fix the long pauses in the podcast as well as trying to put Charlie's lines back in place. I fear it is impossible (even though I've tried hard) to filter out one of the two voice, voice frequency being what they are, but I could try and make it as neat as possible. I just want to know first it the effort would be worth it?
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