Marines have cloack.
maxshock
Join Date: 2007-10-27 Member: 62755Members
<div class="IPBDescription">Weapon-like clocker for 3 marines.</div>How about weapon-like item who turn marine into invisible one (cloacked).
<img src="style_emoticons/<#EMO_DIR#>/marine.gif" style="vertical-align:middle" emoid="::marine::" border="0" alt="marine.gif" /> Commander buy that one, and give one to some marines, That marine no longer can use heavy weapons (slot 3) while he carry this.
One that weapon can turn invisible 3 marines, (one - carry this weapon. two - whatever he likes).
Weapo have charge, if marines walking then charge drains very fast, when marines sitting somewhere for dodge aliens, charge drains normal, about 1-2 min.
<img src="style_emoticons/<#EMO_DIR#>/marine.gif" style="vertical-align:middle" emoid="::marine::" border="0" alt="marine.gif" /> Commander buy that one, and give one to some marines, That marine no longer can use heavy weapons (slot 3) while he carry this.
One that weapon can turn invisible 3 marines, (one - carry this weapon. two - whatever he likes).
Weapo have charge, if marines walking then charge drains very fast, when marines sitting somewhere for dodge aliens, charge drains normal, about 1-2 min.
Comments
It's good for ninjas of course, sneaking into the hives and whatnot, but it seems even the developers probably felt it was too much already and made it so once you get within range of an obs, you can be seen. Maybe this would be a good, but only if the same goes for a built hive. i.e. When a marines gets into range of a hive, the cloaking marine's technology doesn't work. I mean, they can already siege a hive without even ever seeing it... This just enables that strategy even more. Ninja sneaks in using cloaking, builds PG, then team power builds TF and sieges, game over-
Just wanna something new, tech, alien forms, in game =\.