What, No Footsetps?!
ArchiTexture
Join Date: 2002-11-25 Member: 9939Members
Ok, I am making my level and I do a complete overhaul of the textures I am using. New walls, new ceiling, new floor.... BUT, there are a couple floor textures I chose that don't have a sound for footsteps... They're in the Generic series of H\L textures, specifically, the Generic015 series. Is there any way I can define what kinda footsteps should happen on them? They don't even seem to have a default sound (and I really like the sharp metalic plinking the bullets make off the surface.)
- AxTex
- AxTex
Comments
You will see something like this:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->// NS textures
M plainmet
M plainmet-big
M platform
M platfrom-a
M r25_beam
M r25_detail
M r25_fan
M r25_junction<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The M in all of them Stands for metal, at the top of teh document you can see:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->// 'M' metal
// 'V' ventillation
// 'D' dirt
// 'S' slosh liquid
// 'T' tile
// 'G' grate (Concrete is the default)
// 'W' wood
// 'P' computer
// 'Y' glass
// 'N' snow<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Add the textures you want sounds for and place a letter corrosponding with what type of sound you want infront of the texture name.
You will have to -wadinclude those textures.
I want this type of floor mostly so that my level doesn't look like I am ripping off ns_eclipse... too much at least. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> (only using the NS.wad, HL.wad, and Liquids.wad for texies...)
Now... where did I hide my Wally directory.... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
AxTex
Example: The listing in materials.txt is 'M C2A3TURBINE1' , so I rename my texture to 'C2A3TURBINE1mine', or something of the such.