The Post Your Screenshots Thread

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Comments

  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    <!--quoteo(post=1648538:date=Sep 10 2007, 02:21 PM:name=Supernorn)--><div class='quotetop'>QUOTE(Supernorn @ Sep 10 2007, 02:21 PM) <a href="index.php?act=findpost&pid=1648538"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's achieved by reducing the lightmap scale on the textures. It's a method used extensively in a lot of the BM:S maps also,
    along with some small usage of the "blocklight" texture. ;D<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm guessing it's only used on certain faces because if you shrank the lightmap down that far all over the map, not only would the compile times be of cosmic proportions, the engine would probably run into the max lightmap problem.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    edited September 2007
    <!--quoteo(post=1648473:date=Sep 10 2007, 08:31 PM:name=Insane)--><div class='quotetop'>QUOTE(Insane @ Sep 10 2007, 08:31 PM) <a href="index.php?act=findpost&pid=1648473"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The yellow light is from a different source that isn't in the corridor. It's coming down the ladder shaft. Blue wouldn't make a lot of sense - it would make the colour scheme too busy, as well as too drastically changing the feel. The red is for hazard lighting and the yellow (it's really more of a golden colour anyway) is there to make it warm. Blue would cool it down and make the red purple. At any rate, I'm not sure exactly what lights you want me to change into blue.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah i totally agree with the yellow and red, but i think that big white lights are spoiling the atmosphere - its the white like that is making the yellow look funny i reckon. white just looks bleh in any sci-fi map because it feels like daylight on earth (not space).

    Of course you do need some kind of light in there <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> thats why i was suggesting blue, even if very slight. blue can give the feeling of darkness without making the map dark - just watch any 80s sci-fi movie <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    EDIT: or perhaps just limit the white light to sort of knee or hip height, but hey, its looking great anyways <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    (talking about the white lights in this shot)
    <img src="http://img248.imageshack.us/img248/7857/yyzzfp2.jpg" border="0" class="linked-image" />
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    I think that's a great start. And wouldn't change it too much. Once it gets some props/official textures in there it should work well.
  • ozbirdboyozbirdboy Join Date: 2007-08-07 Member: 61827Confirm Email
    Nice pictures guys.

    Insane and Supernorn, did you make those materials or did you download them from somewhere?
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    Damn nice bent pipes I still need to make a bent pipe and a few S bend and T joints as well as spliters, valves come easy.

    Will most likely use a couple of arches one arche duplicate and move to ether side then skew it then duplicate them move them out further then skew them more select those then carv.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Some more work on the level provides some new screenshots as follows:

    <img src="http://img519.imageshack.us/img519/8293/zz01bo0.jpg" border="0" class="linked-image" />

    <img src="http://img401.imageshack.us/img401/479/zz02vh5.jpg" border="0" class="linked-image" />

    <img src="http://img526.imageshack.us/img526/3752/zz03mi6.jpg" border="0" class="linked-image" />

    <!--quoteo(post=1648588:date=Sep 11 2007, 12:13 AM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Sep 11 2007, 12:13 AM) <a href="index.php?act=findpost&pid=1648588"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah i totally agree with the yellow and red, but i think that big white lights are spoiling the atmosphere - its the white like that is making the yellow look funny i reckon. white just looks bleh in any sci-fi map because it feels like daylight on earth (not space).

    Of course you do need some kind of light in there <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> thats why i was suggesting blue, even if very slight. blue can give the feeling of darkness without making the map dark - just watch any 80s sci-fi movie <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Daylight on earth is rarely such a pure shade of white; it tends to be percieved as shades of blue or yellow, moving to golden and even pink during sunset. It's not that I don't think that what you're saying is wrong, I just reckon what I've got works. Not least because I feel I have precedent; ns_nothing uses a similar light scheme to great effect.

    And of course, whilst eighties sci-fi has a lot good moments, it also has a lot of bad ones. I wouldn't call it the be-all and end-all of sci-fi visuals, you know?
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    um wow those look awesome! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
    i've got no probs with the white light in those new screenshots. It just doesnt look right on that older one thats all <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Those shots looks really good!
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Awesome stuff! We got the talent here, all that's left is the NS2TR! <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />
  • [R8]DJBourgeoisie[R8]DJBourgeoisie Join Date: 2007-09-05 Member: 62176Members
    This isnt a serious map or anything, I was just bored at work and fired up hammer on the laptop and threw this together and did the best I could with stock hl2 assets. I may do a real map if I have time between real life and neotokyo but for what its worth, heres what I came up with in the hour I spent on it. Hope they arent too dark, kinda hard to tell on the laptop <img src="style_emoticons/<#EMO_DIR#>/marine.gif" style="vertical-align:middle" emoid="::marine::" border="0" alt="marine.gif" />

    <img src="http://img265.imageshack.us/img265/5742/nstest0011kr0.jpg" border="0" class="linked-image" />
    <img src="http://img406.imageshack.us/img406/5470/nstest0010sg3.jpg" border="0" class="linked-image" />
  • ozbirdboyozbirdboy Join Date: 2007-08-07 Member: 61827Confirm Email
    i like them DJBourgeoisie, they are a touch orange but i think that suits the metal material well. Great work
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    P.S. Welcome to zee forums DJB. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    keep the screenshots comming folks! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • DarkpytusDarkpytus Join Date: 2005-04-11 Member: 48178Members
    Some sceens of a co_ map, running on HL1:
    <a href="http://pix.nofrag.com/1/f/c/d277ec3127c300463c6a9c5e26590.html" target="_blank">Screen #1</a>
    <a href="http://pix.nofrag.com/9/4/6/e78213987cc3242965bb926e37dcc.html" target="_blank">Screen #2</a>
    <a href="http://pix.nofrag.com/8/f/5/c5b7a5ce34df8ff95bbaf742b948b.html" target="_blank">Screen #3</a>
    <a href="http://pix.nofrag.com/d/8/3/8e5d54515bd362ffeb32046427c05.html" target="_blank">Screen #4</a>
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    Bleh... <img src="style_emoticons/<#EMO_DIR#>/marine.gif" style="vertical-align:middle" emoid="::marine::" border="0" alt="marine.gif" />

    <img src="http://i6.photobucket.com/albums/y226/yarrik71/ns_docked0006.jpg" border="0" class="linked-image" />
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Hmm, whats this? Someone posting in the mapping forum... all joking aside, that screenshot is screaming at me, I dunno why. It does look good though, I especially like the layovers makes the screens look very sharp and alive. The ceiling however kills me, in other words needs less flattness.

    Wwe are experiencing the last posts here, NS1 mapping forum is slowly dieing and there is nothing we can do about it...
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    yes its a sad time, too late for n1, and too early for ns2 maps.

    Its sad in way there will be combat in ns2, because i was hoping to just port my only 2 maps over (they are both combat cause its easier when your learning). guess i'll have to put in some res points too maybe.
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    Eh, I'll keep mapping for HL1 for some time. <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />

    I still have a few maps that I need to finish. (one that's VERY close too)

    <img src="http://i6.photobucket.com/albums/y226/yarrik71/ns_docked0017.jpg" border="0" class="linked-image" />

    <img src="http://i6.photobucket.com/albums/y226/yarrik71/ns_docked0008.jpg" border="0" class="linked-image" />
  • Steve0Steve0 Join Date: 2007-07-17 Member: 61615Members
    <img src="http://infinity.alakir.eu/ns2_lv17_b30000.jpg" border="0" class="linked-image" />

    <img src="http://infinity.alakir.eu/ns2_lv17_b30001.jpg" border="0" class="linked-image" />

    <img src="http://infinity.alakir.eu/ns2_lv17_b30002.jpg" border="0" class="linked-image" />

    <img src="http://infinity.alakir.eu/ns2_lv17_b30003.jpg" border="0" class="linked-image" />

    <img src="http://infinity.alakir.eu/ns2_lv17_b30004.jpg" border="0" class="linked-image" />


    Im abandoing the map now though , to much mistakes made and it to mind boggling to fix it all. But those were the last ones i had been working on. I shall continue a new one now. All the screens came out pitch black again >.<.
  • Steve0Steve0 Join Date: 2007-07-17 Member: 61615Members
    Wow my screens of that part of the map really do look crap compared to everyone elses work <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />. I have alot to learn.
  • BarathrumBarathrum Join Date: 2003-11-08 Member: 22383Members
    <b>Steve0</b>
    I think the first screen is quite alright, architecture-wise. In the others I have a hard time seeing the architecture, since it's so dark. What I think you should fix is the lighting. Red is a very strong color, and should be carefully used. Maybe mix it with some other, less alarming color, perhaps a mixture of yellow and orange (to still fit with the red)? Also maybe make it a bit brighter.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1659154:date=Nov 3 2007, 10:45 PM:name=Steve0)--><div class='quotetop'>QUOTE(Steve0 @ Nov 3 2007, 10:45 PM) <a href="index.php?act=findpost&pid=1659154"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wow my screens of that part of the map really do look crap compared to everyone elses work <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />. I have alot to learn.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://www.keenleveldesign.com/html/misc/lightingtutorial1.htm" target="_blank">http://www.keenleveldesign.com/html/misc/l...ngtutorial1.htm</a>

    I can't find the exact page i was looking for but here is a good tutorial with some good examples - on the more scifi screenshots, you can see that the map sitll feels dark, but everything is still quite visible to the player <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • Steve0Steve0 Join Date: 2007-07-17 Member: 61615Members
    <!--quoteo(post=1659294:date=Nov 4 2007, 07:10 PM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Nov 4 2007, 07:10 PM) <a href="index.php?act=findpost&pid=1659294"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://www.keenleveldesign.com/html/misc/lightingtutorial1.htm" target="_blank">http://www.keenleveldesign.com/html/misc/l...ngtutorial1.htm</a>

    I can't find the exact page i was looking for but here is a good tutorial with some good examples - on the more scifi screenshots, you can see that the map sitll feels dark, but everything is still quite visible to the player <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->


    Aye <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> , its a good site with some nice examples. I think the problem i got is on them screens , the textures are very dark so it doesnt really help to much with the low level of lighting ambience.
  • _RC_RC Join Date: 2007-12-21 Member: 63227Members
    edited December 2007
    i am thinking about a map with the design from the game "from dusk till dawn"...
    i've made a bit custom content and a small testmap:
    <img src="http://bildupload.sro.at/a/images/map10002.jpg" border="0" class="linked-image" />

    why are a few of you mapping for ns2 yet? is the realease near?

    /edit:
    <img src="http://bildupload.sro.at/a/images/map10004.jpg" border="0" class="linked-image" />
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Hmm late response, but we're mapping for NS2 because NS2 needs map, and what better way to practice source mapping then doing some mapping in source <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    About your screenshots, I like the different style of texturing you've got going. I'm not a fan of the lighting if this is going to be all over the map (too bright for my taste). I hope (if you get this project going) that you at least add some nice darker areas <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I like the red texture set. It doesn't feel out of place imo.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Last WIP shot of selene this year.

    Aside from being a map that will never be released, and that this room has r_speeds that reach 1300, I still enjoy working on it sometimes.

    <img src="http://www.mendasp.net/stuff/selene-wip12.jpg" border="0" class="linked-image" />

    The room is missing the Mendasp Lighting Treatmentâ„¢ (hello Mouse!). This means the lighting right now hasn't been tweaked, this is how it came out on the first compile, and it's missing the painfully bright white light_spots.

    It's been like this for a month because I haven't worked on it (big surprise), but I chose to show it now because... uhm... I don't know, but I'll finish the room next year, I promise.

    Happy new year <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • SkackySkacky Join Date: 2005-06-05 Member: 53189Members
    Happy new year everyone!
    I've reworked a bit a map I put away months ago.

    Some screenies <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> (click to enlarge)

    <a href="http://pix.nofrag.com/0/5/c/2aa91e3d83ca8845886422d2fbe88.html" target="_blank"><img src="http://pix.nofrag.com/0/5/c/2aa91e3d83ca8845886422d2fbe88tt.jpg" border="0" class="linked-image" /></a>

    <a href="http://pix.nofrag.com/b/a/e/91a7126909f048be0cafef905cb8e.html" target="_blank"><img src="http://pix.nofrag.com/b/a/e/91a7126909f048be0cafef905cb8ett.jpg" border="0" class="linked-image" /></a>

    <a href="http://pix.nofrag.com/4/1/2/697f8d5845b84aa11ec00bc764c02.html" target="_blank"><img src="http://pix.nofrag.com/4/1/2/697f8d5845b84aa11ec00bc764c02tt.jpg" border="0" class="linked-image" /></a>

    <a href="http://pix.nofrag.com/a/c/8/6423f4036e16aa9b82ede8fc64292.html" target="_blank"><img src="http://pix.nofrag.com/a/c/8/6423f4036e16aa9b82ede8fc64292tt.jpg" border="0" class="linked-image" /></a>

    <a href="http://pix.nofrag.com/5/6/d/61f01ca4e05c00faadf8f7f1891b0.html" target="_blank"><img src="http://pix.nofrag.com/5/6/d/61f01ca4e05c00faadf8f7f1891b0tt.jpg" border="0" class="linked-image" /></a>

    <a href="http://pix.nofrag.com/a/1/f/cffad98b12a5026933e30b71dad39.html" target="_blank"><img src="http://pix.nofrag.com/a/1/f/cffad98b12a5026933e30b71dad39tt.jpg" border="0" class="linked-image" /></a>

    <a href="http://pix.nofrag.com/4/f/e/8688b76249b4d1f06d14fbcef3c83.html" target="_blank"><img src="http://pix.nofrag.com/4/f/e/8688b76249b4d1f06d14fbcef3c83tt.jpg" border="0" class="linked-image" /></a>

    <a href="http://pix.nofrag.com/f/2/9/975b2c5b17f9ff0556911b4ecaa79.html" target="_blank"><img src="http://pix.nofrag.com/f/2/9/975b2c5b17f9ff0556911b4ecaa79tt.jpg" border="0" class="linked-image" /></a>
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I got bored and opened up hammer again, so look what I crapped out...

    <img src="http://img114.imageshack.us/img114/6403/nsvivid0001wk9.png" border="0" class="linked-image" />

    <img src="http://img139.imageshack.us/img139/6011/nsvivid0000os5.png" border="0" class="linked-image" />
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited February 2008
    <!--quoteo(post=1671073:date=Feb 20 2008, 08:44 PM:name=Thaldarin)--><div class='quotetop'>QUOTE(Thaldarin @ Feb 20 2008, 08:44 PM) <a href="index.php?act=findpost&pid=1671073"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I got bored and opened up hammer again, so look what I crapped out...

    <img src="http://img114.imageshack.us/img114/6403/nsvivid0001wk9.png" border="0" class="linked-image" />

    <img src="http://img139.imageshack.us/img139/6011/nsvivid0000os5.png" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->Lighting could have more tonal range (from dark to light/white to coloured areas - doesn't have to be serious shadow, but some contrast would be better). I'm not a fan of the large, blank, flat ceiling space or the floors, they could be given some depth to make them more interesting. If you can incorporate some interesting lighting into either the floor or ceiling, it'd be a big improvement imo.
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