Development Blog Update - 10th podcast
Flayra
Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Comments
PS - would be a good idea to make a quick list of what you want to talk about beforehand. Would make a lot less "uhhhh...."
We actually do that. I imagine it would be <b>really</b> bad if we didn't <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Yeah you guys are game devs, not English scholars, don't be too hard on yourself <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
*prays for a release of the texture preview tool!*
The "tech stuff" (misc. tools such as decoda and possibly the .bsp viewer,) are not being used to "sell the game." They have stated a few times already that it helps fund the game. Such as Epic's Unreal engine, which they refer to in this particular podcast. Here's an example with epic as clear as I can put it. Epic makes an engine that they will use to power their game. They then allow this engine to be "rented" so other games can use it, modify it, and adapt it to their games (Guild Wars is one of the first I can think of.)
The creation of the tools may mean it'll take a little more time for the game to be out, but it allows two things at first glance. A polished tool that can be used to develope the game, and also allow funding from license of the tool to cut the overall cost of making the actual game. Let's say 2 people work on making the tool, and they take 6 months to do this. This is 2 people that get 6 months of pay. This allows the team of, let's say 10, to spend less time developing a tool and work on the things you actually see in the game.
Hope this cleared things up a little.
it does exactly what it says on the tin.
I run vista, I have never had a problem with any of the podcasts or videos. Maybe you should get an updated version?
I downloaded the latest official version especially for the video.
Never talk about NS2? What are you smoking, that is all they talk about! Its tool this, and tool that, and influence this, and influence that, answer this question on the NS2 forums, and ... well, hopefully get the idea. Sometimes I wonder if there are people who think game development is a magic act and suddenly *POOF* we have a game to play. Sheesh.
I'm glad you brought up combat and decided not to implement it.
I was always of the opinion that combat did not draw many new users it mostly splintered your player base.
I also liked your references to other games.
gloom was a great reference...they had some good ideas...but playwise online people all played RAMBO.
that was my opinion at least.
Natural Selection had a better need for team cohesiveness to score the win.
Now go get plugging on that game :-)
I think he just means there's like.. 1 article worth of NS2 info in the past 5 podcasts. Kinda seems like it's all aimed at other developers who can relate to the process. I miss the old updates.
I thought CO was going to be included since it was a well known game-type... i s'pose unknown worlds just wants the game to be a strategy/FPS instead of just an FPS.
Oh well i'm still excited though <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
Basically.
Just listened to this pod cast, you mentioned one of my ideas <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
I never played Space Hulk, but Quest rocked!