Color Correction

BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
<div class="IPBDescription">A must-have</div>I don't know how far along development/conceptualization is, but I think this is worth keeping in mind for the mapping team.
YOU MUST HAVE COLOR CORRECTION ON. I played with it today, and I gotta say the power of this feature has barely been tapped, and its potential in NS is huge.

One of the cool things about the color correction entity is that you can have more than one of them in the map, and have them affect only a specific area. The thing that makes this cool is the idea of tying one of them to a hive. So let's say your hive is up.. well, when you're in the hive "zone" or area, you might see more green and yellow, or things might be brighter or darker.. whatever you want really. It actually uses things like "levels" "curves" and other image editing tools, but REAL TIME! The possibilities are endless. It's something I think will drastically increase the immersion factor with minimal effort and cost.

Ok. That's it. Here's a link to the Valve Wiki on color correction. - <a href="http://developer.valvesoftware.com/wiki/Color_correction_%28concept%29" target="_blank">http://developer.valvesoftware.com/wiki/Co...n_%28concept%29</a>

I've been trying to make some comparison shots with the new SDK, but I'm having difficulty making anything I feel satisfied with. It's been a long time since I mapped and I'm finding my re-entry difficult. <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />

Comments

  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    sounds good man
    movies do this for some great moods so why not here also <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • eoyeoy Join Date: 2004-11-18 Member: 32860Members
    edited November 2007
    just.. wow. Ns will never be the same, but in this case it's a positive <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    edit: motion blurred fades could look awsome too.. can't wait.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    I really felt this needed a visual aid. Now, what I'm showing you here was actually done in photoshop. But as I said before the color correction tool gives you the same tools as photoshop (basically), so this is totally doable in Source. Also, this is basically just a hue shift using curves. The main color of the image has been shifted, but not entirely altered, and I haven't monkey'd with making darks darker etc. To put it simply, a lot more could be done that what's being shown.

    Normal
    <img src="http://img219.imageshack.us/img219/7761/nsaltair0001zv8.jpg" border="0" class="linked-image" />

    Alien
    <img src="http://img150.imageshack.us/img150/2887/nsaltair0001alienej2.jpg" border="0" class="linked-image" />

    Marine
    <img src="http://img401.imageshack.us/img401/1865/nsaltair0001marineqz9.jpg" border="0" class="linked-image" />
  • PrefixPrefix Éirinn go Brách Join Date: 2006-12-31 Member: 59353Members, Constellation
    edited November 2007
    <!--quoteo(post=1659852:date=Nov 8 2007, 07:18 AM:name=eoy)--><div class='quotetop'>QUOTE(eoy @ Nov 8 2007, 07:18 AM) <a href="index.php?act=findpost&pid=1659852"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->just.. wow. Ns will never be the same, but in this case it's a positive <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
    <b>
    edit: motion blurred fades could look awsome too.. can't wait.</b><!--QuoteEnd--></div><!--QuoteEEnd-->

    yeah EP2 had that when you look left or right to fast - it looked good.

    And i love this idea tbh.

    oh and also, rember that blog entry ages ago saying that you might be able to decide your helmet and such - if you have one at all.
    This could work into this idea well too
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    Sounds awesome, can't see any reason not to include it?

    Vote yes.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    well it will be included regardless of whether or not anyone decides to implement it. Color Correction is part of the Source engine now, so you get it no matter what. I just wanted to make sure at least a few people are made aware of it so that it *will* be used.
  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    Is there any performance hit?
  • CataclyzmCataclyzm Join Date: 2005-01-06 Member: 33031Members
    That looks far more amazing.
    <3
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    <!--quoteo(post=1659989:date=Nov 9 2007, 03:48 AM:name=corpsman)--><div class='quotetop'>QUOTE(corpsman @ Nov 9 2007, 03:48 AM) <a href="index.php?act=findpost&pid=1659989"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is there any performance hit?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Fire up almost any source game and check "color correction" in options menu and see for yourself, but I really don't know if it takes any significant computer power.
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    My vote:

    <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro--><b>YES
    </b><!--colorc--></span><!--/colorc-->
  • DominingDomining Join Date: 2007-09-27 Member: 62452Members
    <!--quoteo(post=1660126:date=Nov 10 2007, 05:12 AM:name=glimmerman)--><div class='quotetop'>QUOTE(glimmerman @ Nov 10 2007, 05:12 AM) <a href="index.php?act=findpost&pid=1660126"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My vote:

    <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro--><b>YES
    </b><!--colorc--></span><!--/colorc--><!--QuoteEnd--></div><!--QuoteEEnd-->
    <img src="http://i217.photobucket.com/albums/cc15/Domining/bushonterror.jpg" border="0" class="linked-image" />
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    edited November 2007
    This is too cool ! I actually work in colour grading, and this will really help bring out character and diversity between the levels. I guess there will be no need for env_gammas in NS2 thanks to this.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    edited November 2007
    Excellent idea. It could also be a quick reference to help differentiate between marine owned, neutral, and kahraa owned territory.

    edit: typo
  • DominingDomining Join Date: 2007-09-27 Member: 62452Members
    <!--quoteo(post=1660460:date=Nov 13 2007, 12:33 PM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Nov 13 2007, 12:33 PM) <a href="index.php?act=findpost&pid=1660460"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Excellent idea. It could also be a quick reference to help differentiate between marine owned, neutral, and <b>kahraa</b> owned territory.

    edit: <b>typo</b><!--QuoteEnd--></div><!--QuoteEEnd-->
    TPYO*
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    edited November 2007
    <!--quoteo(post=1660460:date=Nov 14 2007, 03:33 AM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Nov 14 2007, 03:33 AM) <a href="index.php?act=findpost&pid=1660460"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Excellent idea. It could also be a quick reference to help differentiate between marine owned, neutral, and kahraa owned territory.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Which brings up the question - can colour correction be done on the fly? So that when aliens take over a marine area the colour correciton shifts to suit. (and vice versa)
    EDIT : - and if it can, than perhaps it can be done dymanically along with the dymanic infestation etc, so the mapper doesn't need to add anything extra (if they choose)
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    <!--quoteo(post=1660151:date=Nov 11 2007, 04:24 AM:name=Domining)--><div class='quotetop'>QUOTE(Domining @ Nov 11 2007, 04:24 AM) <a href="index.php?act=findpost&pid=1660151"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Random image<!--QuoteEnd--></div><!--QuoteEEnd-->

    ###### bag <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    <!--quoteo(post=1660591:date=Nov 14 2007, 05:29 PM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Nov 14 2007, 05:29 PM) <a href="index.php?act=findpost&pid=1660591"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Which brings up the question - can colour correction be done on the fly? So that when aliens take over a marine area the colour correciton shifts to suit. (and vice versa)
    EDIT : - and if it can, than perhaps it can be done dymanically along with the dymanic infestation etc, so the mapper doesn't need to add anything extra (if they choose)<!--QuoteEnd--></div><!--QuoteEEnd-->
    I was thinking primarily of that, which is why I chose a hive location as my illustration. The hive is the perfect demonstration because the color correction easily identifies whether the hive is up or not (just tie hive death/life with color correction entity). A hive is also stationary. <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />

    I would think NS2 devs would be able to figure out a way to spawn a color correction entity along with the com chair. I think it's also fair to assume they could change the radius of effect based on how many structures are near the CC (you can change the radius already). This would allow a smaller base to stay more hidden. The same could be done for hives.
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