TF2 Competitive

CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
<div class="IPBDescription">6v6 US Tourney</div><a href="http://www.teamfortress.tv/" target="_blank">http://www.teamfortress.tv/</a>

4 Episodes, the good stuff is on eps 2 and 4 (actual match coverage).

Interesting to see TF2 taken to 6v6. It basically turns into a weird (and reasonably fast-paced) arena-style team DM.

P.S. You'll spot some familiar names from the NS competitive scene, namely 'Comedy Option'.

Comments

  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    That was entertaining, especially the bits with nadagast. Not to toss salad here, but he's pretty incredible.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    Holy moly,
    which organs are responsible for reaction and accuracy? Seems like I need to harvest some of Nadagast...
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    My personal favs were

    - sphyNxx from Strictly Business (something like a 95% scattergun accuracy)
    - Nadagast from Comedy Option (great rocket accuracy, rocket jumping and initiative)
    - mtrd and vane from Jailbait (really good Soldier-Medic partnership that are always building uber)
    - Rep from Tap Dat Ass (mean Rocket/Shotgun action)

    Only thing is, from those only two players are left in the game (Nadagast and Rep) and since they're at opposite sides of the elimination pyramid, the only chance we'd get to see them is in a final. Here's to hoping...
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    for those of us unable to watch, what classes do the 'pros' play? all soldier and medic combos?
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited November 2007
    Basically from the teams here it's usually:

    2 Scouts
    2 Soldier-Medic combos

    However there are other successful variations, like:

    2 Scouts
    1 Soldier-Medic combo
    1 'lone' Medic
    1 Sniper / Demo (or Heavy, but this is less successful)

    or:

    1 Scout
    2 Soldier-Medic combos
    1 Sniper

    ---

    Basically the Scouts are used to run ahead if 3-5 of the enemy team are killed and in the respawn queue to wait at the next capture point. They also soften up enemies for rockets or to finish of rocket victims. Finally they often try to flank behind the enemy to get at Snipers or Medics.

    Snipers stay towards the back and cover doorways to get a few crucial kills to enable a rush. Because of the speed it's played at they don't usually get enough time to build up a 100% charge so usually don't take out Soldiers outright. They usually hit their oposite men and the Medics, and if they're really quick a Scout.

    Demos are used as holding players, either defensively or aggressively to push forward and hold entrances with their stickies.

    Medics are obviously healing everyone, but really good Medics can have the timing to 'multi-uber' multiple teammates to shield them from rockets and major damage.

    Soldiers seem to be the major killing force for most teams. They speed up the uber by firing into walls on their way between CPs if it's safe to do so. They have massive mobility and splash damage and with a Medic they can absorb vast amounts of damage.

    In one match a defensive Spy was used (I think just for one life) to take out a Medic with uber, but in the end it didn't stop the rush and the team was back with uber a few minutes later to complete the round.
  • EliteParakeetEliteParakeet Join Date: 2006-10-25 Member: 58091Members, Constellation
    no engineers? <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    A turret is easy to take down for a coordinated team. You just build up an übercharge and then rampage all over that turret.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1661164:date=Nov 19 2007, 11:19 AM:name=Crispy)--><div class='quotetop'>QUOTE(Crispy @ Nov 19 2007, 11:19 AM) <a href="index.php?act=findpost&pid=1661164"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Basically from the teams here it's usually:

    2 Scouts
    2 Soldier-Medic combos

    However there are other successful variations, like:

    2 Scouts
    1 Soldier-Medic combo
    1 'lone' Medic
    1 Sniper / Demo (or Heavy, but this is less successful)

    or:

    1 Scout
    2 Soldier-Medic combos
    1 Sniper

    ---

    Demos are used as holding players, either defensively or aggressively to push forward and hold entrances with their stickies.

    Medics are obviously healing everyone, but really good Medics can have the timing to 'multi-uber' multiple teammates to shield them from rockets and major damage.

    Soldiers seem to be the major killing force for most teams. They speed up the uber by firing into walls on their way between CPs if it's safe to do so. They have massive mobility and splash damage and with a Medic they can absorb vast amounts of damage.

    In one match a defensive Spy was used (I think just for one life) to take out a Medic with uber, but in the end it didn't stop the rush and the team was back with uber a few minutes later to complete the round.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I was playing on a pub where a medic did the multiple uber. When I saw it I was alternately angry for getting killed and not thinking of it myself and amazed at how effective it was.

    I'm surprised demos aren't used for blowing soldier/medics apart. I suppose that would only work on larger maps though.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--quoteo(post=1661167:date=Nov 19 2007, 04:39 PM:name=EliteParakeet)--><div class='quotetop'>QUOTE(EliteParakeet @ Nov 19 2007, 04:39 PM) <a href="index.php?act=findpost&pid=1661167"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->no engineers? <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Next map is 2fort which is likely to see some Engineers. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    This commentary is lame; can I watch the videos with just the ingame sound?
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    Yeah those guys commenting are annoying as hell.

    Are they talking about the same AcKz that was on sYn?
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Looks like the round 3 results will be up tonight. I'm dying to see how the hell Comedy Option crashed out to Adrenaline Gamer. Then again, it was 2Fort.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <a href="http://www.teamfortress.tv/" target="_blank">http://www.teamfortress.tv/</a>

    I see now that c.opt got robbed by some REALLY unlucky crits. A Soldier from Adrenaline Gamer in sudden death basically got the following as his rockets:

    - Rocket (no kill)
    - Rocket (no kill)
    - Rocket (no kill)
    - Rocket (no kill)
    - Rocket (no kill)
    - Rocket (no kill)
    - CROCKET (kills Soldier)
    - CROCKET (kills Demo)
    - CROCKET (kills Heavy)
    - CROCKET (kills TWO Soldiers and another player -I think a Medic)

    I can't say who had the better strategy, I definitely wouldn't say a.G played a bad round, but imo that last point was won by crits. Which is a real shame.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Is this the only form TF2 is played in competitively at the moment? I'd like to see what 8 - 8 or 10 - 10 matches would look like.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--quoteo(post=1661595:date=Nov 23 2007, 01:58 PM:name=moultano)--><div class='quotetop'>QUOTE(moultano @ Nov 23 2007, 01:58 PM) <a href="index.php?act=findpost&pid=1661595"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is this the only form TF2 is played in competitively at the moment? I'd like to see what 8 - 8 or 10 - 10 matches would look like.<!--QuoteEnd--></div><!--QuoteEEnd-->There are some 7v7 and 8v8 tourneys. I think they'd actually make for more balanced games, not only because they allow for more classes to be brought into play, but because they'd mean a crit rampage would affect a smaller percentage of the team and because they'd allow a better split between offense and defence so Scout rushing the next point while everyone is respawning wouldn't be so effective.

    After watching the 6v6 coverage I really doubt it's the best team size for TF2.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--quoteo(post=1661595:date=Nov 23 2007, 02:58 PM:name=moultano)--><div class='quotetop'>QUOTE(moultano @ Nov 23 2007, 02:58 PM) <a href="index.php?act=findpost&pid=1661595"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is this the only form TF2 is played in competitively at the moment? I'd like to see what 8 - 8 or 10 - 10 matches would look like.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Meh, 9vs9 with a "one of every kind" rule would be nice.
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    <!--quoteo(post=1661598:date=Nov 23 2007, 03:46 PM:name=Faskalia)--><div class='quotetop'>QUOTE(Faskalia @ Nov 23 2007, 03:46 PM) <a href="index.php?act=findpost&pid=1661598"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Meh, 9vs9 with a "one of every kind" rule would be nice.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Was thinking about that. That would be awesome.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Sucks that comedy option got taken out, I enjoyed watching them play, but I think I'll enjoy this regardless. They've still got a little ways to go on directing the videos, but they are pretty entertaining.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--quoteo(post=1661630:date=Nov 24 2007, 04:49 AM:name=moultano)--><div class='quotetop'>QUOTE(moultano @ Nov 24 2007, 04:49 AM) <a href="index.php?act=findpost&pid=1661630"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sucks that comedy option got taken out, I enjoyed watching them play, but I think I'll enjoy this regardless. They've still got a little ways to go on directing the videos, but they are pretty entertaining.<!--QuoteEnd--></div><!--QuoteEEnd-->What annoys me most is how they gloss over parts of the matches which, from the comments, seem to have had a lot more to-and-fro involved. I appreciate they have a limited duration for their streamed vids, and that they do try to narrow it down to the decisive moments, but I still feel you don't get the full picture of how much of a battle it was between the two teams.

    Maybe a bit more of that and a bit less of their so-so montages.
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