Sound Consistency In 1.03
Racer1
Join Date: 2002-11-22 Member: 9615Members
Added support for model and sound consistency checking. If you run your server with mp_consistency 1, it will require that all NS models and sounds are unchanged from the distribution.
I realize that some sounds can be used to exploit with, but not all of em. For exable, the HUD sounds (that is the sounds that say stuff like "the hive is under attack") should not be checked as I can't see one feasable method they could be used as exploits. This goes for some of the models as well but not quite as much.
I realize that some sounds can be used to exploit with, but not all of em. For exable, the HUD sounds (that is the sounds that say stuff like "the hive is under attack") should not be checked as I can't see one feasable method they could be used as exploits. This goes for some of the models as well but not quite as much.
Comments
Oh well.
I would like this to be resolved either by 1) removing checking for the hud directory or 2) allowing me to change the HUD volume to what I want separate from the volume of the rest of the game. There is an HEV suit volume console variable and I think that could easily double as HUD volume; but currently it does not. Maybe there is an existing console variable that changes the HUD volume- if so PLEASE tell me.
Also, turning down the volume as Dem said (obviously) reduces the volume of the rest of the game sounds- which would be unacceptable since those sounds are at acceptable levels. Its just that the HUD sounds are much too loud in comparison to the others.