Sensitivity increased when playing Aliens?
entik
Join Date: 2005-01-06 Member: 33002Members
<div class="IPBDescription">I don't want this, is there any way to turn it off</div>Ok I recently wanted to play NS for old time sake so I downloaded it a fired her up. I played Marines for a game, then went Aliens. When I was playing Aliens, I noticed the sensitivity is increased significantly. I understand the reason for this because Aliens require fast movement, but for someone like me who needs consistent sensitivity in every game I play, I don't want it on. Someone in the server I was playing in told me that I can turn off the sensitivity boost for Aliens in the options, but I found no such option. I proceeded to mess with some cvars, but had no success.
If anyone knows a way to turn this sensitivity boost off, please let me know. I'd love to enjoy some good old NS, but I can't with this boost. May sound weird, but that's just how I am with mouse sensitivity.
If anyone knows a way to turn this sensitivity boost off, please let me know. I'd love to enjoy some good old NS, but I can't with this boost. May sound weird, but that's just how I am with mouse sensitivity.
Comments
However, you can try this:
Pull down the console and type in:
bind x "sensitiviy 6"
replace x with any key and 6 with your desired sensitivity level. tap that key to reset your sensitivity level
I think that NS supports class specific .cfgs, however I am not familiar enough with them to tell you how it works.
A quick explanation of class specific binds would be this:
In your NS folder you have a config.cfg file and that hold all of your configs (binds and settings)
I think you could make a file called skulk.cfg and put in it commands for when you evolve to skulk. In your case you would just put in "sensitivity X". You would also make a file for each class (skulk, gorge, lerk, fade, onos).
Heck, Alien.cfg might even work, not sure.
Or, you can just make that quick little bind I said before.
EDIT: Well I did what a_civilian said in that thread. I changed the default_fov to 130 and that made the alien sensitivity about right, but it messed with the Marine sensitivity as well. So I have to settle with 110. It's not right, but it's not as bad and does it without messing with the Marine or 90 degree fov class sensitivities.
I wish this wasn't necessary, but whatever.