Well now...
Terawatt_99
Join Date: 2002-02-09 Member: 188Members
<div class="IPBDescription">Dangit, not another one...</div>hot off the presses: my latest hallway, i will probably keep this one for myself, and make some kind of level around it... (also, don't mind the sky, i forgot to change it, and this took a <i>damn</i> long time to compile for just one hallway...)
anyways, i took Nem's Terrain Generator 2.2.0 for a spin, and this is what came out <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
anyways, i took Nem's Terrain Generator 2.2.0 for a spin, and this is what came out <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Comments
Nice implementation of terrain though. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
(BTW, when I say dark, I don't mean use dark blue light... DEFINATELY don't do that. Regardless of the color of your sky, pick a darkish shade of grey for your light_environment and set its brightness real low. It would also be real cool if you could angle it just enought to make some nice shadows or darker spots on the hills.)
For use in a level, you should probably not run the hall directly into adjoning rooms, but have it make a 90 as close to the room entrance as possible.
Basically the same as greedo said, but generally I feel it is easier to conceal a hallway than it is to conceal or simplify geometry in a room.
i'm still not happy with the lighting, it's way-y too bright for the skybox, so i'll have to run yet <b>another</b> compile once i've fixed that... *groan*
n-e-ways:
Jimmy 2: No, Jimmy1, that's the sun.
Nice map!
I found that you can take a light_env set at a grey color, reduce the brightness to <b>10</b>, and still have ample light... I would suggest something even lower then that if it looks good. You get really dreary and cloudy/rainy looking air outside using this method.
And don't forget about Shodan.
<!--EDIT|Moleculor|April 01 2002,21:05-->