Well now...

Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
<div class="IPBDescription">Dangit, not another one...</div>hot off the presses: my latest hallway, i will probably keep this one for myself, and make some kind of level around it... (also, don't mind the sky, i forgot to change it, and this took a <i>damn</i> long time to compile for just one hallway...)

anyways, i took Nem's Terrain Generator 2.2.0 for a spin, and this is what came out <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

Comments

  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    That's a whole lot of polys, but the look is pretty nice.  If you do use it, you can't have detailed rooms at the end without some intricate positioning.  I might retexture the part of the facility that the hallway connects to, as well as that support in the middle.  Just my opinion, though.  And the outside is simply far too bright and friendly to instill suspense.
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    k, i'll fix the sky and outdoor lighting tommorrow, but my parents are bitching at me to go to bed (even though it's only 1:30 and i don't have school tommorrow  <!--emo&:angry:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/mad.gif" border="0" valign="absmiddle" alt=':angry:'><!--endemo--> *grumble*
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    it looks good, although you REALLY have to use a new skybrush (?)... you can make one with <a href="http://www.planetside.co.uk" target="_blank">terragen</a> and you can check out a tutorial at <a href="http://countermap.counter-strike.net" target="_blank">countermap</a>
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Yes.. change that sunny day to a stormy day or night.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    it reminds me a bit of Merkaba's hallway, but that's nto a bad thing, anyway I'd chaneg that floor and cieling textures, they are being used far to often...
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    I love it, obviously, the sky will change. The actual hallway is great. The only thing to watch for will be how the green grass works with thatever sky you put in. If a bright, happy sky goes in, keep it, it looks cool. If your putting in a stormy look or a creepy red look(ns_hera), the ground might be up for review.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    where the hallway turns, the beam on the inside looks wierd. maybe make it smaller, retexture (i think greedo said that) or make it rounded.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    If you want to put this in Natural Selection, you definately need to turn that grass into mud, put some freaky clouds in the sky, and make it really dreary and dark outside. Glad to hear that you're already planning on doing that.

    Nice implementation of terrain though. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    (BTW, when I say dark, I don't mean use dark blue light... DEFINATELY don't do that. Regardless of the color of your sky, pick a darkish shade of grey for your light_environment and set its brightness real low. It would also be real cool if you could angle it just enought to make some nice shadows or darker spots on the hills.)
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    Looks nice!

    For use in a level, you should probably not run the hall directly into adjoning rooms, but have it make a 90 as close to the room entrance as possible.

    Basically the same as greedo said, but generally I feel it is easier to conceal a hallway than it is to conceal or simplify geometry in a room.
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    well, ok, four exasperating hours and three painfully long compiles later, i have some pics of the whole hallway fully compiled... (for some reason the fking computer shut itself down just when rad finished running twice and consequently not finishing the compilation process, and therefore not giving me anything i wanted to post, so i was starting to worry...)

    i'm still not happy with the lighting, it's way-y too bright for the skybox, so i'll have to run yet <b>another</b> compile once i've fixed that... *groan*

    n-e-ways:
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    and now here's the second pic... then it's off to the compiler again... <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    Jimmy 1: What's that outside?  Is it an alien?
    Jimmy 2: No, Jimmy1, that's the sun.

    Nice map!
  • F4WNF4WN Join Date: 2002-04-01 Member: 372Members
    Looks great. It just needs some small changes here and there (retexure the hallway connector beam, change the terrain texture, fix the lighting).
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Looks much better now (really great actually), but I still think it needs to be gloomier outside.

    I found that you can take a light_env set at a grey color, reduce the brightness to <b>10</b>, and still have ample light... I would suggest something even lower then that if it looks good. You get really dreary and cloudy/rainy looking air outside using this method.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    And reduce the streakage on the windows. It makes the ground outside look like one VERY large hazard stripe... a green and brown one. And this is one place a hazard stripe looks bad.

    And don't forget about Shodan.



    <!--EDIT|Moleculor|April 01 2002,21:05-->
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    i was actually just about to say that is some awesome lookin glass, is it a standard glass texture? Cause i've seen some pretty crappy glass textures, but that one looks real nice to me.  Nice hallway, hate to be stuck in the middle in a fire fight though,  while your making it all nasty outside, why dont your try out some particle rain or fog.... just a thought, if you used fog though, make it low to the ground, maybe half way up the glass or something. Could be awesome.  Nice work.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Oh I like the texture... I just think it could stand to be reduced a bit... like a much smaller render value.
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