The No Team-switch Thing Seems A Little Silly
Maus
Join Date: 2002-11-03 Member: 5599Members
IRC chat my clan had after 1.03 came out:
(20:41) <@Maus][> that team switch business is utter BS
(20:41) <@Maus][> all it takes it for one person to leave for any reason, and the game will be unbalanced until the end
(20:41) <@Nerd`> i know i'll be sitting in rr till a space opens so i can join clanmates
(20:41) <AlbinoSqrl> means no one can switch and help an unbalanced team :|
(20:41) <@Maus][> Let's play a game of "spot the feature to be removed in 1.04"
(20:41) <AlbinoSqrl> not that people usually did anyways, but heh
(20:41) <@Nerd`> doesn't fix the problem, just adds to it and puts in massive tedium
Really, were there so many llamas using team switching to locate the hive to make this worth implementing? I'd have thought many many more people would use it to keep the teams even.
(apart from that, 1.03 seems to have fixed a lot of annoying little bugs, so well done Flayra)
(20:41) <@Maus][> that team switch business is utter BS
(20:41) <@Maus][> all it takes it for one person to leave for any reason, and the game will be unbalanced until the end
(20:41) <@Nerd`> i know i'll be sitting in rr till a space opens so i can join clanmates
(20:41) <AlbinoSqrl> means no one can switch and help an unbalanced team :|
(20:41) <@Maus][> Let's play a game of "spot the feature to be removed in 1.04"
(20:41) <AlbinoSqrl> not that people usually did anyways, but heh
(20:41) <@Nerd`> doesn't fix the problem, just adds to it and puts in massive tedium
Really, were there so many llamas using team switching to locate the hive to make this worth implementing? I'd have thought many many more people would use it to keep the teams even.
(apart from that, 1.03 seems to have fixed a lot of annoying little bugs, so well done Flayra)
Comments
(20:41) <@Maus][> <b>all it takes it for one person to leave for any reason, and the game will be unbalanced until the end</b>
(20:41) <@Nerd`> i know i'll be sitting in rr till a space opens so i can join clanmates
(20:41) <AlbinoSqrl> <b>means no one can switch and help an unbalanced team :|</b>
(20:41) <@Maus][> Let's play a game of "spot the feature to be removed in 1.04"
(20:41) <AlbinoSqrl> not that people usually did anyways, but heh
(20:41) <@Nerd`> doesn't fix the problem, just adds to it and puts in massive tedium
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<i>(I've bolded the lines I want to reference in my reply)</i>
First of all, if one person leaves, the game won't necessarily be unbalanced. Let's say there's a 7v7 going on, and someone leaves the alien side, making it 7v6. If someone else joins the server, they either have to play alien to keep the balance or wait for the next game.
Once more and more people start leaving that team, <i>then</i> it starts getting unbalanced.
This basically seems to go hand-in-hand with one of the other additions with v1.03:
If a team has 5 or more players then another team, the team automatically wins.
If people begin leaving one team, the game starts becoming more and more unbalanced. As people join, they have to join the 'weaker' team. If nobody joins, then once there's a rediculous unbalancing due to players leaving, the game ends.
As for not being able to switch and help an unbalanced team, it won't stay unbalanced for long if you're on a busy/popular server. I've played in games where I'd start with 6 or 7 other people on my team, and some of them would gradually leave thoughout the game. There was always someone in to take their slot within a few minutes.
The team-balancing changes are very well thought out. It's lenient enough to still give the players some choice in their teams if the teams are balanced, but strict enough to prevent it from getting out of hand.
Good job, devs! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
i was on marines then i decided to join aliens but i could not. Then i tried to go back to marines., locked out <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->.
This makes no frigging sense, as a marine commander can hear a beating hive, and find it farily easily himself.
Lame, but the mod is fantastic, so I shan't complain too much.
I also think that addition is stupid. It is easier for the comm to just use sound to find the enemy hive than have someone join ob or alien and rejoin marine. And if you wanted to do that, you could just join the ohter team than /retry....so yeah this seems like a rly dumb change to me.
Pfft. We don't. We join the team with the fewest players, which results in us being split up across both teams. So when a slot opens up which wouldn't unbalance the teams, we'll switch so we can play together.
re: typing retry - That's no good on UK servers (don't know about elsewhere) because they're all so full there are queues of people waiting to join, and invariably your space will have been filled inbetween typing retry and being accepted by the server.
There aren't simple, black and white fixes to these issues that make things fair all around. Sometimes you just have to aim for the lesser of several evils. And remember, the game is still extremely young, and it's being tweaked. Something that ends up being disastrous for play probably won't survive a new patch.
Times when I've switched mid-game I've gone out of my way to not abuse any knowledge I have of the enemy. Heck, I even role-play ignorance of enemy positions sometimes if it would be unfair for me not to.
Again, it's a very young game, so right now, it's about patience-- and having faith that every adjustment Flay makes is an attempt to better the game. Bad things will be made good, and that almost always involves some trial and error.
Either it should keep a record of wonids on each team and stop a reconnect from allowing someone to switch teams, or it shouldn't limit it as such.
It's more of a "ploich ploich", except wetter sounding.
And I'd call it an exploit, except it's not that bad as exploits go.. *coughgoingoutsideonheracough*
(apart from that, 1.03 seems to have fixed a lot of annoying little bugs, so well done Flayra)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
For some reason, the dev team seems to have gone paranoid with cheating and are consequently ruining an otherwise great game by "fixing" it. w00t.
You know, it's not just hera. You can do that on nancy, too. Boo! Hiss!