Alien Slowly Dying Is A Bad Bad Idea
Tyrsis
Join Date: 2002-11-15 Member: 8804Members
Uhm, I can understand why this was put in, but you didn't take something into consideration. In the start game, marines that are organized are unstoppable vs skulks. What this now means with this dying thing is.
Build main base -> get one res node -> siege hive = marine win instantly
Did anyone actually consider this? I have done this as a commander successfully a few times now. Perhaps some sort of timer should be in place or this should be removed until a better way of ending the end game can be thought of.
Tyrsis
Build main base -> get one res node -> siege hive = marine win instantly
Did anyone actually consider this? I have done this as a commander successfully a few times now. Perhaps some sort of timer should be in place or this should be removed until a better way of ending the end game can be thought of.
Tyrsis
Comments
If marines rushes Alien's hive at the beginning, most of the time They succeed. and while aliens are waiting patiently for their Resources to build another one, they die? So even if they lose it at the beginning, there's no fighting chance?
<b>WRONG!</b> I've been in numerous games where our hives were down at the beginning due to mad marine rush, but we managed to get another 2 hives back up and faded against HAs. we eventually won.
This <b>is</b> possible, and should not be destroyed because of this gadget.....
If it is not to be removed, at least I hope it happens only after a certain time limit...
or make it so that it will be activated only if you have 3 or less players on your team... or something. IF there are more people suriviving, most likely at least one person is trying to build an other hive...
Wish more players thought that.
So, if a marine cc gets destroyed, they may have 4k resources and they still wouldnt be able to build another cc, because in order to build a cc, it requires a commander to place it. It is only fair that aliens cant build up another hive (and they can, if they already have the resources and a gorge ready) when their last hive dies.
Try to look at both sides of the issue before complaining.
No, but once found and engaged by an alien... ALL other aliens know where he is....
About marines hiding, theres always scent of fear to find them too.
This feature is welcome and totally fair in my opinion. Just how realistic is it for the aliens to win after having all three hives destroyed at ANY stage of the game? What usually happens is someone hides until they can get into an unprotected hive and try to start it building. Any group of marines that can take out the first hive immediately won't have any trouble keeping the other two down.
To complete my story from the first paragraph, we lasted all of ten minutes.
<u>The timebomb should not take effect unless the marines have at least one CC and one IP.</u>
<b>Currently if both teams rush and manage success, then neither team has a spawnpoint, but the aliens die by default.</b>