Welding
schkorpio
I can mspaint Join Date: 2003-05-23 Member: 16635Members
<div class="IPBDescription">anyone seen this?</div><a href="http://youtube.com/watch?v=opf1NKFTVRs" target="_blank">http://youtube.com/watch?v=opf1NKFTVRs</a>
amazing <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> now imagine doing that to doors and vents <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
amazing <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> now imagine doing that to doors and vents <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Comments
So, you could have door/vent welding, hacking, crack repairing [like the video here] and maybe even just brute force [explosives as a one time opening]! It would open more doors for mappers as well as make more maps dynamic. Instead of object being opened/closed... *snore*
I meant imagine having to weld a like that down a doors hinges or seams, or around the outside of a vent to seal it shut or to open it up.
i knew what you were getting at, and i agree with you 100%, it would be pants-soilingly awesome. flayra mentioned in the podcast that he was hoping to add it this way - welding along the seams and hinges...
however after watching that vid, it think it would be cool to have a few random doors that have a few big cracks in them. they cant be opened like normal doors because of the damage, but due to the structural weakeneses you could bash/smash/explode through them easily - unless they are welded shut....
*edit* and like corpsman says as well, i think there should still be a few doors that are welded open/closed the old fashioned way, or 'hacked' via those little weld boxes like in NS1 - aliens can chew them apart, marines can hot-wire the cables/circuits back together.... not only would it add more variety, but seeing those little weld boxes would add a bit of nostalgia for us veterans....
I like it! ALT fire for welder repairs using nanites for door cracks. I also just wanna blow stuff up too. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
So, you could have door/vent welding, hacking, crack repairing [like the video here] and maybe even just brute force [explosives as a one time opening]! It would open more doors for mappers as well as make more maps dynamic. Instead of object being opened/closed... *snore*<!--QuoteEnd--></div><!--QuoteEEnd-->
What if instead of cracks it was infestation, and/or (more likely) just welding around the edges of the door and a line to a control panel? I think that would work quick well.
The reason I'd choose that over a small hacking panel or screen is because this needs to be done with the welder. The NS welder is not exactly a precision tool and I would feel silly hunched over some small control panel with it.
<!--quoteo(post=1666284:date=Jan 4 2008, 05:35 PM:name=corpsman)--><div class='quotetop'>QUOTE(corpsman @ Jan 4 2008, 05:35 PM) <a href="index.php?act=findpost&pid=1666284"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like it! ALT fire for welder repairs using nanites for door cracks. I also just wanna blow stuff up too. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Hmmhmm. Primary fire for ordinary welder with a hint of nanites for those extra tough materials, but secondary fire is a flow of pure nanites with perhaps a hint of propelling heat for those panels that require a lighter touch, or repairing armor, since shooting hot flames at your teammates is unlikely to make them feel any better.
Primary: Welder for welding teammates/doors/etc..
Secondary: Flamethrower for removing DI and basically little else.
since we're talking about the fiction/lore here: iirc, all welding takes place at the microscopic level - ie. what the welder does is shoot a stream of specialised nanobots at a target, and the nanobots are 'intelligent' enough to perform the right tasks.
heh its funny you know cause when i played that welding part in Metroid I instantly went - OMG thats what they said in the podcasts! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> (i've only just started playing metroid over the last few weeks). Which is probably why i was so excited to see it. Although the mechanic in metroid is very simplified to what i'd expect in NS2 - for example you can't do it to doors or loose items directly - your basically playing a painting game on a whiteboard which triggers a door lock usually.
just imagining 1 marine trying to weld or repair a door/elevator accurately but also very quickly while another marine tries to hold off a few skulks would make for a tense moment <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
lol if you don't quit the game by hundreds or thousands of repetitions, you are a helen