NS2 horror feel, aliens able to see better in dark / fog

KashioKashio Join Date: 2002-09-05 Member: 1281Members
edited January 2008 in Ideas and Suggestions
<div class="IPBDescription">New alien commander skills?</div>Two Ideas:

1. Aliens able to see better in dark.

Some hive area is probably quite dark(and all other locations in map), and when marines do fire their rifles, marines only see their own muzzle flashes and bright reflections from those flashes which sort of makes the alien's fast movement look scarier in those flashes.. Flash light, NS2 should make marines make the flashlights a better use during dark areas too, would look a lot cooler when marines trying to coop with each other and creates more horror feel for NS2 too. (Also maybe lights for turrents too <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

2. Alien's commender is able to create 'massive fogs' around hive to mess up marine's vision/view. (skill?)

Of course, aliens will be able to see better from those fogs and able to gain benefit from them too.



What do you think? <img src="style_emoticons/<#EMO_DIR#>/hive5.gif" style="vertical-align:middle" emoid="::hive::" border="0" alt="hive5.gif" />

Comments

  • darktimesdarktimes Join Date: 2007-12-24 Member: 63247Members
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=103613" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=103613</a>
    here is a sight improvement for all aliens that they can look better in eny situation

    aliens see better in dark is already suggested from me, i think the aliens area should be dark like the ep1 dark capter (hahahahah "evil laught")

    that a alien comm is implemented, is not confirmed yet
    i dont like the idea (Alien Comm)

    youre idea to fog is good. that would be really cool and add some tactic in the gameplay
    and prevent spawn camping then the marines cant see where the aliens spawn
  • KashioKashio Join Date: 2002-09-05 Member: 1281Members
    <!--quoteo(post=1668680:date=Jan 28 2008, 01:22 PM:name=darktimes)--><div class='quotetop'>QUOTE(darktimes @ Jan 28 2008, 01:22 PM) <a href="index.php?act=findpost&pid=1668680"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=103613" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=103613</a>
    here is a sight improvement for all aliens that they can look better in eny situation

    aliens see better in dark is already suggested from me, i think the aliens area should be dark like the ep1 dark capter (hahahahah "evil laught")

    that a alien comm is implemented, is not confirmed yet
    i dont like the idea (Alien Comm)

    youre idea to fog is good. that would be really cool and add some tactic in the gameplay
    and prevent spawn camping then the marines cant see where the aliens spawn<!--QuoteEnd--></div><!--QuoteEEnd-->

    thanks, the flashlight was exactly what i was trying to say!
  • spawnof2000spawnof2000 Join Date: 2007-09-01 Member: 62111Members
    marines have flashlight right but there are really no dark places on any of the maps so what is the point of these flshlights doesnt make sense to me there should be dark areas
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    <!--quoteo(post=1668719:date=Jan 28 2008, 08:07 PM:name=spawnof2000)--><div class='quotetop'>QUOTE(spawnof2000 @ Jan 28 2008, 08:07 PM) <a href="index.php?act=findpost&pid=1668719"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->marines have flashlight right but there are really no dark places on any of the maps so what is the point of these flshlights doesnt make sense to me there should be dark areas<!--QuoteEnd--></div><!--QuoteEEnd-->

    holy run-on sentences, batman!

    Anyways, yeah. This is the third thread about lighting, though the only one with fog included....
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