Kharaa Zoo Madness
Kashio
Join Date: 2002-09-05 Member: 1281Members
(random thought)
when Kharaas attacks the marines' base, it's like a zoo madness <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
bunch of skulks jumping everywhere, 2-4 huge onos as a meat shield, lurks in the sky shooting green poison above onos and black meat flying outta no where killing everything..
so is it possible for NS2 to make the aliens look better during a massive attack? instead of zoo rush madness?
random idea:
Maybe make aliens more deadly so marines actually run when they hear one alone? gives NS2 more horror feel? DON'T make aliens teleport/fly around in mid air without wings?
or..
more reasons for players to control skulks even in late games? or improve/add Kharaas' look?
--
don't get me wrong, i love ns and just wondering if NS2 will be any different?
when Kharaas attacks the marines' base, it's like a zoo madness <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
bunch of skulks jumping everywhere, 2-4 huge onos as a meat shield, lurks in the sky shooting green poison above onos and black meat flying outta no where killing everything..
so is it possible for NS2 to make the aliens look better during a massive attack? instead of zoo rush madness?
random idea:
Maybe make aliens more deadly so marines actually run when they hear one alone? gives NS2 more horror feel? DON'T make aliens teleport/fly around in mid air without wings?
or..
more reasons for players to control skulks even in late games? or improve/add Kharaas' look?
--
don't get me wrong, i love ns and just wondering if NS2 will be any different?
Comments
In any case, aliens shouldn't be more "deadly". It's already fairly balanced so that a marine doesn't know that he'll win; it's a risk he has to take to fight that alien, especially if he's alone.
In any case, aliens shouldn't be more "deadly". It's already fairly balanced so that a marine doesn't know that he'll win; it's a risk he has to take to fight that alien, especially if he's alone.<!--QuoteEnd--></div><!--QuoteEEnd-->
how about simply look more deadly <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> or all aliens see marine's "fear" (location) whenever a marine is alone in dark areas? that forced you to stick with atleast one teamate!
You mean scent of fear?
Anyways, I guess that would be a good incentive for marines to stick together. But yeah, I have no objection for aliens looking more freaky/deadly.