A little indigestion...
Arx
Join Date: 2008-01-28 Member: 63516Members
<div class="IPBDescription">Hope for the devoured marine</div>Hey guys! To combat a little of the frustration of being suddenly eaten while in HA before you can ever shoot anything (making HA almost against onos) I was thinking of giving the HA marine a little help to get out. Now I know what your thinking, this would be unfair but just hear me out.
When a Onos eats a marine that marine is enveloped into a oxygen-less environment and quickly digested. That’s perfectly fine with me, however the HA marine wears cybernetecally augmented armor that increases strength and protection and wears a Helmut that covers the whole head and face that, in my opinion, should support breathing in oxygen-less environments. With this in mind I think the HA marine should be given a chance to aid the others in freeing him by allowing him to wield his knife in the stomach of the onos to do extra damage from the inside to help him get out faster. Now the damage alone caused by the marine would not be able to save him alone but assist others in his rescue by chipping away at some of the onos's health. That way the eaten HA wouldn't be a complete loss. After all they are wearing heavy armor which should at least slow the digestion and with the helmut/mask give the marine some breathing time to struggle a bit before the acid in the onos's stomach digests his armor.
When a Onos eats a marine that marine is enveloped into a oxygen-less environment and quickly digested. That’s perfectly fine with me, however the HA marine wears cybernetecally augmented armor that increases strength and protection and wears a Helmut that covers the whole head and face that, in my opinion, should support breathing in oxygen-less environments. With this in mind I think the HA marine should be given a chance to aid the others in freeing him by allowing him to wield his knife in the stomach of the onos to do extra damage from the inside to help him get out faster. Now the damage alone caused by the marine would not be able to save him alone but assist others in his rescue by chipping away at some of the onos's health. That way the eaten HA wouldn't be a complete loss. After all they are wearing heavy armor which should at least slow the digestion and with the helmut/mask give the marine some breathing time to struggle a bit before the acid in the onos's stomach digests his armor.
Comments
As I see it, there would be no reason why you should not start chipping away with your knife as soon as you are eaten. If it doesent matter where in the stomach you hit it, with your knife, and you cant miss, then you might as well make the heavy kinda poisonious to the onos, as it would have the same effect, but the user wouldnt have to spend his time clicking the mouse.
I'm not saying it's good, but it's not terrible.
Dear lord, not this again....
Onoses are screwed over as it is against a marine with a jetpack. We don't need to make the two ton space cow get killed by knives from the inside (Just assume he has an impenetrable stomach, ok?)...and why would a marine use a grenade inside of an onos, assuming the pressure from being eaten hasn't paralyzed him for the time he's in there? That's suicidal, even in a robotic suit.
Onoses are screwed over as it is against a marine with a jetpack. We don't need to make the two ton space cow get killed by knives from the inside (Just assume he has an impenetrable stomach, ok?)...and why would a marine use a grenade inside of an onos, assuming the pressure from being eaten hasn't paralyzed him for the time he's in there? That's suicidal, even in a robotic suit.<!--QuoteEnd--></div><!--QuoteEEnd-->
OFT.
Crap a grenade would be just plain unfair and it would kill the marine too so..... no. however I suggested that a knife would do some damage to assist others trying to rescue, not be able to kill on it's own. A knife would not be able to kill an onos no matter how hard you tried anyways, juat a hinderance. At most it would counter and health gained by the onos from you while being digested. It would not kill even if you managed to get the onos down to 1 hp somehow, it would simply stop there or at a predetermined HP like 200 for example. I understand that onos are countered by JP I just thought it might be nice to know you at least have a chance to aid in your escape instead of feeling helpless while you wait to die. Remember this would only be available to heavies.
Devour is one of the things (if not THE) thing which makes marine gameplay SUCK. Who in their right mind would want to sit in the stomach of another player and not even be able to commit suicide or do anything, it BORING. NO ONE wants to have every control taken away from them, it is just bad mechanics that kills the immersion. Currently the way it fits in the world is also rediculous, how the heck does a whole, unchewed marine fit into the onos --INSTANTLY?!?! Next lets examine what kind of onos gameplay it produces: hit and run. The onos is a tank and should play like one, not some sissy who runs in, eats someone and then runs away and hides for their life. Make the tank an tank, not some hit and run mugger. Sure devour was a fix, but it was an EASY fix, which should set off alarm bells that it might not be as easy as it at first seems. You might as well give the onos a 1 hit kill stick with a range of 1 that reduces their life to 100, it would have exactly the same effect AND be more enjoyable for the marine who died. There is no way to "fix" this aside from forcing the onos to "chew" the marine or just bite is head off, but that would just break the game now wouldnt it.
Devour doesnt fit with the artwork, the story, reality, the whole idea of the onos, and the marine gameplay. Time for a rethink. If you cant find a way to make the onos viable without breaking the rest of the game then it might lead one to believe that the problem is not with the onos but perhaps with the rest of the game. I implore the devs to really take the time to get the balance worked out and to avoid using elements which make the game unfun.
Which brings me to my point to Arx: Even though the onos might not die from the knifing inside of him, I agree with what was said previously: They shouldn't be punished for using one of their attacks. I can understand your frustration with being eaten... but perhaps there could be some sort of thing that HA can do to delay being eaten; perhaps it should take extra time to eat a HA, and they can knife or shoot or something for the pre-digestion time (assuming they're being eaten legs first...the onos' mouth is that far down, after all). It is sort of frustrating to be the leader in a heavy chain when you know you're going to be lunch, but it's one of the few counters aliens have to the marines' jump in endurance.
It does. For the marine that got devoured.
<!--QuoteBegin-Moving_Target0+--><div class='quotetop'>QUOTE(Moving_Target0)</div><div class='quotemain'><!--QuoteEBegin-->it's the tactics from which they have to use to survive that make it so.<!--QuoteEnd--></div><!--QuoteEEnd-->
AND that too.
and that the onos is to strong.
a hmg can kill a onos whitout cara
WHIT 60 BULLETS
hmg cost 15
onos cost 75
balanced huh?
that is that small little thing that i HATE in ns
that i spend 75 res in a onos who is supposed
to stand in fight, and FIGHT
but the onos is in Ns only a "hit and run er" like all other "classes"
as fade i can do more damage as a onos
onos is a good conter to HA but when only 1 (1!!!)
other marine stand there im pretty much dead
(in this status should all marines have hmg)
back to devour:
i like it, to be devoured.
im not on drugs
i play to have fun and i find it funny to be eaten
and i have play games whit a spawntime from 5 min
5 seconds more or less...
again i dont have a problem whit devour and i dont understand why some plp have one
dont let devour go away its a to good option for the alien to put a marine out of game
and offcourse the only direct counter to HA
addition:
this knife in the stomach is unneccessary
a onos can be killt in seconds by 2 jper
and that its would be "realistic"
...
when ns are realistic
marines have no cance to survive in melee
a alien can be killt in 1 shot
a onos whit 4
Seconded.
If something swallowed you whole, you wouldn't be able to swing your knife around, let alone move your arms/hands.
If you're stupid enough to get eaten it's your own fault.
edit: Hmm, following on from this, a suggestion: have a 'cast time', like one maybe two seconds, enough time to display a devouring animation (don't you think it'd look cool?), and it would incapacitate the onos for just that one maybe two seconds.
But then again, at the same time you should have HMG/SG or a JP anyways.
Allow the marine's voice to be heard from onos' stomach! The marine could keep saying "med pack!" "ammo plz" or stuff like that, and his muffled voice would be heard outside. Possibly, as a bonus: you could let the marine use his knife inside <img src="style_emoticons/<#EMO_DIR#>/tiny.gif" style="vertical-align:middle" emoid="::onos::" border="0" alt="tiny.gif" /> , but it wouldn't do any damage and instead force him to chuckle <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
I assumed that you meant being devoured when you're by yourself because unless your team isn't a bunch of retards you'll survive a devour due to the Onos redeeming. You'd have to be pretty unlucky (or stupid) to actually die from devour with a group.. An Onos can only eat 1 person at a time, and two Lv3 Shotguns/HMG rip through Onos' like a hot knife through butter.
<!--QuoteBegin-Hyperion+--><div class='quotetop'>QUOTE(Hyperion)</div><div class='quotemain'><!--QuoteEBegin-->Currently the way it fits in the world is also rediculous, how the heck does a whole, unchewed marine fit into the onos --INSTANTLY?!?! Next lets examine what kind of onos gameplay it produces: <b>hit and run</b>. The onos is a tank and should play like one, not some sissy who runs in, eats someone and then runs away and hides for their life. Make the tank an tank, not some hit and run mugger.<!--QuoteEnd--></div><!--QuoteEEnd-->
Let's assume the stomach has paralysis juices, OK?
But seriously, taking someone out of the respawn queue, being able to remove usually lots of equipment, and get a bit of health back? It's quite useful. Sure it's boring for the poor Marine, but that never stopped people from spamming the mic for someone to save them. Heck, I've had a blast suddenly popping out because the Onos had to Redemp, or hearing random mic chatter and wonder what's going on out there.
All in all, it's great. In fact, Oni could perhaps use a little boost as it is, considering the steep res cost, the giant hitbox, and slow speed.
A) Absolutely boring and frustrating for the marine.
B) Makes no sense, being devoured whole <b>instantly</b>. (Personally I'd like to see how it happens, where's the mouth, anyway?)
C) Produces a hit and run playstyle - that's for the fades, not the onos.
So come up with ideas to address these issues, yet doesn't take away from the following, the purpose:
<!--QuoteBegin-spellman23+--><div class='quotetop'>QUOTE(spellman23)</div><div class='quotemain'><!--QuoteEBegin-->But seriously, taking someone out of the respawn queue, being able to remove usually lots of equipment, and get a bit of health back? It's quite useful.<!--QuoteEnd--></div><!--QuoteEEnd-->
The little one second delay idea (when performing devour, complete with an animation) addresses B and one would hope, C.
As for A, what about, instead of magically appearing in the onos' stomach, the marine (his point of view would show this) would travel through the onos' digestive system (mouth, oesophagus [sp?] etc, or whatever aliens have), and then for the last couple seconds, be in the stomach, as usual. I admit it still doesn't address A very well (and actually addresses B some), since it wouldn't be any less frustrating, and only a little less boring, but how crazy would that be?
By default, the marine would die when he is devoured. However, he can play a minigame to stay alive. That way, if he knows that it's hopeless, he can just die. But if he knows that marines might still be able to rescue him, he would have something to do while hoping for the best.
I like the idea of showing the process of the marine moving through the digestive system.
The problem with the onos is that marine weaponry deals too much damage at its peak for an onos to be able to do anything BUT hit and run. The only difference is that it adds spawning time. Instant death for the marine is bad, as the entire point of devour is NOT to kill people instantly; it's to cause some damage, but the marine still has some hope that his friends will kill/redemp the onos.
As for showing the marine going through the digestive system...I guess, as long as it doesn't get nasty.
Not good.
Unless we implement no ability to communicate with the "living", where devoured would = dead for purposes of communication.
Haha <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" /> Nothing beyond the stomach. That's when you're -dead- (or at least you hope to be <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />).