A little indigestion...

ArxArx Join Date: 2008-01-28 Member: 63516Members
<div class="IPBDescription">Hope for the devoured marine</div>Hey guys! To combat a little of the frustration of being suddenly eaten while in HA before you can ever shoot anything (making HA almost against onos) I was thinking of giving the HA marine a little help to get out. Now I know what your thinking, this would be unfair but just hear me out.

When a Onos eats a marine that marine is enveloped into a oxygen-less environment and quickly digested. That’s perfectly fine with me, however the HA marine wears cybernetecally augmented armor that increases strength and protection and wears a Helmut that covers the whole head and face that, in my opinion, should support breathing in oxygen-less environments. With this in mind I think the HA marine should be given a chance to aid the others in freeing him by allowing him to wield his knife in the stomach of the onos to do extra damage from the inside to help him get out faster. Now the damage alone caused by the marine would not be able to save him alone but assist others in his rescue by chipping away at some of the onos's health. That way the eaten HA wouldn't be a complete loss. After all they are wearing heavy armor which should at least slow the digestion and with the helmut/mask give the marine some breathing time to struggle a bit before the acid in the onos's stomach digests his armor.

Comments

  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    You could put vulnerable spots on the inside of the stomach and spin the heavy's POV to create a sort of minigame. Might be just annoying.
  • LosButchLosButch Join Date: 2007-12-27 Member: 63268Members
    So you suggest that instead of the onos gaining health, it should lose it?

    As I see it, there would be no reason why you should not start chipping away with your knife as soon as you are eaten. If it doesent matter where in the stomach you hit it, with your knife, and you cant miss, then you might as well make the heavy kinda poisonious to the onos, as it would have the same effect, but the user wouldnt have to spend his time clicking the mouse.
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
    the onos is the counter to HA, jetpacks are the counter to onos. this has been suggested a million times anyway
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    There is no hard counter to heavies, and this wouldn't even remove the soft counter.

    I'm not saying it's good, but it's not terrible.
  • RainseekerRainseeker Join Date: 2008-01-29 Member: 63530Members
    How about the ability to chuck any grenades you have while being devoured? It could be a good defense, make the onos think twice if he's already hurt.
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    <!--quoteo(post=1668822:date=Jan 29 2008, 08:37 PM:name=Rainseeker)--><div class='quotetop'>QUOTE(Rainseeker @ Jan 29 2008, 08:37 PM) <a href="index.php?act=findpost&pid=1668822"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How about the ability to chuck any grenades you have while being devoured? It could be a good defense, make the onos think twice if he's already hurt.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Dear lord, not this again....

    Onoses are screwed over as it is against a marine with a jetpack. We don't need to make the two ton space cow get killed by knives from the inside (Just assume he has an impenetrable stomach, ok?)...and why would a marine use a grenade inside of an onos, assuming the pressure from being eaten hasn't paralyzed him for the time he's in there? That's suicidal, even in a robotic suit.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1668829:date=Jan 29 2008, 04:04 PM:name=Moving_Target0)--><div class='quotetop'>QUOTE(Moving_Target0 @ Jan 29 2008, 04:04 PM) <a href="index.php?act=findpost&pid=1668829"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Dear lord, not this again....

    Onoses are screwed over as it is against a marine with a jetpack. We don't need to make the two ton space cow get killed by knives from the inside (Just assume he has an impenetrable stomach, ok?)...and why would a marine use a grenade inside of an onos, assuming the pressure from being eaten hasn't paralyzed him for the time he's in there? That's suicidal, even in a robotic suit.<!--QuoteEnd--></div><!--QuoteEEnd-->
    OFT.
  • ArxArx Join Date: 2008-01-28 Member: 63516Members
    <!--quoteo(post=1668829:date=Jan 29 2008, 01:04 PM:name=Moving_Target0)--><div class='quotetop'>QUOTE(Moving_Target0 @ Jan 29 2008, 01:04 PM) <a href="index.php?act=findpost&pid=1668829"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We don't need to make the two ton space cow get killed by knives from the inside (Just assume he has an impenetrable stomach, ok)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Crap a grenade would be just plain unfair and it would kill the marine too so..... no. however I suggested that a knife would do some damage to assist others trying to rescue, not be able to kill on it's own. A knife would not be able to kill an onos no matter how hard you tried anyways, juat a hinderance. At most it would counter and health gained by the onos from you while being digested. It would not kill even if you managed to get the onos down to 1 hp somehow, it would simply stop there or at a predetermined HP like 200 for example. I understand that onos are countered by JP I just thought it might be nice to know you at least have a chance to aid in your escape instead of feeling helpless while you wait to die. Remember this would only be available to heavies.
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    To solve all our problems with devour why dont we just remove it entirely.

    Devour is one of the things (if not THE) thing which makes marine gameplay SUCK. Who in their right mind would want to sit in the stomach of another player and not even be able to commit suicide or do anything, it BORING. NO ONE wants to have every control taken away from them, it is just bad mechanics that kills the immersion. Currently the way it fits in the world is also rediculous, how the heck does a whole, unchewed marine fit into the onos --INSTANTLY?!?! Next lets examine what kind of onos gameplay it produces: hit and run. The onos is a tank and should play like one, not some sissy who runs in, eats someone and then runs away and hides for their life. Make the tank an tank, not some hit and run mugger. Sure devour was a fix, but it was an EASY fix, which should set off alarm bells that it might not be as easy as it at first seems. You might as well give the onos a 1 hit kill stick with a range of 1 that reduces their life to 100, it would have exactly the same effect AND be more enjoyable for the marine who died. There is no way to "fix" this aside from forcing the onos to "chew" the marine or just bite is head off, but that would just break the game now wouldnt it.

    Devour doesnt fit with the artwork, the story, reality, the whole idea of the onos, and the marine gameplay. Time for a rethink. If you cant find a way to make the onos viable without breaking the rest of the game then it might lead one to believe that the problem is not with the onos but perhaps with the rest of the game. I implore the devs to really take the time to get the balance worked out and to avoid using elements which make the game unfun.
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    To Hyperion: Devour, in my opinion is fine...It's only because marines can so easily tear an onos to shreds that they had to resort to "eat and run" tactics. Though being inside of a onos' stomach does suck as you just have to wait, one of the ideas suggested (I think in this thread) to make the onos be more armored but take a few seconds to eat the marine would be better. If the onos also was heavily armored from the front, or had some way to deal with JP + HMG, it wouldn't be nearly as bad. Devour doesn't make the game less entertaining; it's the tactics from which they have to use to survive that make it so. The poor onos has had it rough.

    Which brings me to my point to Arx: Even though the onos might not die from the knifing inside of him, I agree with what was said previously: They shouldn't be punished for using one of their attacks. I can understand your frustration with being eaten... but perhaps there could be some sort of thing that HA can do to delay being eaten; perhaps it should take extra time to eat a HA, and they can knife or shoot or something for the pre-digestion time (assuming they're being eaten legs first...the onos' mouth is that far down, after all). It is sort of frustrating to be the leader in a heavy chain when you know you're going to be lunch, but it's one of the few counters aliens have to the marines' jump in endurance.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--QuoteBegin-Moving_Target0+--><div class='quotetop'>QUOTE(Moving_Target0)</div><div class='quotemain'><!--QuoteEBegin-->Devour doesn't make the game less entertaining;<!--QuoteEnd--></div><!--QuoteEEnd-->
    It does. For the marine that got devoured.
    <!--QuoteBegin-Moving_Target0+--><div class='quotetop'>QUOTE(Moving_Target0)</div><div class='quotemain'><!--QuoteEBegin-->it's the tactics from which they have to use to survive that make it so.<!--QuoteEnd--></div><!--QuoteEEnd-->
    AND that too.
  • darktimesdarktimes Join Date: 2007-12-24 Member: 63247Members
    edited February 2008
    i dont understand why pleople dont like devour

    and that the onos is to strong.
    a hmg can kill a onos whitout cara
    WHIT 60 BULLETS

    hmg cost 15

    onos cost 75

    balanced huh?

    that is that small little thing that i HATE in ns
    that i spend 75 res in a onos who is supposed
    to stand in fight, and FIGHT
    but the onos is in Ns only a "hit and run er" like all other "classes"

    as fade i can do more damage as a onos
    onos is a good conter to HA but when only 1 (1!!!)
    other marine stand there im pretty much dead
    (in this status should all marines have hmg)

    back to devour:

    i like it, to be devoured.
    im not on drugs
    i play to have fun and i find it funny to be eaten
    and i have play games whit a spawntime from 5 min
    5 seconds more or less...
    again i dont have a problem whit devour and i dont understand why some plp have one
    dont let devour go away its a to good option for the alien to put a marine out of game
    and offcourse the only direct counter to HA

    addition:

    this knife in the stomach is unneccessary
    a onos can be killt in seconds by 2 jper
    and that its would be "realistic"
    ...
    when ns are realistic
    marines have no cance to survive in melee
    a alien can be killt in 1 shot
    a onos whit 4
  • naggynaggy Join Date: 2005-03-22 Member: 46068Members
    edited February 2008
    <!--quoteo(post=1668829:date=Jan 29 2008, 04:04 PM:name=Moving_Target0)--><div class='quotetop'>QUOTE(Moving_Target0 @ Jan 29 2008, 04:04 PM) <a href="index.php?act=findpost&pid=1668829"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...and why would a marine use a grenade inside of an onos, <b>assuming the pressure from being eaten hasn't paralyzed him for the time he's in there</b>? That's suicidal, even in a robotic suit.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Seconded.

    If something swallowed you whole, you wouldn't be able to swing your knife around, let alone move your arms/hands.

    If you're stupid enough to get eaten it's your own fault.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited February 2008
    It's hardly your fault when you've just <b>barely</b> touched the damn thing and it's somehow instantly swallowed you whole.



    edit: Hmm, following on from this, a suggestion: have a 'cast time', like one maybe two seconds, enough time to display a devouring animation (don't you think it'd look cool?), and it would incapacitate the onos for just that one maybe two seconds.
  • naggynaggy Join Date: 2005-03-22 Member: 46068Members
    By the time an Onos is in the game, you shouldn't be running around by yourself.

    But then again, at the same time you should have HMG/SG or a JP anyways.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Who said anything about running around by yourself?
  • afratnikovafratnikov Join Date: 2003-08-05 Member: 18931Members
    I am against making onos devour less effective. But it doesn't mean that it couldn't be made more fun for marines!

    Allow the marine's voice to be heard from onos' stomach! The marine could keep saying "med pack!" "ammo plz" or stuff like that, and his muffled voice would be heard outside. Possibly, as a bonus: you could let the marine use his knife inside <img src="style_emoticons/<#EMO_DIR#>/tiny.gif" style="vertical-align:middle" emoid="::onos::" border="0" alt="tiny.gif" /> , but it wouldn't do any damage and instead force him to chuckle <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    air tight environment - no sound escaping. that's if he could even move with crushed lungs.
  • naggynaggy Join Date: 2005-03-22 Member: 46068Members
    <!--quoteo(post=1669407:date=Feb 3 2008, 11:09 AM:name=Harimau)--><div class='quotetop'>QUOTE(Harimau @ Feb 3 2008, 11:09 AM) <a href="index.php?act=findpost&pid=1669407"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Who said anything about running around by yourself?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I assumed that you meant being devoured when you're by yourself because unless your team isn't a bunch of retards you'll survive a devour due to the Onos redeeming. You'd have to be pretty unlucky (or stupid) to actually die from devour with a group.. An Onos can only eat 1 person at a time, and two Lv3 Shotguns/HMG rip through Onos' like a hot knife through butter.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    naggy:
    <!--QuoteBegin-Hyperion+--><div class='quotetop'>QUOTE(Hyperion)</div><div class='quotemain'><!--QuoteEBegin-->Currently the way it fits in the world is also rediculous, how the heck does a whole, unchewed marine fit into the onos --INSTANTLY?!?! Next lets examine what kind of onos gameplay it produces: <b>hit and run</b>. The onos is a tank and should play like one, not some sissy who runs in, eats someone and then runs away and hides for their life. Make the tank an tank, not some hit and run mugger.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    I like devour as it is.

    Let's assume the stomach has paralysis juices, OK?

    But seriously, taking someone out of the respawn queue, being able to remove usually lots of equipment, and get a bit of health back? It's quite useful. Sure it's boring for the poor Marine, but that never stopped people from spamming the mic for someone to save them. Heck, I've had a blast suddenly popping out because the Onos had to Redemp, or hearing random mic chatter and wonder what's going on out there.

    All in all, it's great. In fact, Oni could perhaps use a little boost as it is, considering the steep res cost, the giant hitbox, and slow speed.
  • ArxArx Join Date: 2008-01-28 Member: 63516Members
    Ya know guys after reading all your posts on this matter I have to say that I retract my idea. Realism is overrated and can only go so far before ruining a game. You gotta admit, just about all posts about this topic are sparked from frustration and not always real thought out truly innovative thinking. NS is not your traditional FPS game and ya know I like it that way. That’s why I got to like it so much in the first place. After giving it some thought and considering your posts I think devour is not so bad or cheap to be modified or removed. Everybody gets frustrated but that’s not a viable excuse to nerf an ability that so far has worked well to balance the game. Yeah i hate getting eaten too and I’m a dedicated marine player but ya know if it aint broke.... anyways food for thought.
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    What if there was a compromise? Here's an idea, instead of devour, conscious comatose. Basicly, keep what is good about it for the Kharaa side: "taking someone out of the respawn queue, being able to remove usually lots of equipment, and get a bit of health back?" But then remove what is 'boring' about it, allow the Marine to see what is going on in the battle field by being able to look around from a prone position. Then, toss in a chance for the marine to be saved somehow, maybe even add some action to it by letting Kharaa drag the comatose yet conscious marine. Plus it makes that expensive Onos a little less of a target. Oh well, just an idea, basicly swapping out the view of the stomach for a view of the action *shrug*. I'd call it paralyze but that might confuse those who remember the old paralyze.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited February 2008
    There are only two issues with onos devour currently. Well, three.
    A) Absolutely boring and frustrating for the marine.
    B) Makes no sense, being devoured whole <b>instantly</b>. (Personally I'd like to see how it happens, where's the mouth, anyway?)
    C) Produces a hit and run playstyle - that's for the fades, not the onos.

    So come up with ideas to address these issues, yet doesn't take away from the following, the purpose:
    <!--QuoteBegin-spellman23+--><div class='quotetop'>QUOTE(spellman23)</div><div class='quotemain'><!--QuoteEBegin-->But seriously, taking someone out of the respawn queue, being able to remove usually lots of equipment, and get a bit of health back? It's quite useful.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The little one second delay idea (when performing devour, complete with an animation) addresses B and one would hope, C.

    As for A, what about, instead of magically appearing in the onos' stomach, the marine (his point of view would show this) would travel through the onos' digestive system (mouth, oesophagus [sp?] etc, or whatever aliens have), and then for the last couple seconds, be in the stomach, as usual. I admit it still doesn't address A very well (and actually addresses B some), since it wouldn't be any less frustrating, and only a little less boring, but how crazy would that be?
  • afratnikovafratnikov Join Date: 2003-08-05 Member: 18931Members
    edited February 2008
    <b>Devour idea: Staying Alive</b>
    By default, the marine would die when he is devoured. However, he can play a minigame to stay alive. That way, if he knows that it's hopeless, he can just die. But if he knows that marines might still be able to rescue him, he would have something to do while hoping for the best.

    I like the idea of showing the process of the marine moving through the digestive system.
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    A mini-game? So, you're playing solitaire while waiting to be freed?

    The problem with the onos is that marine weaponry deals too much damage at its peak for an onos to be able to do anything BUT hit and run. The only difference is that it adds spawning time. Instant death for the marine is bad, as the entire point of devour is NOT to kill people instantly; it's to cause some damage, but the marine still has some hope that his friends will kill/redemp the onos.

    As for showing the marine going through the digestive system...I guess, as long as it doesn't get nasty.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    Being able to see means being able to relay information back to your team.

    Not good.

    Unless we implement no ability to communicate with the "living", where devoured would = dead for purposes of communication.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1669872:date=Feb 8 2008, 05:07 AM:name=Moving_Target0)--><div class='quotetop'>QUOTE(Moving_Target0 @ Feb 8 2008, 05:07 AM) <a href="index.php?act=findpost&pid=1669872"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As for showing the marine going through the digestive system...I guess, as long as it doesn't get nasty.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Haha <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" /> Nothing beyond the stomach. That's when you're -dead- (or at least you hope to be <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />).
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