TWG XVII Pregame
Nightstalker
Join Date: 2007-01-06 Member: 59463Members
Okay here's the pregame, you all should know the drill by now, for those of you who don't, sign your name and your name will be bolded. You can still sign up for this round, just make a post saying you want to play, timezone and I'll add you.
1. <b>Emp_Demon CST</b>
2. <b>Eternaly_lost EST</b>
3. <b>Thansal EST</b>
4. <b>locallyunscene EST</b>
5. <b>Caboose MST</b>
6. <b>Xentor EST</b>
7. <b>Soul_Rider</b>
8. Theslan PST
9. <b>im_lost EST</b>
10. <b>TheFeniX CST</b>
11. <b>Gwahir EST</b>
The rules and parameters for this game can be found here <a href="http://tinyurl.com/2kxvpt" target="_blank">http://tinyurl.com/2kxvpt</a>
Anyways a few minor changes to the rules and heres the new item list:
Body Armor: Prevents from being wolfed for one night
AWP: Allows player to kill one other player, does not count as instalynch, so possible 2 deaths in one day
Night Vision : Allows player to look into one other player and see if wolf or human (PM use at night)
Superman MOD : Allows person to move about the map to any location, no matter the distance.
Radar : Allows person to know the location of all the items, not what item it is though.
Medpack : Can revive one player does not matter cause of death ( PM use during the night)
Ammunition: Allows person to reuse any item in their inventory a second time (effect does not apply to ammunition)
Mp5: Allows person to remove one vote from themselves and place it on another person (can only be used once per day) Use is posted in the thread.
Defusal Kit: If bomb goes off and person is in the same or an adjacent room, negates the effect of the bomb.
The map is pretty self explanatory,
NOTE: Room 6 and Room 7 are NOT adjacent.
<img src="http://i29.tinypic.com/jjmi41.jpg" border="0" class="linked-image" />
Anyways that about sums it up so let me now of any questions you have. Roles and starting points will be handed out game day. Thanks!!!!<b></b><b></b><b></b>
GAME IS HERE!!!!! <a href="http://tinyurl.com/2ltgrc" target="_blank">http://tinyurl.com/2ltgrc</a>
1. <b>Emp_Demon CST</b>
2. <b>Eternaly_lost EST</b>
3. <b>Thansal EST</b>
4. <b>locallyunscene EST</b>
5. <b>Caboose MST</b>
6. <b>Xentor EST</b>
7. <b>Soul_Rider</b>
8. Theslan PST
9. <b>im_lost EST</b>
10. <b>TheFeniX CST</b>
11. <b>Gwahir EST</b>
The rules and parameters for this game can be found here <a href="http://tinyurl.com/2kxvpt" target="_blank">http://tinyurl.com/2kxvpt</a>
Anyways a few minor changes to the rules and heres the new item list:
Body Armor: Prevents from being wolfed for one night
AWP: Allows player to kill one other player, does not count as instalynch, so possible 2 deaths in one day
Night Vision : Allows player to look into one other player and see if wolf or human (PM use at night)
Superman MOD : Allows person to move about the map to any location, no matter the distance.
Radar : Allows person to know the location of all the items, not what item it is though.
Medpack : Can revive one player does not matter cause of death ( PM use during the night)
Ammunition: Allows person to reuse any item in their inventory a second time (effect does not apply to ammunition)
Mp5: Allows person to remove one vote from themselves and place it on another person (can only be used once per day) Use is posted in the thread.
Defusal Kit: If bomb goes off and person is in the same or an adjacent room, negates the effect of the bomb.
The map is pretty self explanatory,
NOTE: Room 6 and Room 7 are NOT adjacent.
<img src="http://i29.tinypic.com/jjmi41.jpg" border="0" class="linked-image" />
Anyways that about sums it up so let me now of any questions you have. Roles and starting points will be handed out game day. Thanks!!!!<b></b><b></b><b></b>
GAME IS HERE!!!!! <a href="http://tinyurl.com/2ltgrc" target="_blank">http://tinyurl.com/2ltgrc</a>
Comments
Edit: You also missed TheFeniX signing up.
EST
That seems unfair, it's one more thing the wolves have to lie about, since the room location would give away the role. If that's the way it's done, I would hate to be a wolf in this game.
Well, it's only happened in 3 of the 4 games that both of us played in. Then again, I could dig up the whole probability discussion and link to it...
edit: also, where's this room 11 you mentioned?
B: Odds are that Im_lost will be the guardian this game, because you know the wolfs are going to target him night one.
EDIT C:
You missed ??DiscoZombie?? ?.
EDIT D:
What is up with the map, it looks like a 2 year old drew it.
After some consideration, I realize this rule poses an unfair advantage to the humans, so therefore, room placement DOES NOT indicate role. However, locations will not be public info. You can still share you location if you want to
<!--quoteo(post=1669054:date=Jan 31 2008, 09:11 AM:name=Gwahir)--><div class='quotetop'>QUOTE(Gwahir @ Jan 31 2008, 09:11 AM) <a href="index.php?act=findpost&pid=1669054"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So, just so I understand the room system. We tell you which room we want to go to (must be adjacent) at night and then do we need to do anything to get the item? If more than one person is a in a room, is it random?
edit: also, where's this room 11 you mentioned?<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes you tell me what room you want to move to at night. If there is an item in that room you automatically pick it up, as long as you don't already possess 2 other items. In case of two people moving to the same room, the persons move message that has the earliest time will be considered the person who was there first. In the event of two items in the same room, each item is numbered, and the person who was their first gets the lowest numbered item. Oh and room 11...oops, I meant room 7, earlier version of map had a Room 11. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
B: Odds are that Im_lost will be the guardian this game, because you know the wolfs are going to target him night one.
EDIT C:
You missed ??DiscoZombie?? ?.<!--QuoteEnd--></div><!--QuoteEEnd-->
He was a maybe from the start and I've sent him several Pm's asking if he wanted to play. I haven't heard anything back so I'll assume he isn't.
Edit: hope I find a defusal kit.
Local, was it you that had issues about IRC?
either way, try and get on if you can <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
(note, if you CBA to get a client just go to gamesurge.net and use their java client)
Local, was it you that had issues about IRC?
either way, try and get on if you can <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
(note, if you CBA to get a client just go to gamesurge.net and use their java client)<!--QuoteEnd--></div><!--QuoteEEnd-->
I wasn't me, I'll be on tonight, tomorrow, and this weekend.
(we need more new players)
We find that out at the start of the game.
At least that is how most of the other games have done it.
Oh did I not post it in the topic...*looks at topic* . Darnit, oh well, this one is called "CODENAME: PATHFINDER"
I figured I'd change it up a bit...
[01:05] Gwahir: I have half an idea to find the bomb, set it and stay in the room... just to confuse everyone
[01:11] Gwahir: actually.... is it even possible to evade the bomb? 1 day and 1 night, you move at night, the bomb takes out everyone in the room and the adjacent rooms...
[01:12] im_lost: it's not adjacent to every nearby room, i think
[01:12] im_lost: since you pick a corner to put it in
[01:12] Gwahir: ah
[01:13] Gwahir: so you place it in the NE corner and run south, then you're okay
That is correct, you pm me you room movements including what corner of the room you want to be in. the bomb only affect adjacent room corners, just to make it interesting. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
[01:05] Gwahir: I have half an idea to find the bomb, set it and stay in the room... just to confuse everyone
[01:11] Gwahir: actually.... is it even possible to evade the bomb? 1 day and 1 night, you move at night, the bomb takes out everyone in the room and the adjacent rooms...
[01:12] im_lost: it's not adjacent to every nearby room, i think
[01:12] im_lost: since you pick a corner to put it in
[01:12] Gwahir: ah
[01:13] Gwahir: so you place it in the NE corner and run south, then you're okay
That is correct, you pm me you room movements including what corner of the room you want to be in. the bomb only affect adjacent room corners, just to make it interesting. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
So, items are in a room, there is 4 spots ( or 9? ) to be in a room, and the boom only affects the local 9 spots?
So if the room was
AAA
AAA
AAA
BDB
BBB
BBB
and boom was at D, then the bottom 3 AAA's BDB and BBB middle row would be affected but nothing else?
[08:55] Thansal: or something
.... and here's my post.
With these questions answered.
1. How many wolfs.
2. Are wolf realy only have a chance of hitting at 99.9%.
3. Does the Guardian only have 99.9% success rate?
4. If 2 is true, what does the guardian know if the wolfs miss?
More to come later.
1) the CTs and Ts start in different rooms?
2) The Wolves are mixed in with CTs? Ts? one, both?
3) which rooms are connected and how?
4) Do hallways exist? or do we just go from room to room?
Based on the signup thread, the guardian doesn't get told anything if the wolves fail to kill their target.
Based on the signup thread, all the humans start in room A, and the wolfs start in room b <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Realy there is a lot of changes that are happing right now as points get cleared up.
Now, I'd like to clarify room movement, item search, and so forth.
How are rooms divided? How many sectors per room and what are their designations?
When a player moves to a room, what is a full move order? just room? room and sector?
Are items in rooms or sectors?