<!--quoteo(post=1669224:date=Feb 1 2008, 05:25 PM:name=Eternaly_Lost)--><div class='quotetop'>QUOTE(Eternaly_Lost @ Feb 1 2008, 05:25 PM) <a href="index.php?act=findpost&pid=1669224"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We should get a full updated copy of the rules in the first post here.
With these questions answered.
1. How many wolfs. 2. Are wolf realy only have a chance of hitting at 99.9%. 3. Does the Guardian only have 99.9% success rate? 4. If 2 is true, what does the guardian know if the wolfs miss?
More to come later.<!--QuoteEnd--></div><!--QuoteEEnd-->
There are three wolves. Wolves have a 99.9% chance of success, meaning the formula I use has a .1% chance of saying no kill. Guardian knows nothing other than his protect worked.
<!--quoteo(post=1669278:date=Feb 2 2008, 02:46 AM:name=Gwahir)--><div class='quotetop'>QUOTE(Gwahir @ Feb 2 2008, 02:46 AM) <a href="index.php?act=findpost&pid=1669278"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yes, but I thought the ct and t starting area rule was changed to: totally mixed up without regard to actual team
Now, I'd like to clarify room movement, item search, and so forth.
How are rooms divided? How many sectors per room and what are their designations?
When a player moves to a room, what is a full move order? just room? room and sector?
Are items in rooms or sectors?<!--QuoteEnd--></div><!--QuoteEEnd-->
In answer to the questions, rooms are divided into 4 sectors, Northeast, Northwest, Southeast, and Southwest, respective to the corners of each room. You can only move one sector at a time, but you can go from room to room regardless of the sector you are in. The sectors are mainly just for the purpose of the minigame. In terms of items, the room is considered whole, no sectors, so you can be in any sector and still have the same chance of finding an item. And yes Wolves and Humans are mixed up, it was decided to be an unfair advatage to the humans to have them separated.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->13:45… @Nightstalker_laptop: Theres 4 wolves, 7 humans. 13:45… @Nightstalker_laptop: as elost explained it, unless humans kill a wolf the first day, the game is over in 2 13:46… @Nightstalker_laptop: i want to drop the wolves down to 2 but to do that, I need to restart, as everyones roles have been handed out. 13:46… @Nightstalker_laptop: is that okay with everyone? 13:46… @Nightstalker_laptop: post your votes in the thread<!--QuoteEnd--></div><!--QuoteEEnd-->
As I have not played before, my vote goes to the popular decision as decided by everyone else. But if it comes down to a tie I vote yes because I'm all for elongating the game.
<!--quoteo(post=1669361:date=Feb 2 2008, 04:21 PM:name=Caboose)--><div class='quotetop'>QUOTE(Caboose @ Feb 2 2008, 04:21 PM) <a href="index.php?act=findpost&pid=1669361"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As I have not played before, my vote goes to the popular decision as decided by everyone else. But if it comes down to a tie I vote yes because I'm all for elongating the game.<!--QuoteEnd--></div><!--QuoteEEnd--> We need to restart. 4 wolfs is too many, 3 would be ok.
Better question is WHY DID YOU SET FOUR WOLFS AND SAY THERE WAS THREE?
<!--quoteo(post=1669286:date=Feb 1 2008, 07:39 PM:name=Nightstalker)--><div class='quotetop'>QUOTE(Nightstalker @ Feb 1 2008, 07:39 PM) <a href="index.php?act=findpost&pid=1669286"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There are three wolves.<!--QuoteEnd--></div><!--QuoteEEnd--> What happened to this?
I'm all for having longer games and not worrying about offing a wolf on day 1. Yes, we could get lucky, but it's kind of unfair to expect humans to be batting 100 from the start.
Soul_RiderMod BeanJoin Date: 2004-06-19Member: 29388Members, Constellation, Squad Five Blue
I think we need a restart as there have been a few teething issues on this one.
Let's restart the game ASAP, so we don't lose too much time, as I'm wasting my days off that would have enabled me to stay up most of the night with you guys from over the pond.
<!--quoteo(post=1669366:date=Feb 2 2008, 06:30 PM:name=im_lost)--><div class='quotetop'>QUOTE(im_lost @ Feb 2 2008, 06:30 PM) <a href="index.php?act=findpost&pid=1669366"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What happened to this?<!--QuoteEnd--></div><!--QuoteEEnd--> From what I can tell, he look at the teams and desided that the wolf might need more help. The problem is that did not realize that he made it so the wolfs would win 100% of the time. ( Realy, how hard is it to lynch a wolf 4 days in a row, starting on the first? )
Comments
-------edit--------#
GMT
------EDIT2------------
I don't want to seem thick, I know it's hard not too because i am, but.....
Can you tell me what rooms are adjacent to other rooms, because that map is as clear as mud to me.
Just do it like this for me if you dont want to put lines on the map:
Room 1 - Links west to 3 and south to 2
Room 2 links north to 1 and east to 4 and west to 5... (I know you get the idea!!!)
Thanks
With these questions answered.
1. How many wolfs.
2. Are wolf realy only have a chance of hitting at 99.9%.
3. Does the Guardian only have 99.9% success rate?
4. If 2 is true, what does the guardian know if the wolfs miss?
More to come later.<!--QuoteEnd--></div><!--QuoteEEnd-->
There are three wolves.
Wolves have a 99.9% chance of success, meaning the formula I use has a .1% chance of saying no kill.
Guardian knows nothing other than his protect worked.
<!--quoteo(post=1669278:date=Feb 2 2008, 02:46 AM:name=Gwahir)--><div class='quotetop'>QUOTE(Gwahir @ Feb 2 2008, 02:46 AM) <a href="index.php?act=findpost&pid=1669278"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yes, but I thought the ct and t starting area rule was changed to: totally mixed up without regard to actual team
Now, I'd like to clarify room movement, item search, and so forth.
How are rooms divided? How many sectors per room and what are their designations?
When a player moves to a room, what is a full move order? just room? room and sector?
Are items in rooms or sectors?<!--QuoteEnd--></div><!--QuoteEEnd-->
In answer to the questions, rooms are divided into 4 sectors, Northeast, Northwest, Southeast, and Southwest, respective to the corners of each room. You can only move one sector at a time, but you can go from room to room regardless of the sector you are in. The sectors are mainly just for the purpose of the minigame. In terms of items, the room is considered whole, no sectors, so you can be in any sector and still have the same chance of finding an item. And yes Wolves and Humans are mixed up, it was decided to be an unfair advatage to the humans to have them separated.
13:45… @Nightstalker_laptop: as elost explained it, unless humans kill a wolf the first day, the game is over in 2
13:46… @Nightstalker_laptop: i want to drop the wolves down to 2 but to do that, I need to restart, as everyones roles have been handed out.
13:46… @Nightstalker_laptop: is that okay with everyone?
13:46… @Nightstalker_laptop: post your votes in the thread<!--QuoteEnd--></div><!--QuoteEEnd-->
As I have not played before, my vote goes to the popular decision as decided by everyone else. But if it comes down to a tie I vote yes because I'm all for elongating the game.
We need to restart. 4 wolfs is too many, 3 would be ok.
Better question is WHY DID YOU SET FOUR WOLFS AND SAY THERE WAS THREE?
What happened to this?
Let's restart the game ASAP, so we don't lose too much time, as I'm wasting my days off that would have enabled me to stay up most of the night with you guys from over the pond.
From what I can tell, he look at the teams and desided that the wolf might need more help. The problem is that did not realize that he made it so the wolfs would win 100% of the time. ( Realy, how hard is it to lynch a wolf 4 days in a row, starting on the first? )