my suggestions...
Nightwalker
Join Date: 2008-02-08 Member: 63607Members
<u><b>Energy Shell(armour suggestion)</b></u>
A Marine armor which allow the Marine to negate an attack(melee) and knocking the attacker back for a certain range
The shell will then recharge for 7 seconds before it is ready to reflect another attack.
<u><b>Lerk Modification <img src="style_emoticons/<#EMO_DIR#>/lerk.gif" style="vertical-align:middle" emoid="::lerk::" border="0" alt="lerk.gif" /> /Fade changes <img src="style_emoticons/<#EMO_DIR#>/fade.gif" style="vertical-align:middle" emoid="::fade::" border="0" alt="fade.gif" /> </b></u>
I suggest Lerk to have Fade's Acid Rocket attack instead of its melee attack(Bite),thus Lerk will be a full range support class
while Fade becomes a full heads on combatant,in addtion,i would suggest fade to have a Spiked Armor which cause target to take in slight damage when fade is at close range.
<u><b> Gorge our friendly builder <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" /></b> </u>
Replace Spit(range) with Immobalising Bite OR Shell Cover
<u>Immobalising Bite</u>
The Gorge bite the targets hands and emits a liquid into the targets body causing the target
to lose movement speed,health and the ablity to shoot.Last 10 seconds(with full energy)
However,the Gorge will remain on the target till it's energy ends causing it to have a threat to be brought back to other marines to kill.
<u>Shell Cover</u>
Instantly become a Shell like structure(Gestation Egg),granting 500 armour and 500 health,drain energy(12 seconds with full energy)
(a great skill for builder to avoid damage and call for help)
A Marine armor which allow the Marine to negate an attack(melee) and knocking the attacker back for a certain range
The shell will then recharge for 7 seconds before it is ready to reflect another attack.
<u><b>Lerk Modification <img src="style_emoticons/<#EMO_DIR#>/lerk.gif" style="vertical-align:middle" emoid="::lerk::" border="0" alt="lerk.gif" /> /Fade changes <img src="style_emoticons/<#EMO_DIR#>/fade.gif" style="vertical-align:middle" emoid="::fade::" border="0" alt="fade.gif" /> </b></u>
I suggest Lerk to have Fade's Acid Rocket attack instead of its melee attack(Bite),thus Lerk will be a full range support class
while Fade becomes a full heads on combatant,in addtion,i would suggest fade to have a Spiked Armor which cause target to take in slight damage when fade is at close range.
<u><b> Gorge our friendly builder <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" /></b> </u>
Replace Spit(range) with Immobalising Bite OR Shell Cover
<u>Immobalising Bite</u>
The Gorge bite the targets hands and emits a liquid into the targets body causing the target
to lose movement speed,health and the ablity to shoot.Last 10 seconds(with full energy)
However,the Gorge will remain on the target till it's energy ends causing it to have a threat to be brought back to other marines to kill.
<u>Shell Cover</u>
Instantly become a Shell like structure(Gestation Egg),granting 500 armour and 500 health,drain energy(12 seconds with full energy)
(a great skill for builder to avoid damage and call for help)
Comments
The lerk, in my opinion, is more fun with its melee aspects. It's meant to be a supportive and offensive class. It's more fun to fly circles around the marine's heads and then bite them when they reload, anyways. Fades as it is don't usually use acid rocket very often, unless they're attacking turrets / heavily fortified areas. It's a third-hive skill because it can eat away armor very easily, making Heavy Armor less effective. Giving that to a lerk is bordering on obnoxious.
The gorge has web already. He doesn't need another immobilizing attack, but perhaps for another life form. As for the shell...gorges are meant to be vulnerable and to take cover in their structures. Giving them a way to tank and get more health than a fade so they can survive is asking a little much for a 10 res life form.
As for the gorge though, I agree that shell thing is a bit steep. But the gorge is an important part of the team, and needs to have a higher survival rate :\ The devs have suggested a temporary armour-plate/shield that the gorge can use (as an alternate fire).
While the lerk is hard to handle as a melee unit for new players it is one of the aspects needed to make sure good players have something to train in order to differentiate themselves from the standard pubbers.