aal and apl

dudepuppetdudepuppet Join Date: 2007-10-24 Member: 62727Members
edited March 2008 in Ideas and Suggestions
<div class="IPBDescription">aal and apl</div>advanced arms lab and proto

have weapons 4-6 and armor 4-6 for aal

have advanced heavys and jps for proto

weapons 4: cause 10% more dammage than weapon 3 - 70 res
weapons 5: cause 20% more dammage than weapon 3 - 90 res
weapons 6: cause 25% more dammage than weapon 3 - 100 res
armor 4: 130 armor - 70 res
armor 5: 150 armor - 90 res
armor 6: 170 armor - 100 res

advanced heavys: 500 armor - 60 res to upgrade and 20 res to drop
advanced jps: more fuel for longer flight time 65 res to upgrade and 15 res to drop

aal - 100 res to upgrade and weapons and armor 3
apl - 100 res to upgrade and heavy and jp

this is more of a gift if the rines have enough res in a game but very unlikely cause it is tons of res to upgrade

Comments

  • La ChupacabraLa Chupacabra Join Date: 2008-02-25 Member: 63729Members
    <!--quoteo(post=1674404:date=Mar 27 2008, 11:18 AM:name=dudepuppet)--><div class='quotetop'>QUOTE(dudepuppet @ Mar 27 2008, 11:18 AM) <a href="index.php?act=findpost&pid=1674404"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->this is more of a gift if the rines have enough res in a game but very unlikely cause it is tons of res to upgrade<!--QuoteEnd--></div><!--QuoteEEnd-->

    well, I don't think its a good idea to implement sth that you would not probably use anyway... it will end up the same as building turrets in base - possible, but nobody does it, due to big cost-effectiveness ratio issues
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    Further tech is a valid suggestion, but implementing UA and Voltrons seems bad to me.
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    Agreed; there have been dozens of suggestions for further tech, some of which could be absolutely awesome, but a linear progression of the numbers game just seems empty. And likely to never be used, given the rising costs associated.

    Instead of 'more damage for more res', I'd much prefer newer concepts. You suggested 'advanced jps' who just have more fuel. Why not instead just have an upgrade for the Jetpack that lets its user attach on to walls? Perhaps 30 res on the proto, requires JP tech, and simply lets JP marines hit +use on a wall/ceiling and keeps them there till they hit space or +use again. Cooldown time of 15 seconds.
  • dudepuppetdudepuppet Join Date: 2007-10-24 Member: 62727Members
    i was thinking more along the lines of seige maps but can be be effective in co maps to not so much classic maps
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