Development Blog Update - Unknown Worlds Podcast #22
Flayra
Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Comments
Good choice on rejecting those... eww....
Would love to have heard those pitches heh <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Haha. Seconded.
I can't believe they tried to pass those off as office spaces.. I'm amazed.
good to know that things are going well!
<img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" /> Loved the giant gear you should have bought it and turned it into a coffee table! LOL
Hope the new space works out!
<img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> --FatHead--
I have seen bathrooms bigger then that garage.
Can't you telecommute it's 2008: broadband/ skype/ work n you underwear.
JK
Joe
What? I'm not suggesting a secret room. What ever gave you that idea?
How sad.
I for one think those places, while needing a lot of work, would be incredibly conducive to creative thought and a very great working environment.
Thanks so much for these weekly updates!
keep it up!
I deployed it at customer site.
sweet for tight little tests like you are talking about.
can you run tests on your LUA code?
finally that gigantic gear is too memorable.
it should show up in one of the maps...like in a junk area or something
be a hilarious in-joke.
keep plugging guys
GL on finding a more suitable place though.
To those you speak German: <a href="http://www.lerk.de/2008/03/22-podcast-oder-bleibt-das-onos-zwischen-hive-und-marinestart-stecken/" target="_blank">22. Podcast oder bleibt das Onos zwischen Hive und Marinestart stecken?</a>
<img src="http://www.unknownworlds.com/cache/thumbnails/gear_800x600.jpg" border="0" class="linked-image" />
I cannot recognise why the cog wheel is there ? <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
yeah, i agree that that cog should appear in NS2 in some form ;P 'be hilarious
I think the gear should be in a map, make it something you have to weld to turn on lights in some area or to lower the water level.
yeah, i agree that that cog should appear in NS2 in some form ;P 'be hilarious<!--QuoteEnd--></div><!--QuoteEEnd-->
Oh that'd be great! Easter Eggs hidden in the levels or "emotes" (medpack calls and whatnot,) about some of the funnier parts of the NS2 Development. Like say someone makes an official map where outside a window, you can see a "trade lane" and 2 feet away there's an onos ass sticking out of a airlock that it clearly shouldn't have tried to get into in the first place. Maybe even having a level where locked in a seperate part of marine start there's junk laying around, and every once in awhile you hear loud voices arguing over ambience, with a sign above it... you can guess where I'm going with that one. Sorry, finding "in jokes" that could exist are just something I have a nack for...
I don't know why, but this podcast got me extremely excited for NS2/UW again. That or it could be I found out today me and Max have something in common amongst the people(s) we know. Definately the former for sure though. I can't wait to hear more about the NS2 Team and even from some of the soon-to-be team members eventually. We all know you'd shoot them if they told us you only let them out of their cages at night.
And yes NS2 needs a Cog/Wheel Room. Or just a secret room that's a garage with the wheel prominently displayed.