Kharaa DI Spread
Archaic
Join Date: 2008-03-30 Member: 64001Members
<div class="IPBDescription">death linked</div>if i understand correctly, the kharaa is hive minded bacteria. so the same should apply to each of their "antibodies". and those antibodies' blood as well. and theoretically this bacteria doesn't die unless burnt.
thus i am wondering if is possible to make kharaa blood and carcasses to initiate a localized infestation. imagine fighting in a corridor, securing it, moving to another contested section, and coming back to find that the infection(kharaa is hive mind, so movement on infestation should indicated position of intruders) has cut of the route back to your base.
thus i am wondering if is possible to make kharaa blood and carcasses to initiate a localized infestation. imagine fighting in a corridor, securing it, moving to another contested section, and coming back to find that the infection(kharaa is hive mind, so movement on infestation should indicated position of intruders) has cut of the route back to your base.
Comments
The chances are, alien biochemistry would be extremely outlandish to humans and human concepts such as "antibodies" and muscles and blood will be replaced by some different, yet more or less sophisticated systems.
the antibodies are as follows: skulk, gorge, lerk, fade, onos.
as these do not show up untill there is a threat to Kharaa, they are antibodies. the kharaa is a giant organism, each bacterium is like a cell of your very own body. what happens when you get a virus, you get better or die. if not for your imune system, you would just die.
think about it like a marcocosm of the human body, with the frontiersmen being the virus.
now how to explain the other half: you shoot a deer, it bleeds. it's not human, thus by your reasoning, it should not bleed. antibodies, muscles and blood perform neccessary funstions in all living creatures. blood carries nutrients to all cells of your body. antibodies attack foriegn material and organisms. and muscles allow you to move, operating on the law of the lever.
while true that aliens would be much different than startrek and starwars depict, they would however have analogus systems. they may call a muscle jhjfgsklfgsd, but it's the same thing no matter what you call it.
But maybe it couldn't survive on its own for long without 'linking up' with other infestation, or 'feeding' on corpses (lack of sustenance or whatever).
aNytiMe: I don't get it.
I've always understood that the *actual* Kharaa are microscopic life-forms ("bacteria"); and that the visible Kharaa 'units' are its spawn. So I figure that once a 'unit' died, it would disintegrate back into its bacteria form anyway; or its decay would be effected by the bacteria.
edit: Archaic you're using a very confusing terminology there, should have explained it better earlier <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
as for using a higher syntax (meaing not casual or slang) i had to show that number of posts do not indicate a lack of intelligence or education or noobness.
<!--QuoteBegin-HARIMAU+--><div class='quotetop'>QUOTE(HARIMAU)</div><div class='quotemain'><!--QuoteEBegin-->But maybe it couldn't survive on its own for long without 'linking up' with other infestation, or 'feeding' on corpses (lack of sustenance or whatever).<!--QuoteEnd--></div><!--QuoteEEnd-->
indeed, this would be more plausable, as the lore indicates that the kharaa in an area dies without a hive nearby. however,it should have all the caustic effects fo regular DI. imagine shooting a skulk that is near a support for something big. you'd have to burn the corpse right away or have serious bad stuff happen.
i imagine that the corpse would decay at a certain rate, with the kharaa infection spreading till the body is used up. and then sit there fo a while, then begin to die.
No, aliens that originated in isolation from the Solar System wouldn't have analogous body systems. The only reason people assume so is because there are so many creatures on earth, yet we all come from a common ancestor. Kharaa would come from a completely different lineage that might not really be very carbon based at all.
<!--quoteo(post=1675041:date=Apr 4 2008, 04:28 PM:name=Harimau)--><div class='quotetop'>QUOTE(Harimau @ Apr 4 2008, 04:28 PM) <a href="index.php?act=findpost&pid=1675041"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->aNytiMe: I don't get it.
I've always understood that the *actual* Kharaa are microscopic life-forms ("bacteria"); and that the visible Kharaa 'units' are its spawn. So I figure that once a 'unit' died, it would disintegrate back into its bacteria form anyway; or its decay would be effected by the bacteria.<!--QuoteEnd--></div><!--QuoteEEnd-->
I guess that makes enough sense.
being non-carbon based does not mean you don't need muscles. you need muscles to move. thus, if nothing to move with, you don't move. carbon based life, is based on using carbon to build/run biological systems, NOT alter the laws of physics. an oragnism may be copper based, but it will still have to move. look at a robot for gods' sake. it uses pistons/actuators as muscles. they aren't even alive, yet they have muscles, albiet artificial. you forget, muscle is just a sound made to express a concept, just as idiot expresses a concept.
just what grade are you in anyhow? 9? 10? you obviously don't have any experience with physics or chemistry. and if you say that those have no bearing on evolution, none with biology either
edit: if you want to contiune discussion, do it in pm's. get back on topic, i'm reporting the next post that is off topic
Anyway, I freaking love this idea. In my opinion it is already in ns2. Maybe a skulk would be just a little bit and pose no threat, but if you kill an onos, you better watch out! Or this could be the new way of getting rid of the corpse models, instead of having them just disappear or fade into the floor or whatever.
as for the size of infection being related to the mass of the corpse, that's pretty much what i was thinking.
I like it. It would be a nifty way to hide the remove of the model (compare to how the model's currently disappear instantly after death)<ul><li>it's code efficient (you can remove the model instance from memory)</li><li>makes the appearance more polished and consistent</li><li>supports the backstory, but without being too explicit or limiting</li></ul><b>vote <!--coloro:#00EE00--><span style="color:#00EE00"><!--/coloro-->yes<!--colorc--></span><!--/colorc--></b>
(If I have read this thread wrong I appologise if this post has nothing to do with what you are suggesting)
If what I think this thread is about is true and that the ammount of "infestation created by a dying xeno is relative to their mass then what would happen if a hive dies?
Surely there are two cases, all the local infestation dies off without a hive to sustain it or all the local infestation must be destroyed before the hive is killed or it is brokendown and causes a huge ammount of infestation.
Secondly another question, What is the purpose of the infestations just to show when intruders are comming? If so what would happen if infestation was created where there is already "ultimate" infestation?
Would it spread to the end of the infestation and cause it to expand or would it just negate itself and do nothing?
My vote: <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->Yes<!--colorc--></span><!--/colorc-->
I vote yes either way. I hope DI has some effect on gameplay, otherwise it would seem rather pointless to me.
But imagine death linked DI spread AND enhancements by the DI. You and a group of marines slay the entire team at a keylocation then a few moments later the place becomes infested, you wouldn't survive a 2nd rush...
But imagine death linked DI spread AND enhancements by the DI. You and a group of marines slay the entire team at a keylocation then a few moments later the place becomes infested, you wouldn't survive a 2nd rush...<!--QuoteEnd--></div><!--QuoteEEnd-->
I believe the commander's job will include managing infestation. What form that will take I don't know. I agree there will have to be suitable options for marines to deal with a sudden infestation as mentioned above.
Drop flamethrowers. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
QFT! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
(models going "pop" in and out of existence is just so immersion breaking; kind of sloppy for a free game, flat-out pathetic effort for a professional game)