New alien offense creature
ChitownFreeze
Join Date: 2008-03-29 Member: 63994Members, Constellation
<div class="IPBDescription">[Idea]</div>This is a new structure that the gorge can build, just like an offense chamber. The structure itself appears as a slimy, writhing cocoon, and is meant to be plastered to a wall or ceiling, but the floor will also suffice. When a marine walks by this structure (line of sight + reasonable distance activation), the cocoon bursts open and a half-dozen little screeching creatures come bounding out, attacking any marine they are close to.
These creatures bounce around like crazy, have fairly small hitboxes (yet can still be killed before inflicting damage), and only survive as long as it takes them to inflict X amount of damage (or perhaps time out, to avoid server performance penalties). The creatures themselves are in spirit like the "babblers" from long ago. Perhaps their model is a tiny version of a skulk, and they're capable of climbing walls. Or, they're mini lerks and can fly around... when they timeout they explode in a mini cloud of spore gas.
Unlike an offense chamber, the gorge does not "build" the structure owing to the fact that by design it is meant to be placed on non-floor surfaces such that the gorge may not be able to physically reach it. Instead, the structure has its own gestation period, just like chambers that are dropped without building. The structure itself makes a distinct sound once ready for action such that marines are aware of its lethality.
These creatures bounce around like crazy, have fairly small hitboxes (yet can still be killed before inflicting damage), and only survive as long as it takes them to inflict X amount of damage (or perhaps time out, to avoid server performance penalties). The creatures themselves are in spirit like the "babblers" from long ago. Perhaps their model is a tiny version of a skulk, and they're capable of climbing walls. Or, they're mini lerks and can fly around... when they timeout they explode in a mini cloud of spore gas.
Unlike an offense chamber, the gorge does not "build" the structure owing to the fact that by design it is meant to be placed on non-floor surfaces such that the gorge may not be able to physically reach it. Instead, the structure has its own gestation period, just like chambers that are dropped without building. The structure itself makes a distinct sound once ready for action such that marines are aware of its lethality.
Comments
That's not really a drawback, there's all ready server mods to stick chambers on ceilings/walls.
I'm for gorge babbler traps, but I wouldn't be surprised if this never ever makes it in game.
Please explain.
flork: basicly 2nd defence unit for karaha, sort of like fade but it uses its tail instead of claws
ability 1: tail whip
basicly attacks and enemy with its powerful tail and causes 80 dammage
ability 2:acid sting
basicly hits enemy with its tail and causes the ememy to become poisoned with corosive acid that eats away at the flesh for 10 seconds or untill cured with med pack it causes 6 dammage per second and decreases speed by 50%
ability 3:tail turn (need to work on that name)
baicly it spuns and hits any enemy around it with its tail causes 30 dammage per hit
ability 4:transform
can transform into enemy unit and sneek into base and kill enemys from behind there lines