ns_deaths_head
Archaic
Join Date: 2008-03-30 Member: 64001Members
<div class="IPBDescription">my 1st map</div>This Post Will be updated with new screenshots and map tests as i make stuff/finish hallways/rooms
helpful hints, help, advice, and praise are very welcome.
Map Stats:
history of names: centauri, deaths head, preemtive
progress guesses: Overall: 5-10%
weapons blister hive: 50-90%
Maint. Corridor Section: 99%
main corridor section: 90%
Screenshots:
<a href="http://www.warboards.org/attachment.php?attachmentid=10532&d=1214884872" target="_blank">Weapons Blister(wip)(out of date)</a>
<a href="http://www.warboards.org/attachment.php?attachmentid=10550&d=1215065968" target="_blank">Maint. Corridor(open)(out of date)</a>
<a href="http://www.warboards.org/attachment.php?attachmentid=10549&d=1215065968" target="_blank">Maint. Corridor(behind pipes)(out of date)</a>
<a href="http://www.warboards.org/attachment.php?attachmentid=10555&d=1215158494" target="_blank">Main corridor</a>
<a href="http://www.warboards.org/attachment.php?attachmentid=10556&d=1215158494" target="_blank">main corridor(long)</a>
helpful hints, help, advice, and praise are very welcome.
Map Stats:
history of names: centauri, deaths head, preemtive
progress guesses: Overall: 5-10%
weapons blister hive: 50-90%
Maint. Corridor Section: 99%
main corridor section: 90%
Screenshots:
<a href="http://www.warboards.org/attachment.php?attachmentid=10532&d=1214884872" target="_blank">Weapons Blister(wip)(out of date)</a>
<a href="http://www.warboards.org/attachment.php?attachmentid=10550&d=1215065968" target="_blank">Maint. Corridor(open)(out of date)</a>
<a href="http://www.warboards.org/attachment.php?attachmentid=10549&d=1215065968" target="_blank">Maint. Corridor(behind pipes)(out of date)</a>
<a href="http://www.warboards.org/attachment.php?attachmentid=10555&d=1215158494" target="_blank">Main corridor</a>
<a href="http://www.warboards.org/attachment.php?attachmentid=10556&d=1215158494" target="_blank">main corridor(long)</a>
Comments
Here is a tutorial about texturing(it might be useful)
<a href="http://www.snarkpit.net/editing.php?page=tutorials&game=HL&id=95" target="_blank">http://www.snarkpit.net/editing.php?page=t...me=HL&id=95</a> using ALT properly could solve almost every small mistakes you did. Keep mapping, the architecture is cool.
unfortunately, the tutorial is...useless...as i am using quark(couldn't find valve hammer)
as for the lighting, i threw some lights in so i could take the screenshot.
you may havew guessed, but i am a complete newb, i cannot even get a seal on my map without making a poly hollow:(
advice is welcome
check 1st post
I don't know how that one would look with the finished lighting though.
ok, i am rearrangeing textures in hive(denser infest around hive)
Just drop a command console in the map and jump in it to see how much trouble the comm really has <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
I like the hive area though. Needs a nice blue glow from the center or something with them lights there. I have yet to see a blue-ish hive area with most of them being their green/orange/red, but I do think it could look cool...