Ideas Human Commander

SteelSoldierSteelSoldier Join Date: 2008-08-06 Member: 64764Members
I think the CC should have a few upgrades on it, I think it should be able to have a turret independently on having and energy field powering the turrets or not.
The CC has energy in it(we can create structures and we only need resources), so It should have a Turret on the Top providing light protection to the Commander when he is being attacked.
And perhaps maybe a shield that protects the commander but it would recharge and the commander could activate it to attack nearby enemies for limited time.

Comments

  • BlackHawkBlackHawk Join Date: 2008-06-17 Member: 64467Members
    where's is the fun for skulk rushes for the cc? <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • SteelSoldierSteelSoldier Join Date: 2008-08-06 Member: 64764Members
    It isn´t fun for the commander to get out and get killed straight away.
  • MagicElementalMagicElemental Join Date: 2007-02-04 Member: 59871Members, Constellation
    Then the aliens hives get a turret too?
  • MimmitarMimmitar Join Date: 2007-09-04 Member: 62163Members
    <!--quoteo(post=1685364:date=Aug 6 2008, 07:24 PM:name=SteelSoldier)--><div class='quotetop'>QUOTE(SteelSoldier @ Aug 6 2008, 07:24 PM) <a href="index.php?act=findpost&pid=1685364"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It isn´t fun for the commander to get out and get killed straight away.<!--QuoteEnd--></div><!--QuoteEEnd-->

    If the commander isnt good enough to cap the skulk he shouldn't get out <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
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