NS2 - Story Mode

[KKG] Jim[KKG] Jim Join Date: 2008-06-28 Member: 64519Members
edited July 2008 in Ideas and Suggestions
I don't think anyone has mentioned this before, but what about a story mode? It could explain something about the Kharaa, and make NS2 make more sense, I know it's a game but NS doesn't really have any story behind it.

Idea:

You are a soldier, you are sent down to the engines of your spaceship to investigate why the engines have stopped, you only have a pistol and a knife. You discover infestation was to blame for the engine failure, and get attacked by a weakened Skulk, then screams from where you came from you go back to find a lot of dead bodies, picking up an LMG. Then, you discover the commander is alive, he then becomes a CPU comm and builds stuff, giving you an SG and you kill your first Lerk and Fade, you set out exploring the ship, to find a few alive soldiers, you go down to the map room, and see the hive, you and all the remaining, get a new weapon and attack the hive. Then you SOS and get picked up, the end. You then become a leader of a crack SWAT team, who's objective is to take out Kharaa on other ships and even capture some examples? That would be difficult, capturing an Onos! You then become an expert and the final level could go to the Kharaa home world? With Skulk fast Onoses? With a massive supper hive which you have to kill?

Maybe more levels along that? Just an idea, not as a full game but maybe a little side-track? It could be used as a sort of tutorial? Of course you would be attacked almost constantly throughout, and maybe add a co-op mode to it? So players can have a, 'how many lives do you use on the story mode' thing? Just an idea, I don't want this to be a focus point, maybe even release NS2 then, NS: The Story? Obviously the map(s) would be a lot bigger then now.

Comments

  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    Something for the modding/mapping teams to get on.
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    Something like this would be extremely devloper-intensive. I'd rather have an awesome multiplayer game faster, but it is a good idea.
  • [KKG] Jim[KKG] Jim Join Date: 2008-06-28 Member: 64519Members
    <!--quoteo(post=1682726:date=Jul 7 2008, 09:37 PM:name=[KKG]Jim)--><div class='quotetop'>QUOTE([KKG]Jim @ Jul 7 2008, 09:37 PM) <a href="index.php?act=findpost&pid=1682726"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->

    I don't want this to be a focus point, maybe even release NS2 then, NS: The Story? Obviously the map(s) would be a lot bigger then now.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's what I meant, release it maybe after NS2 so it doesn't distract or take away from NS2, I still want NS2 in all it's deserved quality, maybe release 'NS: Story' after NS2, so not to conflict with NS2? Anyway I think after thinking it over, it would be slightly repetitive actually, but oh well, maybe use it as a tutorial or add new enemies to the Kharaa home world, even make a a kind of Kharaa drop ship? To explain how the Kharaa got onto a spaceship?
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    edited July 2008
    <!--quoteo(post=1682771:date=Jul 8 2008, 09:44 AM:name=[KKG]Jim)--><div class='quotetop'>QUOTE([KKG]Jim @ Jul 8 2008, 09:44 AM) <a href="index.php?act=findpost&pid=1682771"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
    That's what I meant, release it maybe after NS2 so it doesn't distract or take away from NS2, I still want NS2 in all it's deserved quality, maybe release 'NS: Story' after NS2, so not to conflict with NS2?<!--QuoteEnd--></div><!--QuoteEEnd-->
    After the release it takes probably quite a long time before the game is balanced and all the bugs and abuses are squished.
  • matrim1985matrim1985 Join Date: 2008-07-05 Member: 64562Members
    I think its a good idea. Unfortunately, to take a multi player game and make it single you need to rewrite code and rebalance things so that one player can actually take on and survive multiple enemies. Its something that could probably be in development now as far as the maps but the actual game takes a long time. Ep3 is taking so long for that reason alone. I defiantly think that it should be done eventually because it would open up the story behind it all, and could even have a co-op mode easily enough.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1682780:date=Jul 8 2008, 12:31 PM:name=matrim1985)--><div class='quotetop'>QUOTE(matrim1985 @ Jul 8 2008, 12:31 PM) <a href="index.php?act=findpost&pid=1682780"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Unfortunately, to take a multi player game and make it single you need to rewrite code and rebalance things so that one player can actually take on and survive multiple enemies.<!--QuoteEnd--></div><!--QuoteEEnd-->

    While sorta true, that's not completely true. Civilization4 was developed as a multiplayer game first, then they added in single player by simply hooking an AI to the other player positions instead of having actual players. Basically, Civ4 single player, which is its primary function, was simply multiplayer with bots. Granted the Civ series is notorious for excellent AI development, unlike say the bots we have for most FPS games (with the exception of FEAR).

    I can say that it's not actually making it in a rebalance sense as much as level/encounter design. You can make tactical situations that no one should ever survive, and other ones with the same enemies, weapons, player models where it's kids play. For NS, all you have to do is change the size of the room and reduce clutter and the Marine will come out ahead. Also, there's some gun tricks to "rebalance", mostly changing settings. The big time and development issue is the maps themselves and making them worth playing through. Kinda like how post production for movies takes so bloody long. You have all the elements, now try stringing them together and make them look good enough that we care about it.
  • BlackHawkBlackHawk Join Date: 2008-06-17 Member: 64467Members
    Someone did make a training mission for NS and it did have a decent story behind it. so I don't see why a simple story fit into a training mission would be out of the question.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1682930:date=Jul 10 2008, 01:19 AM:name=BlackHawk)--><div class='quotetop'>QUOTE(BlackHawk @ Jul 10 2008, 01:19 AM) <a href="index.php?act=findpost&pid=1682930"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Someone did make a training mission for NS and it did have a decent story behind it. so I don't see why a simple story fit into a training mission would be out of the question.<!--QuoteEnd--></div><!--QuoteEEnd-->

    And... interesting.... voice acting.

    Also, it covered a decent amount of Marine stuff, but very little Alien. I was impressed, but felt there could be more.

    Oh well, can't complain since I'm too lazy to do it myself.
  • MegahaloMegahalo Join Date: 2005-01-06 Member: 33009Members
    I say add this in an NS2 expansion <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    <!--quoteo(post=1685884:date=Aug 13 2008, 09:11 PM:name=Megahalo)--><div class='quotetop'>QUOTE(Megahalo @ Aug 13 2008, 09:11 PM) <a href="index.php?act=findpost&pid=1685884"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I say add this in an NS2 expansion <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Even if you are joking, I would definitely be interested in situations like this. That situation being, a game that is multiplayer, in the past it seems to go one way or the other, a good single player seems like the multiplayer is tacked on and in other games the multiplayer is good and the single player seems tacked on. Imagine a situation where we could module that up, first have something focused on multiplayer, you pay $20 instead of the $40+ price tag, then later you can choose to purchase the single player expansions of that intellectual property for $20. It could be an interesting way for Unknown Worlds to go, potentially show us more of those unknown worlds <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • dudepuppetdudepuppet Join Date: 2007-10-24 Member: 62727Members
    <!--quoteo(post=1682726:date=Jul 7 2008, 08:37 PM:name=[KKG]Jim)--><div class='quotetop'>QUOTE([KKG]Jim @ Jul 7 2008, 08:37 PM) <a href="index.php?act=findpost&pid=1682726"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->


    NS: The Story? Obviously the map(s) would be a lot bigger then now.<!--QuoteEnd--></div><!--QuoteEEnd-->

    what abour NS:The beggining
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