If you can come up with a FPS movement mechanic better than bunny hopping NS2 will be a guaranteed success, because no one else has ever came close. I would say the chances are somewhere between zero and none.
lets stop arguing about BH and just wait for the game, to see what the devs did.
also, i cant do anything for or against BH. if it should be in or not.
hell! i dont know anything about NS2, just single conzepts of single things in it, but what DI, hives, aliens, how they changed, upgrades, etc etc do, and how they do, we dont know anything (which isnt bad. otherwise the community will discuss every little change in the game, will flame it or will love it. see RnL mod )
remove: rate cl_cmdrate cl_updaterate, i hate the cfg warpers <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" /> they are worse then cheaters
<!--quoteo(post=1686543:date=Aug 24 2008, 03:47 PM:name=Gnubbolo)--><div class='quotetop'>QUOTE(Gnubbolo @ Aug 24 2008, 03:47 PM) <a href="index.php?act=findpost&pid=1686543"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->remove: rate cl_cmdrate cl_updaterate, i hate the cfg warpers <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" /> they are worse then cheaters<!--QuoteEnd--></div><!--QuoteEEnd--> I highly doubt you know what those commands do.
I must admit I'm hesitant... I know that Max wrote the engine for Titan Quest, but that game had some pretty serious widespread performance concerns; as an engine, it was really slow for the graphical fidelity it presented.
Source is a proven engine that looks good and sees constant updates from Valve. They have a lot of really smart people working on it. It'll be almost impossible to match their R&D without hiring a whole bunch of people to work on nothing but.
I used to play Gloom for Quake2. For those of you who don't know what that is, it's a game <a href="http://www.planetgloom.com/gloom_gameplay_information.html" target="_blank">similar to natural selection</a> for Quake 2 which came out a little bit before Natural Selection. The general idea is the same, which is to exterminate the opposite team, though they lack many neat features that I like about Natural Selection (res spots, hence map control, comm chair, teamplay-oriented feel). Rather than resources, you could change your 'class' by frags. The higher the frags, the better the class you could 'buy'.
Well I recall one of the big downfalls about the quake 2 engine was that it couldn't touch player speed. All players were equally fast, humans and aliens alike.
I like a lot how you guys did natural selection in that humans have jet packs for a speed boost, but for the most part, the aliens have the speed advantage. The human advantage is range. I'd like to see that separation in ns2 for sure. It implies (at least for me) that you can build parts of a map to favor the kharaa and parts of a map to favor the frontiersmen. Bulky heavy armor *should* be a speed impedament. Being a light small skulk-like creature *should* be fast. It's what makes the game great: asymmetrical, yet balanced teams.
<!--quoteo(post=1688366:date=Sep 18 2008, 03:17 PM:name=Radix)--><div class='quotetop'>QUOTE(Radix @ Sep 18 2008, 03:17 PM) <a href="index.php?act=findpost&pid=1688366"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You bought better classes as you fragged more? Doesn't that multiply the skill gap a tad?<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm guessing the buy only works for one life. Die, you return to the basic form.
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
<!--quoteo(post=1688366:date=Sep 18 2008, 11:17 AM:name=Radix)--><div class='quotetop'>QUOTE(Radix @ Sep 18 2008, 11:17 AM) <a href="index.php?act=findpost&pid=1688366"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You bought better classes as you fragged more? Doesn't that multiply the skill gap a tad?<!--QuoteEnd--></div><!--QuoteEEnd--> You could say the same thing happens in NS. As long as it's handled well(and not like Enemy Territory) it can be a good risk/reward system.
Yes, the number of kills determined which classes you could buy. You'd spend it like money though, so you wouldn't necessarily want to pick the most expensive elite class (also because they disabled ever getting frags at the highest, so that in theory you'd become that only to win the game for your team). Though you'd also gain frags if you destroyed the spawns of the enemy team, which made it popular for high skill opponents to charge in and detonate a couple grenades on a cluster of eggs and run out and do it all over again.
Kinda like the golden deagle and golden ak47 in Call of Duty 4. The important thing is to give the player something that looks cool for their hard work.
PlasmaJoin Date: 2003-04-26Member: 15855Members, Constellation, Squad Five Blue
Where's another dev blog update? <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
<!--quoteo(post=1690491:date=Oct 16 2008, 06:44 AM:name=Shatai)--><div class='quotetop'>QUOTE(Shatai @ Oct 16 2008, 06:44 AM) <a href="index.php?act=findpost&pid=1690491"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Please go with VAC or anything but PunkBuster. What an obnoxious piece of crap it is.<!--QuoteEnd--></div><!--QuoteEEnd--> Punkbuster works much better than VAC does. PB actually looks for inhuman actions, VAC just interprets packets.
I love NS. With a burning passion but in honesty, I wouldn't play it with PunkBuster. I've had so many questionable kicks from servers using it, and i've never once used a 3rd party program or messed with cfgs. Yes, you can "fake" the client and cheat very easily but VAC isn't infallible either. I've just been very hurt to read that b-hopping won't make it through to NS2. I hope that it's compensated, as that's what made the game great for many people and made it a hard-to-master addition to the alien's arsenal. Walljumping was good when used well. I hope the idea that you could play a map "never touching the floor" using leap and wallwalking replaces b-hopping entirely. Looking forward to release like a convict on the last day of his 1000 year incarceration :(((((((.
Comments
lets stop arguing about BH and just wait for the game, to see what the devs did.
also, i cant do anything for or against BH. if it should be in or not.
hell! i dont know anything about NS2, just single conzepts of single things in it, but what DI, hives, aliens, how they changed, upgrades, etc etc do, and how they do, we dont know anything (which isnt bad. otherwise the community will discuss every little change in the game, will flame it or will love it. see RnL mod )
they are worse then cheaters
they are worse then cheaters<!--QuoteEnd--></div><!--QuoteEEnd-->
I highly doubt you know what those commands do.
Source is a proven engine that looks good and sees constant updates from Valve. They have a lot of really smart people working on it. It'll be almost impossible to match their R&D without hiring a whole bunch of people to work on nothing but.
So, colour me worried.
Well I recall one of the big downfalls about the quake 2 engine was that it couldn't touch player speed. All players were equally fast, humans and aliens alike.
I like a lot how you guys did natural selection in that humans have jet packs for a speed boost, but for the most part, the aliens have the speed advantage. The human advantage is range. I'd like to see that separation in ns2 for sure. It implies (at least for me) that you can build parts of a map to favor the kharaa and parts of a map to favor the frontiersmen. Bulky heavy armor *should* be a speed impedament. Being a light small skulk-like creature *should* be fast. It's what makes the game great: asymmetrical, yet balanced teams.
I'm guessing the buy only works for one life. Die, you return to the basic form.
You could say the same thing happens in NS. As long as it's handled well(and not like Enemy Territory) it can be a good risk/reward system.
Punkbuster works much better than VAC does. PB actually looks for inhuman actions, VAC just interprets packets.
I've just been very hurt to read that b-hopping won't make it through to NS2. I hope that it's compensated, as that's what made the game great for many people and made it a hard-to-master addition to the alien's arsenal. Walljumping was good when used well. I hope the idea that you could play a map "never touching the floor" using leap and wallwalking replaces b-hopping entirely. Looking forward to release like a convict on the last day of his 1000 year incarceration :(((((((.