<!--quoteo(post=1687446:date=Sep 5 2008, 03:16 PM:name=eediot)--><div class='quotetop'>QUOTE(eediot @ Sep 5 2008, 03:16 PM) <a href="index.php?act=findpost&pid=1687446"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Now you can begin to understand why Jesus isn't so eager to come back...<!--QuoteEnd--></div><!--QuoteEEnd-->
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
Can we now Shun and Mock Merkaba for the massively awesome triple post of naught but a quote <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
That being said.
I am convinced that I really should not buy this game (I was kinda on the fence). Ah well, such is life.
<!--quoteo(post=1687441:date=Sep 5 2008, 08:09 AM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ Sep 5 2008, 08:09 AM) <a href="index.php?act=findpost&pid=1687441"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Space age is boring. Can't quite nail down why, but it seems like my strength, social interaction, has somehow become irrelevant. I can draw crop circles for villagers, which does absolutely nothing. Whoop-de-######ing-doo.<!--QuoteEnd--></div><!--QuoteEEnd--> Now you know how the actual aliens feel.
Against my expectations, it actually got better the more colonies I got. Maybe I just like <strike>building a sand castle</strike> terraforming for perfection (massive income is a nice boon - some of these guys are buying my pink spice for 50 000+ per unit! And I produce 80+/hour!). Plus after a few dozen medals I've got shiny weapons that <i>blast the ######</i> out of the aliens, and have more health than they could ever wear down. Infact I'm about to go one-man-army take over the Wiggums empire. They deserve it for attacking my allies at the exact same time my home world is attacked 3 times in a row, requiring me to defend two places at once. Thankfully the game is lenient and I can actually do that, as well as take care of an impending ecological catastrophe on one of my colonies without failing any of the three 'missions'.
Unthankfully, see Sonic's post. A colony was attacked by aliums, then the phone rang, and when I found out it was an invitation for dinner I thought to save & quit. But you ######ing can't save and quit if you're under attack. Which is retarded. And awful, awful, design for a singleplayer game. In short, why would you <i>do</i> that?
<!--quoteo(post=1687472:date=Sep 5 2008, 04:10 PM:name=Align)--><div class='quotetop'>QUOTE(Align @ Sep 5 2008, 04:10 PM) <a href="index.php?act=findpost&pid=1687472"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Unthankfully, see Sonic's post. A colony was attacked by aliums, then the phone rang, and when I found out it was an invitation for dinner I thought to save & quit. But you ######ing can't save and quit if you're under attack. Which is retarded. And awful, awful, design for a singleplayer game. In short, why would you <i>do</i> that?<!--QuoteEnd--></div><!--QuoteEEnd--> does it at least autosave before combat? I'm guessing not, or you wouldn't be so pissed =p
NeonSpyder"Das est NTLDR?"Join Date: 2003-07-03Member: 17913Members
it probably autosaves after every 'edit' you do to your creature/ship/chocolate sundae with whipped cream, but sprinkles cost too many points so you can't have them.
I suspect I would have more fun with the space age if I could actually go out and conquer/terraform/colonize space, without having to micromanage the spice gathering and retarded calls for help from my turret-bristling homeworld of death when three little ships scoot around stealing all my spice. In fact I've only ever seen the turrets work (and work BADLY at that) against an invading alien fleet proper, and even then they don't really help much.
From what I saw the S$750,000 uber turret satellite defence system probably helps.
Oh yes, and to people who have a hard time making money in the space stage. Don't sell your red spice for 250 or your yellow for the same, stockpile it until you find an alien race willing to pay $10,000, then dump it all on them for 100 red spice x 10,000 monies.
Also, purple and pink spice go for a lot, like $50,000 base. or... I guess cyan spice? Never mined that stuff.
Basically if it looks like a fruity colour, it's probably expensive.
X_StickmanNot good enough for a custom title.Join Date: 2003-04-15Member: 15533Members, Constellation
edited September 2008
I restarted on easy out of frustration (I was playing on hard). Having generally a more fun time now. Never been much good at anything non-FPS to be quite honest.
This time I actually bothered spending some time trying to get a theme together with my buildings and vehicles too, so it doesn't look like a retarded mishmash of colours and weapons, so it's pleasing to my eye.
I really hate building editers, though. Vehicle and creature editers, I like. Building.... bleh. I suck at that kind of thing.
Speaking of which, anyone feel like setting up an NS spore group thing so we can all commit mass genocide on each other's creatures?
I'll fire this question off because I'm going to bed after this and I cba reading the manual tonight. What do trade routes in the space age actually *do*? Back in my first game I had as many as I could (it wouldn't let me get any more) without any noticable increase in my own funds. Is it literally just to let you buy systems?
**EDIT** As a point that made me lol. When I entered the Civ phase, the spaceship I was using in my first game crash landed right in front of my city. I don't know if it's designed to do that or whether it was just amazing coincidence of random-event-selection, but it made me lol pretty hard. Also made me feel kinda bad. Like I abandoned the poor guys.
I've noticed that pirates don't really bother with T0 Planets, I've begun to wonder if I should just terraform my unprofitable planets down to T0
Also, for fun: Find a planet in the city stage, then terraform their perfect t3 planet down to a t0. Its fun watching all the cities break into war as the air gets thinner and the planet starts to burn.
<!--quoteo(post=1687503:date=Sep 6 2008, 02:40 AM:name=Align)--><div class='quotetop'>QUOTE(Align @ Sep 6 2008, 02:40 AM) <a href="index.php?act=findpost&pid=1687503"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You can colonize T0 worlds?<!--QuoteEnd--></div><!--QuoteEEnd--> Yes. You can 'claim' systems by dropping a colony onto T0 planets. These colonies can not produce spice, but no other empire can attempt to colonize that system while your colony is there. Its the reason the npc empires get so large, they just claim planets at random. The game does however differentiate between claimed systems and producing systems. The coloured ring around a producing system is about 3 times as thick as that on a non-producing system. Using colonies to claim systems is useful for expanding your empire quickly, and for laying claim to rare spices in systems you are not yet able to teraform.
Yes, but for some reason they feel like 'sometimes' producing spice. Some T0 worlds I had colonized and with no buildings DID for some reason produce spice, albeit slowly - while the same planet an hour later produces nothing. Very peculiar.
<!--quoteo(post=1687507:date=Sep 6 2008, 03:19 AM:name=NeonSpyder)--><div class='quotetop'>QUOTE(NeonSpyder @ Sep 6 2008, 03:19 AM) <a href="index.php?act=findpost&pid=1687507"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, but for some reason they feel like 'sometimes' producing spice. Some T0 worlds I had colonized and with no buildings DID for some reason produce spice, albeit slowly - while the same planet an hour later produces nothing. Very peculiar.<!--QuoteEnd--></div><!--QuoteEEnd--> Did you have any trade routes that connected to those colonies? Trade routes will cause spice from the connected system to accumulate on the colony.
NeonSpyder"Das est NTLDR?"Join Date: 2003-07-03Member: 17913Members
<!--quoteo(post=1687508:date=Sep 6 2008, 05:23 AM:name=ANeM)--><div class='quotetop'>QUOTE(ANeM @ Sep 6 2008, 05:23 AM) <a href="index.php?act=findpost&pid=1687508"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Did you have any trade routes that connected to those colonies? Trade routes will cause spice from the connected system to accumulate on the colony.<!--QuoteEnd--></div><!--QuoteEEnd-->
For the autosaving problem, I've taken to simply mashing ctrl+s whenever I'm leaving orbit, and have yet to crash, though some sounds stopped playing.
Also, I told a lie, it wasn't because of the pirate attack that I couldn't save - being in the atmosphere of a planet is what caused it. Don't know why they'd do that either, but it's far more acceptable...
douchebagatronCustom member titleJoin Date: 2003-12-20Member: 24581Members, Constellation, Reinforced - Shadow
so im stuck at the damn civilization stage. for the past 7 times ive tried it, every civilization attacks me, and its just constantly nothing but them sending crap to me and expanding, and me attempting to keep my head above water. the best ive done so far is capturing one city and 3 spice derricks before planes were constantly circling my cities from blue, boats bombarding my cities from green, and red constantly sending tanks at me.
Wahee! I'm having much fun with the space stuff. I've discovered a black hole and I've bought the traverse-a-black-hole-safely thingo. I haven't actually tried going through it.
If you're getting the shirts with hostile neighbors hassling you all time time, flick your mousewheel right back until you can see the whole galaxy. That'll put your problems into perspective for a minute.
I've started equipping all my planets with the orbiting protective satellite of deum. Makes mincemeat of anything that attacks, but I still get grumped at by the inhabitants of the planets if I don't turn up when someone attacks, letting my killer satellite do the work for me. Bleh.
X_StickmanNot good enough for a custom title.Join Date: 2003-04-15Member: 15533Members, Constellation
<!--quoteo(post=1687595:date=Sep 8 2008, 12:53 PM:name=Scythe)--><div class='quotetop'>QUOTE(Scythe @ Sep 8 2008, 12:53 PM) <a href="index.php?act=findpost&pid=1687595"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wahee! I'm having much fun with the space stuff. I've discovered a black hole and I've bought the traverse-a-black-hole-safely thingo. I haven't actually tried going through it.
If you're getting the shirts with hostile neighbors hassling you all time time, flick your mousewheel right back until you can see the whole galaxy. That'll put your problems into perspective for a minute.
I've started equipping all my planets with the orbiting protective satellite of deum. Makes mincemeat of anything that attacks, but I still get grumped at by the inhabitants of the planets if I don't turn up when someone attacks, letting my killer satellite do the work for me. Bleh.
--Scythe--<!--QuoteEnd--></div><!--QuoteEEnd-->
That is really annoying.
"Great Space captain, you spent $750,000 on this turret to protect us from all manner of attacks, and it works and keeps us perfectly safe, but damn it, you need to drop what you're doing on the other side of the galaxy and come watch the turret kill the attackers, or we're going to complain constantly! I don't <b>care</b> if you're forging alliances of waging war, there are TWO pirates hovering somewhat menacingly on the other side of the planet!"
There really needs to be a "shut the ######ers up" thing.
Black hole traversing is cool. The effect looks similar to the jumpgates in Freelancer, and you end up far, far away (one near me takes me to the exact opposite side of the galaxy, for example).
Yeah, spacebar or something should be "instantly enter system/planet".
Fam told me that the laser is actually usable against enemy ships. This made ship combat 5000000 times easier since I can now reliably hunt down escaping enemies in a few seconds instead of trying to nail them with the homing missiles, which aren't homing enough to catch up to them except when fired at point-blank. So I thought I should tell everyone.
Now if only the automatic sentry thing you can buy worked like the real laser... Or at least had the same range. Or more power so it's actually useful as a last-ditch defense sort of thing. And retaliated automatically instead of <b>only </b> firing at your current target.
X_StickmanNot good enough for a custom title.Join Date: 2003-04-15Member: 15533Members, Constellation
I just found out that if pirates are stealing spice (not raiding the system), the uber turret you have on the planet does ###### all. You still lose all the spice on the planet unless you actively go there and enter the atmosphere. Even if you just sit there and watch the turret do the work. If you don't go there, the pirates get the spice. I'm not entirely sure whether this applies to actual attacks too. I know the turret can take out an entire attacking fleet before it does damage (I've watched it do it), but I don't know whether or not it will do this if you're not there.
There desperately needs to be some kind of automated defence system that works properly. Something that you can place on a planet or in a system, and it'll defend your planet/system by itself all the time, to the point of the colonies not crying for help all the time. Maybe a "defence fleet" or something. Either way, it really needs to be there because after wasting ~$1million on a system's defences, I don't want the spice stolen by two pirates just because I was fighting a war 4 jumps away and didn't have the time to get there.
So, can you burn the install files on a DVD or something? I'm unable to comprehend how massively assfaces the assfaces of EA are with their 6 month download limit. Honestly. And even if you took the extended time, it would propably still expire before they release a patch to fix the problems I hear the game has.
I wonder if you buy the boxed set, will some thugs from EA come take the discs back after 6 months. And you could propably buy the "Extended Retrieval Service" for a little extra, where they kick you in the nards when they come to get the box back.
[/bitter]
tl;dr: Can you burn the install files (from the digital 'delivery') on a DVD?
I actually had a pretty decent experience with spore's non-game parts. I don't have an optical drive in this computer so I mapped michelle's dvdrom drive as drive Z: over the network and installed from there. Worked perfectly.
I don't know what all this ######ing is about, really.
And yes, I would assume you can burn those files to a DVD and install the game from there again at a later date. It'd probably have to be a dual-layer DVD though, if you want to fit it all on one disc.
Comments
*ahem*
<img src="http://images.wikia.com/muppet/images/thumb/f/f8/Swedishchef2.JPG/300px-Swedishchef2.JPG" border="0" class="linked-image" />
<i>bork bork bork!</i>
That being said.
I am convinced that I really should not buy this game (I was kinda on the fence). Ah well, such is life.
Now you know how the actual aliens feel.
Two ships?! Every city on my planet has a full complement of turrets. SHOOT THEM DOWN!
That being said, the tribal and civilisation stage seemed annoyingly stacked against me at first glance. I probably just need to rethink my strategy.
Plus after a few dozen medals I've got shiny weapons that <i>blast the ######</i> out of the aliens, and have more health than they could ever wear down. Infact I'm about to go one-man-army take over the Wiggums empire. They deserve it for attacking my allies at the exact same time my home world is attacked 3 times in a row, requiring me to defend two places at once.
Thankfully the game is lenient and I can actually do that, as well as take care of an impending ecological catastrophe on one of my colonies without failing any of the three 'missions'.
Unthankfully, see Sonic's post. A colony was attacked by aliums, then the phone rang, and when I found out it was an invitation for dinner I thought to save & quit.
But you ######ing can't save and quit if you're under attack.
Which is retarded. And awful, awful, design for a singleplayer game. In short, why would you <i>do</i> that?
But you ######ing can't save and quit if you're under attack.
Which is retarded. And awful, awful, design for a singleplayer game. In short, why would you <i>do</i> that?<!--QuoteEnd--></div><!--QuoteEEnd-->
does it at least autosave before combat? I'm guessing not, or you wouldn't be so pissed =p
I suspect I would have more fun with the space age if I could actually go out and conquer/terraform/colonize space, without having to micromanage the spice gathering and retarded calls for help from my turret-bristling homeworld of death when three little ships scoot around stealing all my spice. In fact I've only ever seen the turrets work (and work BADLY at that) against an invading alien fleet proper, and even then they don't really help much.
From what I saw the S$750,000 uber turret satellite defence system probably helps.
Oh yes, and to people who have a hard time making money in the space stage. Don't sell your red spice for 250 or your yellow for the same, stockpile it until you find an alien race willing to pay $10,000, then dump it all on them for 100 red spice x 10,000 monies.
Also, purple and pink spice go for a lot, like $50,000 base. or... I guess cyan spice? Never mined that stuff.
Basically if it looks like a fruity colour, it's probably expensive.
with mustaches.
This time I actually bothered spending some time trying to get a theme together with my buildings and vehicles too, so it doesn't look like a retarded mishmash of colours and weapons, so it's pleasing to my eye.
I really hate building editers, though. Vehicle and creature editers, I like. Building.... bleh. I suck at that kind of thing.
Speaking of which, anyone feel like setting up an NS spore group thing so we can all commit mass genocide on each other's creatures?
I'll fire this question off because I'm going to bed after this and I cba reading the manual tonight. What do trade routes in the space age actually *do*? Back in my first game I had as many as I could (it wouldn't let me get any more) without any noticable increase in my own funds. Is it literally just to let you buy systems?
**EDIT**
As a point that made me lol.
When I entered the Civ phase, the spaceship I was using in my first game crash landed right in front of my city. I don't know if it's designed to do that or whether it was just amazing coincidence of random-event-selection, but it made me lol pretty hard. Also made me feel kinda bad. Like I abandoned the poor guys.
Also, for fun: Find a planet in the city stage, then terraform their perfect t3 planet down to a t0. Its fun watching all the cities break into war as the air gets thinner and the planet starts to burn.
Yes. You can 'claim' systems by dropping a colony onto T0 planets. These colonies can not produce spice, but no other empire can attempt to colonize that system while your colony is there. Its the reason the npc empires get so large, they just claim planets at random. The game does however differentiate between claimed systems and producing systems. The coloured ring around a producing system is about 3 times as thick as that on a non-producing system.
Using colonies to claim systems is useful for expanding your empire quickly, and for laying claim to rare spices in systems you are not yet able to teraform.
Yes, but for some reason they feel like 'sometimes' producing spice. Some T0 worlds I had colonized and with no buildings DID for some reason produce spice, albeit slowly - while the same planet an hour later produces nothing. Very peculiar.
Did you have any trade routes that connected to those colonies? Trade routes will cause spice from the connected system to accumulate on the colony.
Yeah that's it then.
Also, I told a lie, it wasn't because of the pirate attack that I couldn't save - being in the atmosphere of a planet is what caused it. Don't know why they'd do that either, but it's far more acceptable...
If you're getting the shirts with hostile neighbors hassling you all time time, flick your mousewheel right back until you can see the whole galaxy. That'll put your problems into perspective for a minute.
I've started equipping all my planets with the orbiting protective satellite of deum. Makes mincemeat of anything that attacks, but I still get grumped at by the inhabitants of the planets if I don't turn up when someone attacks, letting my killer satellite do the work for me. Bleh.
--Scythe--
If you're getting the shirts with hostile neighbors hassling you all time time, flick your mousewheel right back until you can see the whole galaxy. That'll put your problems into perspective for a minute.
I've started equipping all my planets with the orbiting protective satellite of deum. Makes mincemeat of anything that attacks, but I still get grumped at by the inhabitants of the planets if I don't turn up when someone attacks, letting my killer satellite do the work for me. Bleh.
--Scythe--<!--QuoteEnd--></div><!--QuoteEEnd-->
That is really annoying.
"Great Space captain, you spent $750,000 on this turret to protect us from all manner of attacks, and it works and keeps us perfectly safe, but damn it, you need to drop what you're doing on the other side of the galaxy and come watch the turret kill the attackers, or we're going to complain constantly! I don't <b>care</b> if you're forging alliances of waging war, there are TWO pirates hovering somewhat menacingly on the other side of the planet!"
There really needs to be a "shut the ######ers up" thing.
Black hole traversing is cool. The effect looks similar to the jumpgates in Freelancer, and you end up far, far away (one near me takes me to the exact opposite side of the galaxy, for example).
Also, my scroll wheel finger is getting achy.
Fam told me that the laser is actually usable against enemy ships. This made ship combat 5000000 times easier since I can now reliably hunt down escaping enemies in a few seconds instead of trying to nail them with the homing missiles, which aren't homing enough to catch up to them except when fired at point-blank. So I thought I should tell everyone.
Now if only the automatic sentry thing you can buy worked like the real laser...
Or at least had the same range. Or more power so it's actually useful as a last-ditch defense sort of thing. And retaliated automatically instead of <b>only </b> firing at your current target.
I'm not entirely sure whether this applies to actual attacks too. I know the turret can take out an entire attacking fleet before it does damage (I've watched it do it), but I don't know whether or not it will do this if you're not there.
There desperately needs to be some kind of automated defence system that works properly. Something that you can place on a planet or in a system, and it'll defend your planet/system by itself all the time, to the point of the colonies not crying for help all the time. Maybe a "defence fleet" or something. Either way, it really needs to be there because after wasting ~$1million on a system's defences, I don't want the spice stolen by two pirates just because I was fighting a war 4 jumps away and didn't have the time to get there.
I wonder if you buy the boxed set, will some thugs from EA come take the discs back after 6 months. And you could propably buy the "Extended Retrieval Service" for a little extra, where they kick you in the nards when they come to get the box back.
[/bitter]
tl;dr: Can you burn the install files (from the digital 'delivery') on a DVD?
I don't know what all this ######ing is about, really.
And yes, I would assume you can burn those files to a DVD and install the game from there again at a later date. It'd probably have to be a dual-layer DVD though, if you want to fit it all on one disc.
--Scythe--