Development Blog Update - Happy Halloween 2008 and MASC renders

124

Comments

  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    edited November 2008
    I really like the model, aside from the decal issues. However, I do have one question:

    How is it going to be animated? Is each tread going to act independently or will the entire vehicle move as a whole? If it is moving as a whole, wouldn't it look silly when it turns and maneuvers around?

    EDIT: Oh god, I just noticed that the arms that hold up the cannon when the MASC is deployed actually look like arms. Now its looks silly to me : (
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    <!--quoteo(post=1692292:date=Nov 4 2008, 01:34 AM:name=glimmerman)--><div class='quotetop'>QUOTE(glimmerman @ Nov 4 2008, 01:34 AM) <a href="index.php?act=findpost&pid=1692292"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->New models look much better.

    It still needs a <img src="style_emoticons/<#EMO_DIR#>/tsa.gif" style="vertical-align:middle" emoid="::tsa::" border="0" alt="tsa.gif" /> on there somewhere and also needs variable textures. Looking good though <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    well it does have a logo that looks like a stylized 'A' on the turret's rear side panel.... maybe the TSA logo has evolved, just like their weapons...

    nice work on the new models, they look heaps better, cant wait to see that baby in action.
  • SgtHydraSgtHydra Join Date: 2007-11-29 Member: 63046Members
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    edited November 2008
    <!--quoteo(post=1692264:date=Nov 3 2008, 10:55 AM:name=Cxwf)--><div class='quotetop'>QUOTE(Cxwf @ Nov 3 2008, 10:55 AM) <a href="index.php?act=findpost&pid=1692264"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->3 -- Decals (ie, the "SUCK IT"). The tank really ought to have the <img src="style_emoticons/<#EMO_DIR#>/tsa.gif" style="vertical-align:middle" emoid="::tsa::" border="0" alt="tsa.gif" /> icon on it somewhere, and if there were two or three different "hand painted" decals and you got a randomly selected one every time you made a tank, that would add a lot of uniqueness to them. It'll be a bit odd when you set up a seige-zone with 3 MASCs and they all have the exact same hand-painted SUCK IT drawn on them. <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->If the "SUCK IT" used spray painted stenciles it'd be more believable when seeing multiple MASCs with it on them.

    I love the music. Maybe NS2 needs some musical motifs.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    edited November 2008
    Will we be able to spray our own decals on them? Procedural texturing and all that.

    To switch gears I love the song. The marine and kharaa versions of the melodies with different beats play so well off of each other(hydrolic equipment vs heartbeat). The only thing I don't like is the "generic hammer sound". It's powerful, but causes some cognitive dissidence because I think "Fantasy Setting" instead of "Space Marines".

    My 2 caps.
  • rsdrsd Join Date: 2003-02-11 Member: 13405Members
    Very cool stuff - I think these new renders are perfect.

    It might be worth updating the blog post with a link to your updated render post. Some people hitting that page might not find it in the comments, and these newer textures give a much better impression!
  • darktimesdarktimes Join Date: 2007-12-24 Member: 63247Members
    edited November 2008
    Make "spirits of sanjii" to the new NS2 marine theme. or the menu theme. jes.. it would fit perfectly in the menu.. to get you pumping before entering a server...

    its so awesome.. i just cant stop listening to it..
  • TriggermanTriggerman Graphic Artist Join Date: 2004-11-10 Member: 32724Members, WC 2013 - Supporter
    <!--quoteo(post=1692322:date=Nov 4 2008, 04:11 AM:name=darktimes)--><div class='quotetop'>QUOTE(darktimes @ Nov 4 2008, 04:11 AM) <a href="index.php?act=findpost&pid=1692322"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Make "spirits of sanjii" to the new NS2 marine theme. or the menu theme. jes.. it would fit perfectly in the menu.. to get you pumping before entering a server...

    its so awesome.. i just cant stop listening to it..<!--QuoteEnd--></div><!--QuoteEEnd-->

    Agreed, I start the theme each time I browse this site ^^;
    Just fits.
  • RadagastRadagast Join Date: 2003-06-29 Member: 17776Members, Constellation
    <!--quoteo(post=1692234:date=Nov 3 2008, 08:45 AM:name=Ride)--><div class='quotetop'>QUOTE(Ride @ Nov 3 2008, 08:45 AM) <a href="index.php?act=findpost&pid=1692234"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I couldn't find it anywhere else (alright I was just having lazytime) but how is the mobile siege cannon being moved? By a player inside it, by players that push it or by the comm?

    @Cory: Actually it's all leading back to you developers that created this community, props to you - actually having the chance to PLAY with the devs is what makes the game experience even more unique.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I remember playing 3.0 beta with Flayra himself <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> Killing him was the best rush ever hah.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1692271:date=Nov 3 2008, 08:43 PM:name=Nordom)--><div class='quotetop'>QUOTE(Nordom @ Nov 3 2008, 08:43 PM) <a href="index.php?act=findpost&pid=1692271"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I say this because this concept simply leads to well if they can build anything they want with no limitation then why don't the marines simply nuke everything and rebuild it? The answer is because resources are not so easy to come by to do that. Buildings magically phase in, marines also magically teleport from the unknown.<!--QuoteEnd--></div><!--QuoteEEnd-->You have read the manual and backstory, right?
  • Lord SchnitzelLord Schnitzel Join Date: 2008-11-04 Member: 65377Members
    Longtime Lurker on the forums you finally made me register <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    Really love the new Renders, you should update the Blogpost (or write a follow-up) to show the more detailed on a more prominent place than this forum thread.

    I agree on the missing TSA logo and random writings/marks (Suggestions: "Big Daddy", "You're Toast", "" or simply a red Hand). I think the level of "cleanness" is fine just the way it is now, but I really would like some Decals when the MASC is below a certein percentage of health. Iditifying "damaged" structures from afar would be a tactical advantage/boost for the Aliens who now have to run up to the structure to see its health-circle.


    <!--quoteo(post=1692309:date=Nov 4 2008, 06:12 AM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Nov 4 2008, 06:12 AM) <a href="index.php?act=findpost&pid=1692309"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->To switch gears I love the song. The marine and kharaa versions of the melodies with different beats play so well off of each other(hydrolic equipment vs heartbeat). The only thing I don't like is the "generic hammer sound". It's powerful, but causes some cognitive dissidence because I think "Fantasy Setting" instead of "Space Marines".<!--QuoteEnd--></div><!--QuoteEEnd-->

    Fully Agreed, really really nice track. Gave me goose bumps <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> I don't think the "Hammer/Anvil" Sound is misplaced - quite the oppisit: The hard metallic sound gives you the impression of "force" and "pushing forward". It's quite prominent in Sci-Fi Settings, for example in Babylon5 Score and the Aliens Soundtrack - and Aliens reflecting the NS setting quite perfectly I think this musical element fits perfectly <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
    I'd love to hear this as Music in the Menus. I put it into the NS musci directory and it feels really great ingame, too. Thumbs up! <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    Greetings from Vienna, Austria
    Schnitzel
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    <!--quoteo(post=1692329:date=Nov 4 2008, 05:21 AM:name=Radagast)--><div class='quotetop'>QUOTE(Radagast @ Nov 4 2008, 05:21 AM) <a href="index.php?act=findpost&pid=1692329"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I remember playing 3.0 beta with Flayra himself <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> Killing him was the best rush ever hah.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Of course, the 3.0 beta installs had a habit of changing everyone's name to Flayra every time they installed a new patch, so I think we all got to kill lots of Flayras. Made it hard to tell if you ever met the real one or not. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited November 2008
    <!--quoteo(post=1692351:date=Nov 4 2008, 03:00 PM:name=Cxwf)--><div class='quotetop'>QUOTE(Cxwf @ Nov 4 2008, 03:00 PM) <a href="index.php?act=findpost&pid=1692351"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Of course, the 3.0 beta installs had a habit of changing everyone's name to Flayra every time they installed a new patch, so I think we all got to kill lots of Flayras. Made it hard to tell if you ever met the real one or not. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    The real Flayra would have had a developer icon next to his name on the scoreboard. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • MAAADMAAAD Join Date: 2007-10-25 Member: 62735Members
    The MASC will got recoil? Its hard to asimilate a cannon without it and the model looks very rigid on the cannon section.

    If masc got recoil, is interesting for example think in the legs or the base because the recoil impact should move the MASC if it dont have nothing in the ground.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1692407:date=Nov 4 2008, 10:52 PM:name=MAAAD)--><div class='quotetop'>QUOTE(MAAAD @ Nov 4 2008, 10:52 PM) <a href="index.php?act=findpost&pid=1692407"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The MASC will got recoil? Its hard to asimilate a cannon without it and the model looks very rigid on the cannon section.

    If masc got recoil, is interesting for example think in the legs or the base because the recoil impact should move the MASC if it dont have nothing in the ground.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes, the MASC will have a recoil. As shown in the concept art the barrel compresses. Additionally the rotating base of the gun is on tracks where it attaches to the MASC chassis section, so the whole gun section will slide back a bit when it fires. Being an energy based weapon it doesn't technically need to have a recoil, but it makes for a more dramatic animation when the gun fires.
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    <!--quoteo(post=1692410:date=Nov 4 2008, 07:18 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE(Squeal_Like_A_Pig @ Nov 4 2008, 07:18 PM) <a href="index.php?act=findpost&pid=1692410"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Being an energy based weapon it doesn't technically need to have a recoil, but it makes for a more dramatic animation when the gun fires.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is why your studio will prosper.
  • SqueeboSqueebo Join Date: 2008-02-04 Member: 63580Members
    Sweet soundtrack, would make great menu music! Also, that model looks really good, my only complaint is that in those pictures it doesn't really look SHINY enough.

    Happy anniversary!
  • RadagastRadagast Join Date: 2003-06-29 Member: 17776Members, Constellation
    edited November 2008
    <!--quoteo(post=1692351:date=Nov 4 2008, 10:00 AM:name=Cxwf)--><div class='quotetop'>QUOTE(Cxwf @ Nov 4 2008, 10:00 AM) <a href="index.php?act=findpost&pid=1692351"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Of course, the 3.0 beta installs had a habit of changing everyone's name to Flayra every time they installed a new patch, so I think we all got to kill lots of Flayras. Made it hard to tell if you ever met the real one or not. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    Constellation closed betas ^^


    I wouldn't say that if it wasn't him... I'm not a noob :\
  • WavesonicsWavesonics Join Date: 2006-12-02 Member: 58833Members
    I stayed home from high school the day NS1 was released, much to my mother's dismay <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />

    And now I'm out of college making games of my own and NS2 is in production, CRAZY!!

    The 1 thing I'll say is, I love the look, but some area's of the model turned out with a little lack of detail IMO. Around the treads mainly, even if there was just some more wear and tear on the textures around that area, maybe on the armor plating, it would help. But I think the concept art for the whole tread area was more intricate looking than the model.

    Just saying, but I do love the over all outcome!
  • OBhaveOBhave Join Date: 2003-03-13 Member: 14462Members, Constellation
    Great stuff, thanks for the update.

    Glad to hear it will have a recoiling barrel even though an energy weapon wouldn't "need" it... that's a nice touch. I really hope the MASC will have awesome sound too, the importance of sound in a video game weapon can't really be overstated IMO.



    If I may, I'd like to share some ideas on "subtly" (more subtly than stuff blowing up anyway) indicating the massive <i>power</i> at work inside the MASC:

    *An indication of internal heat. This would probably best be done indirectly... by indicating some <i>serious</i> cooling going on after firing. For example, with hissing narrow columns of high pressure steam streaming out for a few seconds after firing (presumably straight up as to not hurt the rines)... or (perhaps better), just a nice cold sounding hiss/sizzle sound indicating a cooling mechanism at work between shots.

    *Or maybe something indicating energy accumulation before each shot. Some part(s) of the MASC could for example glow with rising intensity (the hanging power tubes to name one example), gathering up and bursting with bright blue energy right before firing. This is though probably not as fitting with the traditional "gritty" theme of NS as the previous suggestion. Alternately there could of course just be a sound indicating a powering up before shooting.

    Anyway you get the general idea... subtle details can sometimes make a huge difference. Chances are you've already thought of the stuff I mentioned, but I wanted to share it anyway.
  • Dark RageDark Rage Join Date: 2007-12-05 Member: 63081Members
    Love the new MASC and those second second set of renders look even more impressive. Looks a bit like a warthog with its tusks sticking out. Have to say the music is also top notch. It reminds me a bit of iron man, does anyone else get that. The hammer from when Tony was forging his mark I. Anyway keep up the good job and I look forward to the new game.
  • StandingCowStandingCow Join Date: 2002-11-28 Member: 10187Members, Constellation
    Looks amazing! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • ThrillseekerThrillseeker Join Date: 2007-04-10 Member: 60593Members
    I got to agree that the models looks too clean. I liked the consept art picture more than the actual models. Happy Anniversary! 6 years wow. Iv been playing since 2.0 release day and i love this game so much. I am really sad i couldnt experience the version 1 of the game :/. Good work guys!
  • obsidobsid Join Date: 2003-09-16 Member: 20909Members
    That second pass looks much much better. Quite exighted to see a little clip with animation of it firing, if you get a chance <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />.
  • culpritculprit Join Date: 2005-01-07 Member: 33527Members, Constellation
    edited November 2008
    I seem to recall a post long ago about a scripting system for showing dynamic textures for signs and scoreboards etc in game. This could be adapted for decal-ing the MASC perhaps? So this could allow for server specific extra texture overlays. <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />
    <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" /> <img src="style_emoticons/<#EMO_DIR#>/lerk.gif" style="vertical-align:middle" emoid="::lerk::" border="0" alt="lerk.gif" />
    Does that make any sense or at all possible?
    <img src="style_emoticons/<#EMO_DIR#>/turret.gif" style="vertical-align:middle" emoid="::sentry::" border="0" alt="turret.gif" />
    PS

    Awesome engine and design guys! <img src="style_emoticons/<#EMO_DIR#>/tsa.gif" style="vertical-align:middle" emoid="::tsa::" border="0" alt="tsa.gif" /> You have created the toolsets you need to make NS2 the best it can be!!!

    Edit:
    This is the blog post describing procedural text capabilities as textures in the game world.

    <b><a href="http://www.unknownworlds.com/ns2/news/2007/06/" target="_blank">a_good_sign</a></b>
  • PhiXXPhiXX Join Date: 2008-10-22 Member: 65274Members
    Nice work <img src="style_emoticons/<#EMO_DIR#>/tsa.gif" style="vertical-align:middle" emoid="::tsa::" border="0" alt="tsa.gif" />

    But i agree to OBhave. The MASC should have something like a energy cell or a part of the barrel wich indicates the charge level by glowing.
  • blackjackelblackjackel Join Date: 2002-11-01 Member: 2151Members, Constellation
    I don't see why an energy weapon of that type WOULDN'T recoil... as I recall, siege weapons were some sort of sonic weapon, meaning sound.

    Sound is made out of waves, and air has to be moved to create waves (ever felt the front uncovered part of a speaker?)

    If the amount of sound needed was enough to damage a structure after several hits (think wrecking ball) then.... and taking into consideration that....

    ....every action has an opposite and equal reaction....

    In order for the siege cannon to not destroy itself it must recoil to absorb the delivery of the initial shock of the sonic wave generation.

    Therefore, it makes complete sense that a siege cannon NEEDS to recoil.

    my $0.02
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    If the gun is on tracks and it slides down when it fires...what happens when the gun head and the track are not in alignment? I can imagine a gun firing then sliding horizontally.
  • eAieAi Join Date: 2003-11-13 Member: 22764Members, Constellation
    <!--quoteo(post=1693396:date=Nov 13 2008, 04:03 PM:name=Sirot)--><div class='quotetop'>QUOTE(Sirot @ Nov 13 2008, 04:03 PM) <a href="index.php?act=findpost&pid=1693396"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If the gun is on tracks and it slides down when it fires...what happens when the gun head and the track are not in alignment? I can imagine a gun firing then sliding horizontally.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It'd fall over sideways, I guess!
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