Hive-chamber idea
Nicksaerian
Join Date: 2008-10-15 Member: 65207Members, Constellation
<div class="IPBDescription">Symbiosis?</div>If this has been brought up before, please link/say so.
In NS1 when a hive is up there is a chamber type associated with that hive. With the 3rd hive up, each hive is associated with either a defensive chamber, movement chamber or sensory chamber. Would it be a plausible idea to have hives mutate according to the chamber associated with that hive? A hive with a defensive chamber associated with it would gain defensive qualities and a defensive look. Like how it was discussed for player models <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=104754" target="_blank">here</a>.
Another question to consider is does the hive gain the qualities of the chamber associated with it and it only? Or, as new hives and chamber types are added, do all hives gain additional qualities as new chamber types are introduced? Say the first hive is defense chamber and it gains its defensive look/qualities. Then a second hive is put up and sensory is dropped. Do both hives now gain both defensive and sensory or just the chamber type associated with them?
Just a passing thought I had.
In NS1 when a hive is up there is a chamber type associated with that hive. With the 3rd hive up, each hive is associated with either a defensive chamber, movement chamber or sensory chamber. Would it be a plausible idea to have hives mutate according to the chamber associated with that hive? A hive with a defensive chamber associated with it would gain defensive qualities and a defensive look. Like how it was discussed for player models <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=104754" target="_blank">here</a>.
Another question to consider is does the hive gain the qualities of the chamber associated with it and it only? Or, as new hives and chamber types are added, do all hives gain additional qualities as new chamber types are introduced? Say the first hive is defense chamber and it gains its defensive look/qualities. Then a second hive is put up and sensory is dropped. Do both hives now gain both defensive and sensory or just the chamber type associated with them?
Just a passing thought I had.
Comments
In NS1 when a hive is up there is a chamber type associated with that hive. With the 3rd hive up, each hive is associated with either a defensive chamber, movement chamber or sensory chamber. Would it be a plausible idea to have hives mutate according to the chamber associated with that hive? A hive with a defensive chamber associated with it would gain defensive qualities and a defensive look. Like how it was discussed for player models <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=104754" target="_blank">here</a>.
Another question to consider is does the hive gain the qualities of the chamber associated with it and it only? Or, as new hives and chamber types are added, do all hives gain additional qualities as new chamber types are introduced? Say the first hive is defense chamber and it gains its defensive look/qualities. Then a second hive is put up and sensory is dropped. Do both hives now gain both defensive and sensory or just the chamber type associated with them?
Just a passing thought I had.<!--QuoteEnd--></div><!--QuoteEEnd-->
i like this idea. implementation of it would take some real thought but its a neat idea.
The only thing that wouldn't be too good would be the sensory hive...unless the hives are like a giant chamber.
Like, the Defense Hive not only gains an armor boost, but also give a greater range with healing aliens that are near the hive.
The Movement chamber could refill aliens adren when their near the hive, and allow them to move faster.
The Sensory chamber could not only cloak aliens that are near the hive, it would also give them the focus boost when their in range of the hive.
I would love to see what some of these hives would look like with their chamber look to them...
i think, this opti0n is a go0d one <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
But....each hive should be accosiated with its, and only its chamber, so each hive is different. So maybe each hive, lets say the defence one, gives all aliens in range all defencive upgrades, and same aut for the other 2.
The commander could attack a specific hive first, depending on his tactics.
<img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" />
However, this would of course make it easier for marines to know how to weaken the aliens. Not only do they consider position on the map and effectiveness to assault it, but also the type of hive as well. Makes it more strategic to attack whichever hive you think is helping them the most. Also makes it strategic for the Kharaa to defend a hive more vigorously to maintain their abilities. It'd probably add a good incentive for Kharaa to defend the hive (as of now, the only incentive is that you'd lose a weapon ability if you didn't assist.).
Though Kharaa should get something in exchange for this vulnerbility. I think the fights near a hive should be crazy.. by that I mean that the Kharaa should have the home advantage. I think if marines manage to destroy a hive, it should be because they did exceptionally well.. not simply rushed in with hmg and soloed some skulks and put the rest in the hive.
So all Kharaa within a range that would be approximately the radius of an average hive room (they can of course still be sieged without much trouble) would gain a boon. I think it should simply be to acquire all three upgrades with potency equal to the number of chambers and the life of the hive. (Imagine taking down a movement hive with skulks with celerity, silence, and fast adrenaline recharge).
As for appearance, I imagine a movement hive to be like a beating heart of some kind.. making regular pulses.
A defense hive would be a heavily carpaced (and possibly thorny) thing.
A sensory hive, I'm thinking it would have twice as many tentacles and those sensory bulbs (like from the sensory chambers) all over it.
Thumbs up. <img src="style_emoticons/<#EMO_DIR#>/hive5.gif" style="vertical-align:middle" emoid="::hive::" border="0" alt="hive5.gif" />
However I'm against linking the Hive with the effectivenes of chamber abilites. If you lose a hive it's bad enough as it is:
1.) You cannot use your 2nd or 3rd hive ability
2.) You cannot build new chambers
2.5) Most chambers are close to the hive lcations (MC, DC mainly) so you could consider them to be as good as lost, too.
3.) You spawn slower
4.) You lose movement capabilities (no teleporting to the hive).
If you keep in mind that building chambers cost you quite a lot of res you should not punish the loss of a hive by rendering expensive chambers/upgrades nearly useless.
my 2 cents
Schnitzel.