Hive-chamber idea

NicksaerianNicksaerian Join Date: 2008-10-15 Member: 65207Members, Constellation
<div class="IPBDescription">Symbiosis?</div>If this has been brought up before, please link/say so.

In NS1 when a hive is up there is a chamber type associated with that hive. With the 3rd hive up, each hive is associated with either a defensive chamber, movement chamber or sensory chamber. Would it be a plausible idea to have hives mutate according to the chamber associated with that hive? A hive with a defensive chamber associated with it would gain defensive qualities and a defensive look. Like how it was discussed for player models <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=104754" target="_blank">here</a>.

Another question to consider is does the hive gain the qualities of the chamber associated with it and it only? Or, as new hives and chamber types are added, do all hives gain additional qualities as new chamber types are introduced? Say the first hive is defense chamber and it gains its defensive look/qualities. Then a second hive is put up and sensory is dropped. Do both hives now gain both defensive and sensory or just the chamber type associated with them?

Just a passing thought I had.

Comments

  • c4tc4t Join Date: 2003-09-06 Member: 20619Members
    <!--quoteo(post=1692564:date=Nov 5 2008, 05:54 PM:name=Nicksaerian)--><div class='quotetop'>QUOTE(Nicksaerian @ Nov 5 2008, 05:54 PM) <a href="index.php?act=findpost&pid=1692564"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If this has been brought up before, please link/say so.

    In NS1 when a hive is up there is a chamber type associated with that hive. With the 3rd hive up, each hive is associated with either a defensive chamber, movement chamber or sensory chamber. Would it be a plausible idea to have hives mutate according to the chamber associated with that hive? A hive with a defensive chamber associated with it would gain defensive qualities and a defensive look. Like how it was discussed for player models <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=104754" target="_blank">here</a>.

    Another question to consider is does the hive gain the qualities of the chamber associated with it and it only? Or, as new hives and chamber types are added, do all hives gain additional qualities as new chamber types are introduced? Say the first hive is defense chamber and it gains its defensive look/qualities. Then a second hive is put up and sensory is dropped. Do both hives now gain both defensive and sensory or just the chamber type associated with them?

    Just a passing thought I had.<!--QuoteEnd--></div><!--QuoteEEnd-->

    i like this idea. implementation of it would take some real thought but its a neat idea.
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    I've been actually thinking about this idea for quite some time...

    The only thing that wouldn't be too good would be the sensory hive...unless the hives are like a giant chamber.

    Like, the Defense Hive not only gains an armor boost, but also give a greater range with healing aliens that are near the hive.

    The Movement chamber could refill aliens adren when their near the hive, and allow them to move faster.

    The Sensory chamber could not only cloak aliens that are near the hive, it would also give them the focus boost when their in range of the hive.

    I would love to see what some of these hives would look like with their chamber look to them...
  • HatlabuFarkasHatlabuFarkas Join Date: 2005-03-09 Member: 44496Members
    i vote <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->F0R<!--colorc--></span><!--/colorc-->

    i think, this opti0n is a go0d one <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    Sounds pretty damn good, i vote for it.

    But....each hive should be accosiated with its, and only its chamber, so each hive is different. So maybe each hive, lets say the defence one, gives all aliens in range all defencive upgrades, and same aut for the other 2.
  • PhiXXPhiXX Join Date: 2008-10-22 Member: 65274Members
    I like the idea with the different hives.
    The commander could attack a specific hive first, depending on his tactics.

    <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" />
  • blake_rulesblake_rules Join Date: 2007-02-21 Member: 60075Members
    yer dude it does sound pretty good i would like that 2
  • ozbirdboyozbirdboy Join Date: 2007-08-07 Member: 61827Confirm Email
    Yer im all for this idea as well, when the marines take out a hive atleast they know which tower they have limited the use of.
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    I do like this idea a lot, but more than appearance, I think how chambers work in general should be modified to fit. That is to say, I think the hive should be closely linked to the ability. Not only being able to make the chambers, but also rendering them useful. By that I mean if I make a defense chamber and my defense hive gets destroyed, the defense ability of all aliens should drop immediately. Perhaps even make it so that effectiveness of the defense ability is amplified by the health of the hive, so that if the hive were half-dead, all aliens should get half ability from defense chamber.

    However, this would of course make it easier for marines to know how to weaken the aliens. Not only do they consider position on the map and effectiveness to assault it, but also the type of hive as well. Makes it more strategic to attack whichever hive you think is helping them the most. Also makes it strategic for the Kharaa to defend a hive more vigorously to maintain their abilities. It'd probably add a good incentive for Kharaa to defend the hive (as of now, the only incentive is that you'd lose a weapon ability if you didn't assist.).

    Though Kharaa should get something in exchange for this vulnerbility. I think the fights near a hive should be crazy.. by that I mean that the Kharaa should have the home advantage. I think if marines manage to destroy a hive, it should be because they did exceptionally well.. not simply rushed in with hmg and soloed some skulks and put the rest in the hive.

    So all Kharaa within a range that would be approximately the radius of an average hive room (they can of course still be sieged without much trouble) would gain a boon. I think it should simply be to acquire all three upgrades with potency equal to the number of chambers and the life of the hive. (Imagine taking down a movement hive with skulks with celerity, silence, and fast adrenaline recharge).

    As for appearance, I imagine a movement hive to be like a beating heart of some kind.. making regular pulses.

    A defense hive would be a heavily carpaced (and possibly thorny) thing.

    A sensory hive, I'm thinking it would have twice as many tentacles and those sensory bulbs (like from the sensory chambers) all over it.

    Thumbs up. <img src="style_emoticons/<#EMO_DIR#>/hive5.gif" style="vertical-align:middle" emoid="::hive::" border="0" alt="hive5.gif" />
  • Lord SchnitzelLord Schnitzel Join Date: 2008-11-04 Member: 65377Members
    I like the idea to give the hives a different look according to the chamber liked to it and would like to see a SMALL boost (regeneration, adrenalin, scent of fear?) in an area around it. The DC and MC hive would allow the aliens to take more bullets or use abilities more often when defending. A SC hive with a small SoF radius would reliefe the alien team from the task to actually plant an SC near the hive to see ninja/rambos trying to put up a PG --> SCs providing their support more closely to the "action".

    However I'm against linking the Hive with the effectivenes of chamber abilites. If you lose a hive it's bad enough as it is:
    1.) You cannot use your 2nd or 3rd hive ability
    2.) You cannot build new chambers
    2.5) Most chambers are close to the hive lcations (MC, DC mainly) so you could consider them to be as good as lost, too.
    3.) You spawn slower
    4.) You lose movement capabilities (no teleporting to the hive).

    If you keep in mind that building chambers cost you quite a lot of res you should not punish the loss of a hive by rendering expensive chambers/upgrades nearly useless.

    my 2 cents

    Schnitzel.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
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