Voice Communication
Sirot
Join Date: 2006-12-03 Member: 58851Members
How is it going to be handled? Some games occasionally have horrible voice systems and I am wondering how much work is going to be but into the one for NS2. Also, I am wondering if you will allow the game and voice chat to be separated so that you can have the game playing on the speakers and all the voice chat in the headphones.
For discussion, should commanders in each side get special privileges regarding voice communication? Should there be an option to silence all other marines while you speak or even overlay the commander's voice above theirs so they sound slightly muted over the comms?
For discussion, should commanders in each side get special privileges regarding voice communication? Should there be an option to silence all other marines while you speak or even overlay the commander's voice above theirs so they sound slightly muted over the comms?
Comments
Can't find them with search though.
Ye, two separate buttons for the team radio and squad radio or radius radio. It just makes it a lot easier when you can yell 'Two in the vent to the left' and not every marine around the map has to wonder if it was meant for them. Some neat sound effect could probably help distinquishing the radios from each other.
It would be nice if there was a good way to distinguish global and local voice communication purely by sound without having to look at the screen. That would allow marines to talk to their squadmates and globally to the team simultaneously. I would even say even having an option to divide the two channels by having global chat play from speakers and local from the headset. But that solution is extremely exclusive to a few. Perhaps have local or global chat be processed so that it sounds from a radio?
+voice: Voice is sent to everyone on the their team (taking sv_alltalk into account).
+voicecommander: Voice is sent to the Commander only. Anyone can use this button, not just squad leaders (if they implement that idea).
Also include these options.
sv_alltalk 0: Teams can only talk to their team.
sv_alltalk 1: Teams can talk to each other alive or dead.
sv_alltalk 2: Teams can only talk to each other while they are dead.
sv_spectalk 0: Spectators can not talk to the Marine and Alien team.
sv_spectalk 1: Spectators can talk to alive and dead players on the Marine and Alien team.
sv_spectalk 2: Spectators can only talk to dead players on the Marine and Alien team.
Another thing, +voicecommander would only send to your team's Commander, regardless of sv_alltalk settings.
Lastly, Spectators should be allowed to choose if they want to listen to +voice and +voicecommander speak from either team from the Spectator menu (like in Counter-Strike: Source).
If you include this, +massiveloveforever to you DEV team.
Of course, in rare cases this could result in chains reaching throughout the map so it might as well have been global, but it shouldn't be a common occurence.
I would love to see a multitude of ways to organize voice comm but it could very difficult to make it feasible. For instance, it would be great to have radius comm for the Marines on the ground so that only your mates could hear you. This would both clean up global voice comm and tighten up communication between squaddies. Only the Commander could have global voice chat to keep the team organized. If we were to take it a step farther, it would be astounding if the squad assignments could be used effectively and once a squad is assigned only they can communicate with each other, leaving the commander the option of both global voice and squad-specific voice. Again, this would be complex but useful if it could be pulled off.
For the Aliens I think global voice should remain in effect as they are meant to work as one unit and there's no Commander to tie the team together. Maybe there could be two ptt buttons, one for radius voice and one for global.
1) Most of the times only 2 people in your squad had voice, and 1 of them wouldn't be the squad leader.
2) Radius voice doesn't work if you were to include a voice over radio command (so basically the whole team). Why, because why would you nerf yourself for "atmosphere".
3) Organized play would use Ventrillo and the like to circumvent all this extra work.
4) Example game is BF2, nobody talked unless it was baby smack talk like if they were playing Halo.
5) What would work and make everyone happy?
This:
I think the seperate voice buttons should work like this.
+voice: Voice is sent to everyone on the their team (taking sv_alltalk into account).
+voicecommander: Voice is sent to the Commander only. Anyone can use this button, not just squad leaders (if they implement that idea).
Also include these options.
sv_alltalk 0: Teams can only talk to their team.
sv_alltalk 1: Teams can talk to each other alive or dead.
sv_alltalk 2: Teams can only talk to each other while they are dead.
sv_spectalk 0: Spectators can not talk to the Marine and Alien team.
sv_spectalk 1: Spectators can talk to alive and dead players on the Marine and Alien team.
sv_spectalk 2: Spectators can only talk to dead players on the Marine and Alien team.
Another thing, +voicecommander would only send to your team's Commander, regardless of sv_alltalk settings.
Lastly, Spectators should be allowed to choose if they want to listen to +voice and +voicecommander speak from either team from the Spectator menu (like in Counter-Strike: Source).
If you include this, +massiveloveforever to you DEV team.
I just want to have a way for a group to communicate without messing up the communication for the rest of the team. It also makes the communication a little more 'personal' so that people don't ignore it in the first place as it happens on spamtastic voice comms. At least I could do so much more with a communication medhod like that. "Shoot that RT, I'll guard", "Let's powerbuild, we can't handle that incoming fade anyway.", "One, two, three, ATTACK!". All those are used in competetive play, but take no amazing gaming sense or skill to pull off. By the radius voice those could be brought a little better to the 'personal space' of the pubbers as its only heard by the players involved in the very situation.
The learning curve also smoothens up as the experienced players can better communicate to the newbies quickly. Right now its often just painful to try to handle the tough situations and hope the guy next to you does the exact right thing as you can't communicate directly to him.
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Perhaps have local or global chat be processed so that it sounds from a radio?<!--colorc--></span><!--/colorc-->
Or just a simple sound (like a tweet) before and after the message to indicate which channel. Different tones for different channels/
oH, and please do not release it until the mute function works perfectly.
It would also be nice to be able to see quickly if you are muted by anyone.
Oh, on a side note. Will commanders in NS2 be able to hear anything on the map like they do in NS1? I got to thinking that a commander should only be able to hear what his marines can hear.