Spartan Laser-esque add-on weapon

GaussWaffleGaussWaffle Join Date: 2008-02-22 Member: 63708Members
edited December 2008 in Ideas and Suggestions
A weapon possibility I was just thinking of..

-It would be a little 5-10 res add-on to an existing LMG/Shotgun/HMG/whathaveyou
-It would have about 4 shots on it. That's it. No refilling. Once it's used up you have to either repurchase an ammo pack (half the cost of the add-on) or choose another add-on
-It would have a point long range similar to the pistol. I.E. It can be effective at any range as long as the point ends up on the target.
-The relative damage of this laser weapon would be 125 on impact, with the possibility of a non regeneration for 3 seconds after impact.
-It would have a charge time of 1.5 seconds. All mechanics are basically exact to the spartan laser from this point on. You cannot "hold" the charge for a shot later of your choosing. It goes off when the charge is done.

This is NOT a one hit kill for anything beyond a skulk. It would seriously damage a lerk to almost the point of death (>50 hp).

Personally, I see this as a fine weapon for pinpoint sniping or picking off running fades/onos/lerks in the distance.

any thoughts? If this was brought up in a pervious topic, my bad...I DID look (though not thoroughly) it up, for the record.

Obviously, these stats are not set in stone to any degree, just trying to imagine how it would be best balanced in NS atm. Seems like a good possible add-on that gives people the relative sniper fix in NS2.

Comments

  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    Well, a general idea, the Dev team is adding permutations to guns, and this might be a good one...but i see flaws.

    here's two...
    The charge time, horendously small for 125-150 damage, that'd fuc* an Onos over with all four shots... has to be longer, or damage must lower.
    Way too cheap

    I do like how it will be balanced abit with A)You have to rebuy the permutation(must be full cost) and B) How it gives you little forgiveness on small and fast targets, made mostly for chambers and onos'.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    It's highly doubtful that lasers or sniping weapons will be considered for NS2.
  • GaussWaffleGaussWaffle Join Date: 2008-02-22 Member: 63708Members
    <!--quoteo(post=1694807:date=Dec 1 2008, 03:06 PM:name=ryknow69)--><div class='quotetop'>QUOTE(ryknow69 @ Dec 1 2008, 03:06 PM) <a href="index.php?act=findpost&pid=1694807"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->here's two...
    The charge time, horendously small for 125-150 damage, that'd fuc* an Onos over with all four shots... has to be longer, or damage must lower.
    Way too cheap<!--QuoteEnd--></div><!--QuoteEEnd-->

    2 seconds in NS is an eternity in battle, and an 8 second battle (all 4 shots simultaneously) with an onos is without a JP is the worst onos ever ;p. But really, assuming you got all four shots off onto an onos, that'd only be a maximum damage of 600. To put that in perspective of just how much that DOESN'T hurt an onos, 3 lvl 3 shotgun shells straight to the face is a little over 600 damage in NS. That more or less makes an onos think twice before getting his armor tipped up again.

    I know lasers are of small consideration, but I'm just trying to put something out there... is it difficult to implement a laser weapon in a game?
  • killkrazykillkrazy Join Date: 2007-09-10 Member: 62238Members
    with lazers (lasers) being implemented on today's battlefield, it only makes sense to had a nod to them somewhere in NS, hell by the year 2100 we might of lost bullets all together
  • spawnof2000spawnof2000 Join Date: 2007-09-01 Member: 62111Members
    <!--quoteo(post=1694851:date=Dec 2 2008, 06:20 AM:name=GaussWaffle)--><div class='quotetop'>QUOTE(GaussWaffle @ Dec 2 2008, 06:20 AM) <a href="index.php?act=findpost&pid=1694851"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->2 seconds in NS is an eternity in battle, and an 8 second battle (all 4 shots simultaneously) with an onos is without a JP is the worst onos ever ;p. But really, assuming you got all four shots off onto an onos, that'd only be a maximum damage of 600. To put that in perspective of just how much that DOESN'T hurt an onos, 3 lvl 3 shotgun shells straight to the face is a little over 600 damage in NS. That more or less makes an onos think twice before getting his armor tipped up again.

    I know lasers are of small consideration, but I'm just trying to put something out there... is it difficult to implement a laser weapon in a game?<!--QuoteEnd--></div><!--QuoteEEnd-->

    or alternatlivley you could just have 4 people with the attachments
    seriously try thinking about these ideas a bit more before posting them
  • GaussWaffleGaussWaffle Join Date: 2008-02-22 Member: 63708Members
    <!--quoteo(post=1694919:date=Dec 2 2008, 12:26 PM:name=spawnof2000)--><div class='quotetop'>QUOTE(spawnof2000 @ Dec 2 2008, 12:26 PM) <a href="index.php?act=findpost&pid=1694919"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->or alternatlivley you could just have 4 people with the attachments
    seriously try thinking about these ideas a bit more before posting them<!--QuoteEnd--></div><!--QuoteEEnd-->

    seriously, I did a bit

    that's a solid 40 res investment, and while it is worth more than an onos res-wise, what onos is going to sit there and take on that many lasers at once? Eat one, kill one, stomp, gtfo, regen. Seriously, and they just wasted some of there ammo which essentially costs 1 res to replace every shot.

    Upon a little inspection... this laser is very similar in damage and cost to mines, but used in a more direct fashion.

    I do think of balancing game-time situations, but I could see this being abused on a seige map in a long corridor... that's about it
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    <!--quoteo(post=1694898:date=Dec 2 2008, 04:56 PM:name=killkrazy)--><div class='quotetop'>QUOTE(killkrazy @ Dec 2 2008, 04:56 PM) <a href="index.php?act=findpost&pid=1694898"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->with lazers (lasers) being implemented on today's battlefield, it only makes sense to had a nod to them somewhere in NS, hell by the year 2100 we might of lost bullets all together<!--QuoteEnd--></div><!--QuoteEEnd-->
    <img src="http://i217.photobucket.com/albums/cc15/Domining/Emots/rollbarf.gif" border="0" class="linked-image" />

    An alien has an actual choice of whether or not to step on a mine, unless it's hellabean, plus gorges have spit and bilebombs which clear mines. An alien has no control over whether it gets zapped from half the map away. Also, if that thing gets attached to a HMG, onii become 100% useless.
  • ratclawratclaw Join Date: 2008-06-12 Member: 64433Members
    I don't recall it being decided that there will only be the four guns from NS1. They could come up with another gun that would work well with this as an attachment.

    To balance this add-on the devs could create more than one add-on per weapon. Now would you really want that laser instead of a thermal sensor attached to you gun when you're romping through dark hallways?
  • NicksaerianNicksaerian Join Date: 2008-10-15 Member: 65207Members, Constellation
    Let's just rip the BFG, Railgun and AWP out of their original games and shove them into NS2. It would keep these rifle and OP super-gun threads from popping up.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    Yep, sure, lets do that!

    Seriously, the thought of mulitple permutations per gun is what the Dev team is going for.

    The laser should be only for.....let's say, since it's SO powerful, the pistol =) the pistol can get this 4 shot laser cannon, forcing the rine to use his pistol abit more.
  • GaussWaffleGaussWaffle Join Date: 2008-02-22 Member: 63708Members
    Clearly yal think a long ranged mine-damage laser is way too powerful, I guess ideas are scorned ;p

    I guess I'll leave it up to the developers to make some useful add-ons that won't completely destroy gameplay in the minds of us fans
  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    edited December 2008
    I actually really like the idea of the laser being an attachment for a weapon. No one is lambasting having a flamethrower attachment for the LMG, which is just as ridiculous. This might be the best alternative for the rifle-like weapon that people are clamoring for.

    Now all we need is a chainsaw bayonet and we'll be in good shape.

    But in all seriousness, it's a good idea.
  • killkrazykillkrazy Join Date: 2007-09-10 Member: 62238Members
    not sure what you're getting at with that ridiculous emote, Domining
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    edited December 2008
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    It describes how retarded the idea is that it makes him barf more retards...if I recall.

    The FT isn't finalized as an attachment to the LMG, but was just a concept. The laser needs 3-5 seconds recharge if on any other gun than that of a pistol, making the pistol more useful later ingame.

    mmmm, chainsaws......... upgraded knife? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    <!--quoteo(post=1694977:date=Dec 3 2008, 11:01 AM:name=killkrazy)--><div class='quotetop'>QUOTE(killkrazy @ Dec 3 2008, 11:01 AM) <a href="index.php?act=findpost&pid=1694977"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->not sure what you're getting at with that ridiculous emote, Domining<!--QuoteEnd--></div><!--QuoteEEnd-->
    That was a really terrible attempt. You are not very bright.
  • GaussWaffleGaussWaffle Join Date: 2008-02-22 Member: 63708Members
    <!--quoteo(post=1694982:date=Dec 3 2008, 04:51 AM:name=ryknow69)--><div class='quotetop'>QUOTE(ryknow69 @ Dec 3 2008, 04:51 AM) <a href="index.php?act=findpost&pid=1694982"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It describes how retarded the idea is that it makes him barf more retards...if I recall.

    The FT isn't finalized as an attachment to the LMG, but was just a concept. The laser needs 3-5 seconds recharge if on any other gun than that of a pistol, making the pistol more useful later ingame.

    mmmm, chainsaws......... upgraded knife? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Seconded on the chainsaws... but that's def. more out of reach than a laser ;p

    I don't think add-ons will be applicable to pistols (just correct me if I'm wrong there), but I do wish for a dual-pistol wielding capability (with less accuracy or something of the sort)
  • GaussWaffleGaussWaffle Join Date: 2008-02-22 Member: 63708Members
    <!--quoteo(post=1694982:date=Dec 3 2008, 04:51 AM:name=ryknow69)--><div class='quotetop'>QUOTE(ryknow69 @ Dec 3 2008, 04:51 AM) <a href="index.php?act=findpost&pid=1694982"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It describes how retarded the idea is that it makes him barf more retards...if I recall.

    The FT isn't finalized as an attachment to the LMG, but was just a concept. The laser needs 3-5 seconds recharge if on any other gun than that of a pistol, making the pistol more useful later ingame.

    mmmm, chainsaws......... upgraded knife? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Seconded on the chainsaws... but that's def. more out of reach than a laser ;p

    I don't think add-ons will be applicable to pistols (just correct me if I'm wrong there), but I do wish for a dual-pistol wielding capability (with less accuracy or something of the sort)
  • Killer RicochetKiller Ricochet Join Date: 2008-12-03 Member: 65639Members
    edited December 2008
    <!--quoteo(post=1694982:date=Dec 3 2008, 09:51 AM:name=ryknow69)--><div class='quotetop'>QUOTE(ryknow69 @ Dec 3 2008, 09:51 AM) <a href="index.php?act=findpost&pid=1694982"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->mmmm, chainsaws......... upgraded knife? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    Weren't aliens suposed to be strong at melee ranged attacks? (even I wanted to rip a skulk apart)
    edit: ...or it would have a bonus vs. structure?
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    <!--quoteo(post=1695039:date=Dec 3 2008, 10:35 PM:name=Killer Ricochet)--><div class='quotetop'>QUOTE(Killer Ricochet @ Dec 3 2008, 10:35 PM) <a href="index.php?act=findpost&pid=1695039"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->edit: ...or it would have a bonus vs. structure?<!--QuoteEnd--></div><!--QuoteEEnd-->
    That. It'd preferably have a bonus against heavy armor (fade, onos, structures, HA in mvm)

    Chainsaw fade frag? Sweet.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    Well, also killer, we are just messing around, no chainsaws, to my and most other's common sense, they won't fit into NS.

    ryknow69 (Chainsaw Emblem) aNytiMe

    mmmm, that'd be nice though.

    Having Dual Pistols technicly be a permutation would be ok, but i dont see anything wronge with having pistols have permutations attached to them, as they are a gun like any other.
  • GaussWaffleGaussWaffle Join Date: 2008-02-22 Member: 63708Members
    <!--quoteo(post=1695177:date=Dec 4 2008, 09:21 PM:name=ryknow69)--><div class='quotetop'>QUOTE(ryknow69 @ Dec 4 2008, 09:21 PM) <a href="index.php?act=findpost&pid=1695177"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, also killer, we are just messing around, no chainsaws, to my and most other's common sense, they won't fit into NS.


    Having Dual Pistols technicly be a permutation would be ok, but i dont see anything wronge with having pistols have permutations attached to them, as they are a gun like any other.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah... but I just can't envision a flamethrower attachment that's bigger than the actual pistol (probably)
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    well DUR! make most permutations limited to certain guns.....for EX: Laser Sight(Not Suggesting it) can attach to any gun, since it's so simple. But a Flamethrower, LMG only. Auto seeking bullets, HMG only. Ya de da, get my jist?
  • GaussWaffleGaussWaffle Join Date: 2008-02-22 Member: 63708Members
    <!--quoteo(post=1695286:date=Dec 5 2008, 07:56 PM:name=ryknow69)--><div class='quotetop'>QUOTE(ryknow69 @ Dec 5 2008, 07:56 PM) <a href="index.php?act=findpost&pid=1695286"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->well DUR! make most permutations limited to certain guns.....for EX: Laser Sight(Not Suggesting it) can attach to any gun, since it's so simple. But a Flamethrower, LMG only. Auto seeking bullets, HMG only. Ya de da, get my jist?<!--QuoteEnd--></div><!--QuoteEEnd-->

    You made it sound like permutations could be changed between any gun

    Good thing you clarified that ;p
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