mines for aliens

friggestfriggest Join Date: 2008-02-04 Member: 63578Members
edited December 2008 in Ideas and Suggestions
I found some searches and I see that Im not the first to think of this but here is my take on it.

If marines can have mines why cant have aliens them too?

So besides gorge only ability and a res cost (when available and cost can we worked out later) this is how i see it might working in NS2

<u>How it reacts in the level</u>
Can be placed anywhere.
It will be cloaked if a sense chamber is near.
If on dynamic infestion it is camoflauged and cannot be picked up by a scan or seen by the eye (very well).
Cannot be seiged.

<u>Power</u>
Besides obvious damage it could have another effect that makes it useful. (stun/slow, alarm/scent/parasite, blind/acid gas, or jam gun)

<u>Weakness</u>
Just as only bile bomb destroys mines, alien mines have to be blown up by gl or nade. I dont know how flame would react. Either destroy it or reveal it after DI is gone to be blown up.

<u>Use</u>
Basiclly everthing the marine uses his mines for. (cept climbing)
Would allow a gorge to better protect its investment in a structure if he/she can add to its continued survival. Doesnt make the gorge more powerful, just more versatile.

I dont think this takes away from aliens or makes them too much like marines. Aliens have few defensive weapons so mines would make it a lil more challenging for marines (in a good way). Nothing like an unexpected boom when running into a room or vent.

What you guys think? Any way we can expand on this?
Or should we try to think of something original that could have the same idea as above but not in a mine form?

Comments

  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    I don't think conventional mines are distinct or useful enough, but I do like web and love the idea of better ambushing tools. Problem is that marines tend to be more careful and their range firepower kind of makes mine removal trivial. I do think ranged mines could be neat. The gorge could plant egg sacs or cysts on the ground which explode to send a projectile of some kind (a parasite? damage? whatever) at the trespasser once they have line of sight and are within range.
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    <!--quoteo(post=1695748:date=Dec 10 2008, 06:34 AM:name=friggest)--><div class='quotetop'>QUOTE(friggest @ Dec 10 2008, 06:34 AM) <a href="index.php?act=findpost&pid=1695748"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If marines can have mines why cant have aliens them too?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Answer this question: Is the dev team shooting for symmetrical teams?
  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members
    <!--quoteo(post=1695759:date=Dec 10 2008, 12:08 PM:name=aNytiMe)--><div class='quotetop'>QUOTE(aNytiMe @ Dec 10 2008, 12:08 PM) <a href="index.php?act=findpost&pid=1695759"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Answer this question: Is the dev team shooting for symmetrical teams?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I dont think so ;]
  • Konohas Perverted HermitKonohas Perverted Hermit Join Date: 2008-09-26 Member: 65075Members
    I always thought Spore Mine Plug Ins were neat but overly abused.
  • JADE FALCONJADE FALCON Join Date: 2008-12-08 Member: 65707Members
    Anyone think an alien mine or spore that ate marine ammo would be cool? That could make for some interesting confrontations. And it could be countered simply by the commander dropping ammo packs.
  • Konohas Perverted HermitKonohas Perverted Hermit Join Date: 2008-09-26 Member: 65075Members
    It is a good idea but how would you code something and make it look good? I mean you couldn't have this Alien mine explode or collapse then have the Marine's ammunition magically disappear.
  • JADE FALCONJADE FALCON Join Date: 2008-12-08 Member: 65707Members
    make it so a spore cloud forms, and drains your ammo slowly, like it would be draining your health if you stood in a lerks spore cloud.
  • Killer RicochetKiller Ricochet Join Date: 2008-12-03 Member: 65639Members
    edited December 2008
    <!--quoteo(post=1695775:date=Dec 10 2008, 01:49 PM:name=JADE FALCON)--><div class='quotetop'>QUOTE(JADE FALCON @ Dec 10 2008, 01:49 PM) <a href="index.php?act=findpost&pid=1695775"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->make it so a spore cloud forms, and drains your ammo slowly, like it would be draining your health if you stood in a lerks spore cloud.<!--QuoteEnd--></div><!--QuoteEEnd-->
    *magic cloud that seeks weapon's ammo, slowly taking it away*

    If the mine leaps into marine's weapon and bites the clip off will make more sense <strike>(shotgun and granade launcher, any explanation?).</strike>
    Incase of granade launcher, the mine bumps the granade launcher's cylinder and sucks of the ammo.
    Shotgun, the mine opens the ammo's chamber and sucks the ammo (almost taking down the gun from marine's hands).

    Through... the mine would have to be smart to do that.
  • JADE FALCONJADE FALCON Join Date: 2008-12-08 Member: 65707Members
    Its a freaking videogame, ok here is the fluff, Its a new breed of Kharra bacteria that eats gun poweder THE END.


    <!--quoteo(post=1695798:date=Dec 10 2008, 09:53 PM:name=Killer Ricochet)--><div class='quotetop'>QUOTE(Killer Ricochet @ Dec 10 2008, 09:53 PM) <a href="index.php?act=findpost&pid=1695798"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->*magic cloud that seeks weapon's ammo, slowly taking it away*<!--QuoteEnd--></div><!--QuoteEEnd-->

    what a tool.
  • Killer RicochetKiller Ricochet Join Date: 2008-12-03 Member: 65639Members
    edited December 2008
    Sure, sometimes I just get things too seriously.
    edit: I'm not beeing ironic.
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