Development Blog Update - Unknown Worlds Videocast #7 - Texture rendering

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Please post comments on the topic Development Blog Update - Unknown Worlds Videocast #7 - Texture rendering here
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  • TriggermanTriggerman Graphic Artist Join Date: 2004-11-10 Member: 32724Members, WC 2013 - Supporter
    Dance Matt, dance!

    Awesome videocast, haven't seen how texturing in games currently is done so thanks for the insight guys <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • MasterPTGMasterPTG Join Date: 2006-11-30 Member: 58780Members
    Loved it. I only wish it went into more 'techy' detail. IE, 20+ minutes long <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />.
  • 1mannARMEE1mannARMEE Join Date: 2008-09-23 Member: 65064Members
    thanks alot, keep up the good work
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    Nothing wrong with short and sweet.

    Makes we wonder about alien dynamic infestation and the way it is textured/created- when the engine randomly generates a 3d model that stretches across the map can it also contain greebles (probably not the correct use of the term but you get the idea). i.e it would be far more visually interesting if rather than a smooth and slimey mass expanding in a linear fashion like we've seen, it would branch out and depending on the age of the infestation would be covered in the base texture but with more mature 'greebles' or mini-textures/models over top that would be low poly but break up the monotony. I don't know what movie i'm thinking of but flowers sprouting out and opening with a cool timelapse animation type thing comes to mind. Something that indicates the age of infestation and also indicates how effective your flamethrower will be on it or something. Thinking about the bioluminescence of the hive I was thinking little bioluminescent bulbs might form really weak light sources, in turn the light might only be a wavelength that the aliens can see giving them a home turf advantage (i'm sure the ideas are endless and complex so i'll shut up now).

    It's an interesting process though, and a great way of visually unifying the textures of a map with such small details. That's one thing i've loved about NS, the texture sets and lighting choices of each map were never uniform because realistically the architexture of a minining facility shouldn't look like a marine bunk and mess hall.

    John finger - whoever you are, thanks for doing a good job on these <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • JzidEJzidE Join Date: 2007-12-16 Member: 63185Members, Constellation
    Awesome videocast! Keep up!
  • dudepuppetdudepuppet Join Date: 2007-10-24 Member: 62727Members
    looks hard lol i beeter start asking questions lol im hoping i can do compprogramming like this as a carrer
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    Nice cast. Matt, i love your charming moves. Keep on that.

    The only thing that i don't like is that strange intro music, imho it sucks.

    It's really cool to watch how my favourite game and it's team evolve. Hope you guys come out big someday.
  • ratclawratclaw Join Date: 2008-06-12 Member: 64433Members
    Again, another great vidcast.

    I'm hoping to get into game design someday and I always watch stuff like this.

    I also think whoppaXXL is right about the intro music. It's defining for the casts, but if that is the in-game music I'm leaving it off.
  • TaylorFactorTaylorFactor Join Date: 2004-05-01 Member: 28362Members
    agreed. its cool music for a podcast, just dont put it in the game. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />


    great video cast though!
  • afratnikovafratnikov Join Date: 2003-08-05 Member: 18931Members
    Great cast: quick and to the point.
    It is good to know that it is possible to create such quality work quickly. The wall textures look cool by themselves but with light they are totally awesome! And that was just static light... Imagine: moving light sources, infestation, critters running everywhere - it's going to be very atmospheric.
    Speaking of atmospheric, I believe you're going to include mist in hive rooms. I haven't really seen any mist effects, that affect gameplay, in any FPS before (besides the smoke grenade in CS) and would like to know more about it - is it just going to be adding to atmosphere or will it also help aliens defend their hive?
  • mattoXmattoX Join Date: 2007-08-01 Member: 61739Members
    Good to see you guys having fun! <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    First of all i am really impressed and so glad that i see some people in life persuing their dreams and doing it so well. It really blows me away and is inspiring.

    From what i see, you guys are making the community not only thrilled for the release of this game but because of the professionalism and classy display of development, your making everyone want to have your job, want to be in your shoes! And i think its not just the fact that it would be incredible to be accredited for such a creation but the fact that you guys are persuing your dreams which makes everyone want to do the same.

    Not only are you creating a game but your helping people onlook their futures in what they would like to do.

    It all happens for a reason.

    Keep it up! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • obsidobsid Join Date: 2003-09-16 Member: 20909Members
    Unfortunately youtube is blocked for me for some reason. (Im not sure exactly how or why, I was able to get to it if I VPN'ed into my old company, but when I use a proxy it isn’t working now). Anyway, if you could also post a direct hosted link (preferably one of those nice high quality ones you had before), I would appreciate it.
  • jaboojaboo Join Date: 2004-01-05 Member: 25076Members
    Great video <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> Nice work matt. The results are pretty nice, reminds me alot of philipK's texture sets <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • Paradox MonkeyParadox Monkey Join Date: 2007-08-25 Member: 61969Members
    Great video. I'd love to see the videos go into more technical detail in the future.
  • IronFistIronFist Join Date: 2006-12-01 Member: 58805Members
    Very nice and interesting. The tie that texturing now shares with modeling is pretty amazing.
  • Nima_Nima_ Join Date: 2007-08-30 Member: 62083Members
    Wow, a video already! I'm impressed by the team and how they find time for this!

    I'm so glad you share industry workflow and other insights with us, thank you so much!

    Again, awesome work <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> Looks great.

    Consider 10 copies of NS2 bought by me already (for me and all my workmates, bday presents and so forth!)
  • Sayed_AliSayed_Ali Join Date: 2005-01-14 Member: 57883Members
    I totally agree with what mattox said....i just hope that after doing NS2 u keep on doing games with this high work standars, u'll own the market.

    P.S: the music is just fine, and it's obviously just podcast music and not in-game music.
  • MagnetMagnet Join Date: 2005-01-09 Member: 34119Members, Constellation
    wow can't wait until everything is complete... looks amazing already!
  • XerondXerond Undefined Join Date: 2004-07-09 Member: 29817Members, Constellation
    edited December 2008
    You guys have a very loving and enthusiastic community, keep feeding it, keep doing what you're doing and you WILL be successful. Keep showing the community what you're doing and hold to your standards, we will follow suit, and pay you dearly for it. KEEP IT UP UWE! (i.e.. the next Blizzard)
  • steppin'razorsteppin'razor Join Date: 2008-09-18 Member: 65033Members, Constellation
    <!--quoteo(post=1696412:date=Dec 20 2008, 03:05 PM:name=Xerond)--><div class='quotetop'>QUOTE(Xerond @ Dec 20 2008, 03:05 PM) <a href="index.php?act=findpost&pid=1696412"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You guys have a very loving and enthusiastic community, keep feeding it, keep doing what you're doing and you WILL be successful. Keep showing the community what you're doing and hold to your standards, we will follow suit, and pay you dearly for it. KEEP IT UP UWE! (i.e.. the next Blizzard)<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think you mean valve
  • Nima_Nima_ Join Date: 2007-08-30 Member: 62083Members
    edited December 2008
    UWE does have a great community surrounding it; and because of how Charlie (and the rest of the team) treat the community. I really believe that UWE will do excellently. I think the future holds massive things for this company, I'd love to see them become a really massive part of the game development industry. If they keep the tight-knit relationship community with gamers and the community, it could be a massive change in the industry.

    I really hope that you guys do excellently when it comes to release, I've been spreading as much word about you as I can, almost everyone I speak to knows about NS2, and is really excited about it.

    Not just that, I recently got my first job working in games development, and everyone I have shown your website to is really impressed with the attitude and quality of work. I think it really makes people think twice about how they treat their customers.

    All in all, I hope you guys make a big splash in the industry and set some trends!

    Edit - Oh and, everyone loves all the concept art.. I've had so many good comments on my wallpapers (all NS2 art) at work! - you should really get those printed out really large.. I'd purchase them all!
  • ChuckstarNLChuckstarNL Join Date: 2003-11-23 Member: 23446Members
    Now I'll need to learn 3D studio max. <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    edited December 2008
    <!--quoteo(post=1696376:date=Dec 19 2008, 01:19 PM:name=dudepuppet)--><div class='quotetop'>QUOTE(dudepuppet @ Dec 19 2008, 01:19 PM) <a href="index.php?act=findpost&pid=1696376"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->looks hard lol i beeter start asking questions lol im hoping i can do compprogramming like this as a carrer<!--QuoteEnd--></div><!--QuoteEEnd-->
    The process shown there wasn't computer programming. Digital art is entirely a separate field. The actual execution is more tedious than difficult once you know it, but it takes a long while to master. It's fun though, because you create things, and can see them in their final element where they look all fuggin cool.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1696376:date=Dec 20 2008, 04:19 AM:name=dudepuppet)--><div class='quotetop'>QUOTE(dudepuppet @ Dec 20 2008, 04:19 AM) <a href="index.php?act=findpost&pid=1696376"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->looks hard lol i beeter start asking questions lol im hoping i can do compprogramming like this as a carrer<!--QuoteEnd--></div><!--QuoteEEnd-->

    learning how to type is probably the first step to that "carrer" <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    edited December 2008
    <!--quoteo(post=1696420:date=Dec 20 2008, 11:43 PM:name=Nima_)--><div class='quotetop'>QUOTE(Nima_ @ Dec 20 2008, 11:43 PM) <a href="index.php?act=findpost&pid=1696420"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->UWE does have a great community surrounding it; and because of how Charlie (and the rest of the team) treat the community. I really believe that UWE will do excellently.<!--QuoteEnd--></div><!--QuoteEEnd-->


    i'm probably going to by like 10 copies of ns2 and give them out to some of my friends so to entice them to play <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> - the team work was amazing when you had people that knew each other in ns1.
    team work vs skill usually wins in the end.
  • SleepyfoxSleepyfox Join Date: 2008-07-15 Member: 64629Members, Constellation
    The textures are looking really fantastic. Oh, and Matt is too. Haha.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    I didn't think much of that texture until I saw it in the engine. It's amazing how the engine itself lends a feel to the texture.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I wrote a post with many elequent and interetsing questions... then the forum went into maintaince mode and ate it, onos style <img src="style_emoticons/<#EMO_DIR#>/mad-fix.gif" style="vertical-align:middle" emoid=":angry:" border="0" alt="mad-fix.gif" />

    The video was unexpected, short and sweet.

    How is the shinyness (specularity?) of the final texture created?

    Do you think games tech will advance far enough for those wall models will ever be used in-game?

    Will their be a hera/eclipse style texture set in NS2?
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    oh man its fantastic to see how a small group of hobby modder going to be developers and involve the community so big.
    Love it thanks and greetings from germany <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />


    <a href="http://www.youtube.com/watch?v=Chor5-c0iD0&" target="_blank">German subtitles by lerk.de</a>
  • steppin'razorsteppin'razor Join Date: 2008-09-18 Member: 65033Members, Constellation
    Hey Matt if you read this (or anyone could spot it) what programs were you using besides ps? I watched the vid yesterday can't remember what (or if) you said.
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