Co-Op

Spargus11Spargus11 Join Date: 2008-12-20 Member: 65820Members
<div class="IPBDescription">There shoulb be a campaign option</div>It would be great if there could be a campaign option in natural selection 2 so you can gather a limited number of friends to complete a co-op based series of objectives vs computers kind of like the game Left 4 Dead.

Comments

  • ozbirdboyozbirdboy Join Date: 2007-08-07 Member: 61827Confirm Email
    It would be good but i believe they are only focusing on multiplayer for now before they implement any kind of AI.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    edited December 2008
    There won't be a single player campaign.

    Only hope of it is if they release a patch over steam for it containing one, even then very unlikely.
  • Konohas Perverted HermitKonohas Perverted Hermit Join Date: 2008-09-26 Member: 65075Members
    The game Natural Selection, has never once focused on a Single Player doing everything. The point of the game is to cooperate with your Teammates and defeat the opposing side. You cannot do this by yourself, the end.
  • PrefixPrefix Éirinn go Brách Join Date: 2006-12-31 Member: 59353Members, Constellation
    "Unite the world through play."

    CO-OP could fit into this, it would be awesome yes, but the classic multiplayer would still be better.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    I'm going to guess that it's low on the list of priorities.

    However, I think someone built a quasi co-op combat map for NS1. Gotta check those archives.
  • HatlabuFarkasHatlabuFarkas Join Date: 2005-03-09 Member: 44496Members
    i wanna see a COOP mode in NS2.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    i want to see a storyline for NS1 before i see one for NS2.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    the game already is co-op if you think about it ......
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited January 2009
    True. But it's not a campaign, so there's a difference.
    I've always thought this, but a single-player campaign never really fit NS (at least NS-type gameplay, you know, 'cause it has teams and commanders - you could have a SP campaign in the same universe, but it wouldn't really be <b>NS</b>).
    But a co-op campaign could fit NS really well. Although, since the objectives would be more specialised, you'd replace the player-commander with an AI-commander that would do things real-time as well as give successive waypoints/objectives etc. - unless there was like an external 'mission command' so then you could keep the player-commander (so it'd be more NS-y) for real-time tasks - but either or both ways would work.
  • OBhaveOBhave Join Date: 2003-03-13 Member: 14462Members, Constellation
    Nothing that distracts them from making a kickass multiplayer game with their limited resources kthx.

    Also, I tend to view the development of AI as bloody futile (unless we're talking about relatively dumb-ass stuff like zombies or the bug-aliens in Alien Swarm) ... bloody futile because even cutting-edge dedicated AI specialist researchers can't even make good AI yet. And if game devs try to make one, it ends up sucking anyway no matter what amount of resources you pour into making it. And why bother with making an AI anyway... a human is by far the best and most fun opponent, given a good toolbox. And that toolbox is a great competetive game.

    So my response to any sort of discussion about AI or single-player in NS2 is a big "no thanks". Especially considering their limited resources.
  • steppin'razorsteppin'razor Join Date: 2008-09-18 Member: 65033Members, Constellation
    Who knows, if NS2 is a cracka and does very well, they might release NS2:Campain or something.
  • EddieEddie Join Date: 2004-10-22 Member: 32412Members, Constellation
    Why would they? They don't have time for this, they're not even making a combat version.
    But there's no doubt in my mind that you will play a co-op version of the game within the first year of it's release. Hint: Lua
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1696642:date=Dec 24 2008, 05:29 AM:name=spellman23)--><div class='quotetop'>QUOTE(spellman23 @ Dec 24 2008, 05:29 AM) <a href="index.php?act=findpost&pid=1696642"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->However, I think someone built a quasi co-op combat map for NS1. Gotta check those archives.<!--QuoteEnd--></div><!--QuoteEEnd-->

    they sure did <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />


    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=102074&hl=schkorpio" target="_blank">http://www.unknownworlds.com/ns2/forums/in...mp;hl=schkorpio</a>

    and i might just port it to ns2 <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> with the appropriate fixes and enhancements
  • steppin'razorsteppin'razor Join Date: 2008-09-18 Member: 65033Members, Constellation
    <!--quoteo(post=1697821:date=Jan 17 2009, 07:41 AM:name=Eddie)--><div class='quotetop'>QUOTE(Eddie @ Jan 17 2009, 07:41 AM) <a href="index.php?act=findpost&pid=1697821"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why would they? They don't have time for this, they're not even making a combat version.
    But there's no doubt in my mind that you will play a co-op version of the game within the first year of it's release. Hint: Lua<!--QuoteEnd--></div><!--QuoteEEnd-->
    I was saying if it was a success, and they had an good antagonist in mind and a vague idea for a story they could work off why not develop a single player version (seperate game, like making hl2death match first then making a hl2)
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    edited January 2009
    OK i know its early days - but who's up for doing a co-op mod of some sort for NS2 ?

    We'll need the typical mod crew -

    project managers
    game designers
    script writer
    programmers (LUA experience of course!)
    level designers
    modellers


    I'm thinking a slightly different experience to NS2 multiplayer, slight slower experience - more like a survival horror game - like dead space or resident evil, but minus the gore.

    Features:
    Inventory system
    items

    Physics puzzles
    puzzles that involve all players - instead of the boring old you turn the leaver and i'll shoot the monsters.
    puzzles that can be solved in a multitude of different ways depending on the items players have in their inventories -

    <b>how would you cross an empty elevator shaft?</b>,
    would you use a rope where other players lower you down?
    would use your rope + another player attaches a hook, and you all pull the elevator up to a stop where you can use it as a platform?
    would you boost a player onto your shoulders so they can use the wrench and welder they found to fix the elevator?
    would you use a jet pack to fly to the command chair someone noticed in a previous room to active the elevator?
    would you weld the jet pack to the elevator and then push it upwards?
    would you use the jet pack one by one and return it to the remaining players on the other side of the shaft by throwing it? perhaps you forgot to attach a rope and didnt throw the jet pack correctly, now its at the bottom of the shaft, gone forever?


    of course solving the puzzle in each way would have different outcomes too, some might be slower, but have safer out comes - sure you can use the jet pack to cross, but then the aliens can pick you off one by one, perhaps don't have time tie a rope to the jet pack so you must risk it.


    perhaps a journey from one side of a space station to the other - think posiedon adventuer (in ns2 universe) with maybe a timelimit - because the reactor core is going to blow!


    just throwing ideas out there, if it catches on then we can start another thread. (i'm sure a lot of these ideas would work as a mod to any game, but with LUA being so easy and flexible why not ns2)


    (this is starting to sound like system shock 3 co-op - which isnt a bad thing!)
  • themeatshieldthemeatshield Join Date: 2009-01-13 Member: 66078Members
    <!--quoteo(post=1698358:date=Jan 25 2009, 03:59 AM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Jan 25 2009, 03:59 AM) <a href="index.php?act=findpost&pid=1698358"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->OK i know its early days - but who's up for doing a co-op mod of some sort for NS2 ?

    We'll need the typical mod crew -

    project managers
    game designers
    script writer
    programmers (LUA experience of course!)
    level designers
    modellers
    I'm thinking a slightly different experience to NS2 multiplayer, slight slower experience - more like a survival horror game - like dead space or resident evil, but minus the gore.

    Features:
    Inventory system
    items

    Physics puzzles
    puzzles that involve all players - instead of the boring old you turn the leaver and i'll shoot the monsters.
    puzzles that can be solved in a multitude of different ways depending on the items players have in their inventories -

    <b>how would you cross an empty elevator shaft?</b>,
    would you use a rope where other players lower you down?
    would use your rope + another player attaches a hook, and you all pull the elevator up to a stop where you can use it as a platform?
    would you boost a player onto your shoulders so they can use the wrench and welder they found to fix the elevator?
    would you use a jet pack to fly to the command chair someone noticed in a previous room to active the elevator?
    would you weld the jet pack to the elevator and then push it upwards?
    would you use the jet pack one by one and return it to the remaining players on the other side of the shaft by throwing it? perhaps you forgot to attach a rope and didnt throw the jet pack correctly, now its at the bottom of the shaft, gone forever?
    of course solving the puzzle in each way would have different outcomes too, some might be slower, but have safer out comes - sure you can use the jet pack to cross, but then the aliens can pick you off one by one, perhaps don't have time tie a rope to the jet pack so you must risk it.
    perhaps a journey from one side of a space station to the other - think posiedon adventuer (in ns2 universe) with maybe a timelimit - because the reactor core is going to blow!
    just throwing ideas out there, if it catches on then we can start another thread. (i'm sure a lot of these ideas would work as a mod to any game, but with LUA being so easy and flexible why not ns2)
    (this is starting to sound like system shock 3 co-op - which isnt a bad thing!)<!--QuoteEnd--></div><!--QuoteEEnd-->


    That sounds awesome. I'll be keeping my eyes open for this once NS2 comes out (I'd love to help if I can).
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    I don't know that you'd need a story, per se... (in the sense that there are protagonists and <b>The Antagonist</b>). I would see it more as a mission, and then maybe the mission goes wrong, and you gotta gtfo of there. Survival Horror type thing works for me, but I don't know if I'd want to sacrifice the speed of the game, since that's a big part of what makes NS fun. So it wouldn't be a good vs bad 'story', but more of an opportunity to play a co-op campaign with your friends, that will as a side-benefit give an opportunity to showcase the NS Universe (backstory) more thoroughly.
  • steppin'razorsteppin'razor Join Date: 2008-09-18 Member: 65033Members, Constellation
    Yeah I've considered doing an n2 sp mod in my mind, I want to make a few mods now that I'm about to start my gaming degree.

    Well Harimau, most good sp games are story driven (unless your into gears or something)
  • pk10222pk10222 Join Date: 2009-01-30 Member: 66235Members
    If they do a sp/co-op it should be like a bootcamp type thing....get all of us noobies familiarty to the game and how to play both sides and the strategy behind each class.... <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> <img src="style_emoticons/<#EMO_DIR#>/tiny.gif" style="vertical-align:middle" emoid="::onos::" border="0" alt="tiny.gif" />
  • themeatshieldthemeatshield Join Date: 2009-01-13 Member: 66078Members
    Yeah, make it so players have to use each different weapon at some point of the game. Use a jp or HA, see (and fight) every alien class, and every alien chamber. Make sure that players have to use the commchair (at least briefly).
  • 1mannARMEE1mannARMEE Join Date: 2008-09-23 Member: 65064Members
    I guess some people from the community who have enough time might easily add something like a tutorial like coop mode ... but I guess it will not be done by the devs or isn't included in the first release, they focus on a good game good balance and easy access to it so I guess they got plenty of work <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
    The "other things" can be and mostly will be done by the amazing community NS has.

    Rock on ! <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited February 2009
    <!--quoteo(post=1698890:date=Jan 30 2009, 03:55 AM:name=steppin'razor)--><div class='quotetop'>QUOTE(steppin'razor @ Jan 30 2009, 03:55 AM) <a href="index.php?act=findpost&pid=1698890"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well Harimau, most good sp games are story driven (unless your into gears or something)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes, but a story doesn't necessarily mean you have to have a primary antagonist. Particularly in the case of NS for example. This isn't a game about the good humans fighting the evil aliens. This is a game about survival for both sides. Personally I would like it for games to mature out of the goodies vs. baddies stories <i>(which in many cases I wouldn't call 'good sp games [that] are story driven')</i> and start giving the protagonists and seeming antagonists much more ambiguous motivations. This doesn't mean you can't have game bosses, this just means you shouldn't make them evil.

    Actually just to disagree with you, good sp games are indeed story driven, but <b>good stories are character-driven</b>. I'm not sure how this would apply to NS, unless you were to take the Left4Dead route (which is inadequate, but has the right basic idea). What I'm suggesting though, is that the campaign could begin as a simple routine mission, that escalates into something much more; the story will be revealed through how the characters interact with the world, and each other.
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