Twitter feed / alt fire welder suggestions
phoenixbbs
Join Date: 2003-02-10 Member: 13379Members, Constellation, NS2 Playtester, Subnautica Playtester
several here, most are probably too lame to consider, but it's late, i'm tired, and feeling a bit flu-like :-}
a _slow_ long range weld capability (like a gorge-esque plasma ball) - a bit like the flame burst idea below
rather than welding armour, if it could administer meds at a very slow rate ?
As a long shot, how about if a 'rine with welder could create a new comm chair from scratch (again, at a much slower rate than normal) - particularly if the main base is under heavy attack, and your comm is dead (ok, this isn't so much a secondary weapon, but could be useful !)
flame burst capability - not so much a flamethrower, but a slow short-ranged "bolt" of flame - while it could damage aliens, it'd probably be slow enough to dodge, but might be useful for lighting really dark areas temporarily...
"hot" weld-spots that will damage aliens walking on them for a while (rather than the cold welds we're used to)
a _slow_ long range weld capability (like a gorge-esque plasma ball) - a bit like the flame burst idea below
rather than welding armour, if it could administer meds at a very slow rate ?
As a long shot, how about if a 'rine with welder could create a new comm chair from scratch (again, at a much slower rate than normal) - particularly if the main base is under heavy attack, and your comm is dead (ok, this isn't so much a secondary weapon, but could be useful !)
flame burst capability - not so much a flamethrower, but a slow short-ranged "bolt" of flame - while it could damage aliens, it'd probably be slow enough to dodge, but might be useful for lighting really dark areas temporarily...
"hot" weld-spots that will damage aliens walking on them for a while (rather than the cold welds we're used to)
Comments
What if it could be deployed as a buildbot to autobuild one structure at the same speed as a marine (and precluding any assistance)?
I<!--coloro:#98FB98--><span style="color:#98FB98"><!--/coloro--> think ALT-Fire should be for utility type stuff
welding / sticking objects together to form barriers
sealing doors
removing infestation off machinery
primary fire would be
healing structures made with ALT fire mode
healing players and marine buildings
cause you don't want to be in the midst of chaos trying to heal players, and then you accidently weld an important door or vent shut or open lol<!--colorc--></span><!--/colorc-->
or expanding Zek's idea - shows weld targets on players - this gives a visual effect that you are in repair mode, but functionality wise it would make the welder only target players and heal them
<!--coloro:#00BFFF--><span style="color:#00BFFF"><!--/coloro-->sorry one more - <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
the marine goes into weld mode with alt fire, and visual effects show where to weld players - this welds them much faster, but the player is unable to move.<!--colorc--></span><!--/colorc-->
Edit: Wait. Now that I've actually read schkorpio's above idea, I think it's brilliant. Primary for repair, Secondary for utility. In fact it makes sense to separate the two, since they'd be different specialties/functions of the welder tool.
I'll break it down
Primary Function
Fine Weld: Repairs Armour/Building HP/Map objects 33% faster than standard rate when armour/hp/obj is more than 50% full/done.
Secondary Function
Thick Weld: Repairs Armour/Building HP/Map objects 33% faster than standard rate when armour/hp/obj is less than 50% full/done.
So you just have to swap functions when something is half done/half hp for maximum speed and effectiveness. May have to scale back weld speed ~20% from what it is currently to balance the bonus.
It would make welding a whole lot more interesting.
The thing is, <b>in effect</b>, if you use the wrong function for the task, you're going to <b>lose 25%</b> of the 'normal' speed (a punishment), since the '<i>extra 33%</i>' speed is actually what we would consider 'the norm' (so it isn't a bonus). That is, the system gives a punishment for making mistakes, rather than a bonus for doing the right thing.
It also causes some funny kills occasionally.
NS is about aliens and marines battling it out, not about welding.
Exactly. So schkorpio's suggestion, that you separate the two into primary and alternate fire, wouldn't really make a difference overall, but makes logical sense. And Charlie seems to want a primary and alternate fire for every tool/weapon (in the twitter he specifically mentioned the welder), which is why we've been giving suggestions.
sealing doors
removing infestation off machinery<!--QuoteEnd--></div><!--QuoteEEnd-->
I like this idea, kind of reminds me of the gravity gun from HL2. I'm just picturing rines building a small defense wall and then an Onos charges right through it sending objects flying in all different directions. Sealing doors was already in use in NS but was up the level designer on where they were to be used.