co_ in NS2?

ZerocydeZerocyde Join Date: 2009-01-07 Member: 66011Members
Hey everyone. Just wondering if there will be combat maps as well as regular maps in NS2.

Comments

  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    edited January 2009
    blessedly no combat maps and mode!
    Read the<a href="http://www.unknownworlds.com/ns2/faq/#faq-953" target="_blank"> F.A.Q.</a> next time <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--><b>Will NS2 include Combat mode from NS?</b>

    No, we are not developing a Combat mode for NS2. Combat mode was intended to be a simplified version of NS to help introduce new players to the game. For NS2 we've decided to focus all of our efforts into creating a single game mode and make the game accessible in other ways. NS2 will include all of the modding tools necessary for the community to develop a Combat-like game mode as well as other variations on the gameplay.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • ZerocydeZerocyde Join Date: 2009-01-07 Member: 66011Members
    edited January 2009
    <!--quoteo(post=1699015:date=Jan 30 2009, 11:24 PM:name=Price)--><div class='quotetop'>QUOTE(Price @ Jan 30 2009, 11:24 PM) <a href="index.php?act=findpost&pid=1699015"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->blessedly no combat maps and mode!
    Read the<a href="http://www.unknownworlds.com/ns2/faq/#faq-953" target="_blank"> F.A.Q.</a> next time <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->


    Dang, that sucks majorly. I always HATED NS maps, only played CO, and Natural Selection was my favorite HL mod of all time. Looks like no NS2 for me. <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> heh

    I never liked team based fps games like Team Fortress. I liked CO maps because they were like a mini-mmorpg. Do well, build up a character, ect... But it's okay. At least this is one game I can take off of my list of stuff to check up on every day. It gets old when your list of "games in development that I MUST play) gets too damn big, heh.
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    <!--quoteo(post=1699020:date=Jan 31 2009, 07:41 AM:name=Zerocyde)--><div class='quotetop'>QUOTE(Zerocyde @ Jan 31 2009, 07:41 AM) <a href="index.php?act=findpost&pid=1699020"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Dang, that sucks majorly. I always HATED NS maps, only played CO, and Natural Selection was my favorite HL mod of all time. Looks like no NS2 for me. <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> heh

    I never liked team based fps games like Team Fortress. I liked CO maps because they were like a mini-mmorpg. Do well, build up a character, ect... But it's okay. At least this is one game I can take off of my list of stuff to check up on every day. It gets old when your list of "games in development that I MUST play) gets too damn big, heh.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Combat is a less intelligent version of classic. It really shouldn't have been made in the first place- it was designed to help players like yourself get used to classic mode, but all you guys did was stay on combat servers and use whacky plug-ins and maps. By the end, combat was as similar to classic as the C-S Warcraft mod is to Counter-Strike.

    Unfortunately, LUA will allow the game to be easily modded so the community will get divided again- probably more so than before, as few servers will be alike.
  • haymohaymo Join Date: 2005-01-09 Member: 34040Members, NS1 Playtester
    Combat is basically a simplified version of Classic Zerocyde.
  • badtripbadtrip Join Date: 2008-07-24 Member: 64689Members
    When I was with friends we were playing ns_ maps but when we weren't enough we would play co_ maps, in short I liked both.
  • ZerocydeZerocyde Join Date: 2009-01-07 Member: 66011Members
    edited February 2009
    I would be more careful. People tend to feel quite strongly about ns_ maps and telling people they are wrong is only going to end up in you getting flamed.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited January 2009
    The problem wasn't you liking CO maps so much as you saying how you hated classic NS. I thought you were trolling because of this... controversial opinion.
    and after reading your third paragraph im 100% sure of it
  • ZerocydeZerocyde Join Date: 2009-01-07 Member: 66011Members
    edited January 2009
    Actually that's a bit harsh, lol.

    But combat was fun as hell, and it sucks that there won't be a source version of it. Combat and Regular were two completely different types of gameplay, and it's silly to say that someone is stupid for liking one type of gameplay over another.

    <!--quoteo(post=1699087:date=Jan 31 2009, 12:51 PM:name=Align)--><div class='quotetop'>QUOTE(Align @ Jan 31 2009, 12:51 PM) <a href="index.php?act=findpost&pid=1699087"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The problem wasn't you liking CO maps so much as you saying how you hated classic NS. I thought you were trolling because of this... controversial opinion.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yea, I guess that was poor wording on my part, fueled by the realization that something I was REALLY looking forward too wasn't gonna happen. NS maps didn't suck, I just liked combat a lot, and more.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Well, LUA should make modding easier, so perhaps there'll be an unofficial official fan conversion, sort of thing.
  • steppin'razorsteppin'razor Join Date: 2008-09-18 Member: 65033Members, Constellation
    Woah Zero where'd you go, psycho boy?

    In all honesty CO seems like NS's hyperactive ADD brother
  • SiforSifor Join Date: 2005-04-12 Member: 48244Members, Constellation
    edited January 2009
    Sincerely, co_map are easier than ns_map and it simple...

    In Combat you get your points by getting XP and you invest in what you want. that it (its independent game style)

    And its help to understand every upgrade you can get in NS maps.

    In NS your have a commander, resources & upgrades (now you need a good commander to invest your res in some upgrades & buildings)

    the difference is, you don't have any XP but if you have a good play you can provide more res to your team, by killing aliens/marines or saving res nodes, killing building, at some moment in a game to make strategic move.

    Ya ya ! i know, its more complicated but a lot more fun !


    And sometime you gonna see some people crying in spawn for a freaking Shotgun and they gonna lose it 5 seconds after by back stabbing...by a gorge...

    those people don't understand what NS is really. Its not the game of the commander, its the game of the team. you don't need to kill everything like Chuck Norris or Rambo... no.. play to help the team cause its our game...

    Anyway NS FTW ! <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    It's not just teamplay that's different. There's much more buildup of excitement and greater rewards for playing well in key moments. NS is much more varied in play, I find that co is a stale meatgrinder in comparison.

    Anyhow, people have different preferences.
  • xposed-xposed- Join Date: 2007-09-23 Member: 62412Members, Constellation
    edited February 2009
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    CO does have its uses. Like it breaks up the monotony of a huge number of ns games and when you just want to let your brain rest for a little while. The problem is, most people who play CO, and mostly CO, don't even like to start thinking at all. I'm sick of seeing a full server, and people voting co maps for many many and many rounds. It's just silly since CO maps were never made to have that huge number of people playing in them. And I sincerely hate those plug-ins and mods where you can be a level 100000 onos. It just ruins the gameplay.

    CO was the understandable direction to take for NS1, because they wanted a wider audience, but in the end, I think it drove a lot of players off as well. If the CO fever can be controlled in NS2, I wouldn't mind it showing up. But if not, I never want to see it. Ever.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    edited February 2009
    <!--quoteo(post=1699190:date=Feb 2 2009, 06:45 AM:name=BadMouth)--><div class='quotetop'>QUOTE(BadMouth @ Feb 2 2009, 06:45 AM) <a href="index.php?act=findpost&pid=1699190"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->CO does have its uses. Like it breaks up the monotony of a huge number of ns games and when you just want to let your brain rest for a little while. The problem is, most people who play CO, and mostly CO, don't even like to start thinking at all. I'm sick of seeing a full server, and people voting co maps for many many and many rounds. It's just silly since CO maps were never made to have that huge number of people playing in them. And I sincerely hate those plug-ins and mods where you can be a level 100000 onos. It just ruins the gameplay.

    CO was the understandable direction to take for NS1, because they wanted a wider audience, but in the end, I think it drove a lot of players off as well. If the CO fever can be controlled in NS2, I wouldn't mind it showing up. But if not, I never want to see it. Ever.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't know if it drove players away. It just created an extra 'pocket' inside the community. However, I'm not sure how many of the co folks would've started playing NS if there wasn't the co in the first place.

    I guess we could use this thread to discuss about the co gameplay structure itself too, since someone is going to LUA up at least something similar anyway.

    Co had some absolutely terrible flaws if you ask me. I definitely liked how it created more of a individual res system where everyone earns their own res. That allowed people to experiment and learn lifeforms and guns without taking it away from the teammates. However, free lifeforms and guns, easy access to ridiculous combinations, the different tech tree and the lack of anything to push the gameplay forward until the timelimit made it bad for learning NS. Later on extralevels, spawn prot, buildmenu, xmenu, sporemines, rocket launchers and such added on to that problem. After that there was no way you were going to learn the actual NS in Co.

    Territory tried to address some of the issues, but I think it had quite a few flaws too, both on its own and also related to other plugins. I guess the objectives were nice, they were at least closer to the original NS and thus helped the learning process. However, multiple game modes were probably confusing, most of the time the tech tree was still far from the NS one (even if you had to build the buildings, they didn't give out the correct upgrades). Still, all those were somewhat closer to NS and the gameplay wasn't yet going bad. Xmenu, however, finished the plugin. There was no way you were getting the crucial map points built while there were xmenu onoses even on the smallest chokepoint nodes. The game turned into a huge meatgrinder on unsuitable map locations.

    Feel free to disagree, I made that up while typing and it probably has a plenty of faulty logic in it.

    EDIT: Fixed some ridiculous typos.
  • arvidownsyouarvidownsyou Join Date: 2008-11-03 Member: 65370Members
    edited February 2009
  • freebirdpatfreebirdpat Join Date: 2004-04-10 Member: 27826Members, Constellation, Reinforced - Shadow
    CO is part of the reason NS still has any community left to be honest. It allows new players to get into the game without going "WTF this sucks". It is Natural Selection Counter-Strike.

    With the scripting they have being a natural part of the game, a combat mode should be able to be implemented.
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    co drew CS players into NS, which gave it more lifespan since all the real players had long past left. It did not (significantly) teach new players how to play - it actually taught them a lot of terrible habits like dying as fade and ramboing with shotguns - especially after Depot got ahold of it.

    <!--coloro:lime--><span style="color:lime"><!--/coloro-->Combat may be primarily responsible for all the lack of teamwork / voice communication in pubs now.<!--colorc--></span><!--/colorc-->

    Adding co to NS2 will misinstruct new players on how to play the game and diminish the interest in the real maps, and will cause the above problems as well. It is not in the best interest of the game.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited February 2009
    <!--quoteo(post=1699020:date=Jan 31 2009, 03:41 PM:name=Zerocyde)--><div class='quotetop'>QUOTE(Zerocyde @ Jan 31 2009, 03:41 PM) <a href="index.php?act=findpost&pid=1699020"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I liked CO maps because they were like a mini-mmorpg. Do well, build up a character, ect...<!--QuoteEnd--></div><!--QuoteEEnd-->
    This is what I liked about CO as well. Where ns_ was fps-meets-rts, co_ was fps-meets-rpg. It was just plain fun, and there was less time investment involved. They cater to different audiences; there were some that preferred NS, some that preferred CO, and some that didn't mind a bit of both. Every time I hear someone b#### about CO ("<i>*cry* it segregated the community! my beautiful sweet virgin community! *cry*</i>"), I roll my eyes. People simply picked what suited them best for their current mood.
    Zerocyde, I hope you do stick around, as there will be opportunity for you to earn your own weapons/equipment in NS2, although it won't be quite the same as CO. At least check it out.

    <!--quoteo(post=1699213:date=Feb 3 2009, 02:06 AM:name=Radix)--><div class='quotetop'>QUOTE(Radix @ Feb 3 2009, 02:06 AM) <a href="index.php?act=findpost&pid=1699213"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the real maps<!--QuoteEnd--></div><!--QuoteEEnd-->
    Now, there's your mistake. It's a matter of opinion. But at least people that support co_ don't claim that co_ maps are 'the real maps'. co_ was only a failure as a training map, but not a failure as its own game mode.
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    That's because the people who support co have no concept of reality to begin with.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    You're hilarious. :O
  • Thor_BishmarkThor_Bishmark Join Date: 2009-01-22 Member: 66151Members
    I've always liked CO, cause I think its a fun mod to play every once in awhile. Still theres no doubt that NS is the real way to play NS. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
    CO can easily become a meatgrinder and nothing but spawning and rapidly firing in any directin and dying. Pluss you disconnect your brain when you play CO.
    NS has another dimension of depth and gameplay than CO, and a more varied gameplay. IMO NS map are alot better because of this, but what these things sadly always end with is a matter of opinion. Some like meatgrinding the crap out of themselves and everybody else. While others enjoy using there brains in an fps/rts.
  • MithrosMithros Join Date: 2008-10-27 Member: 65313Members
    Honestly...

    I couldn´t even begin to imagine how much worse i would be playing NS as alien, using combat skills or exploring the max from upgrades, if it wasn´t for co_maps.

    It allowed me a much faster way to learn the dinamics of killing and vulnerability of each type of gameplay without having to comprimise my team´s resources and simply dying as a fade or onos because I was unprepared. It is common sense that NS was developed mainly for ns_maps, however I do apreciate that players could train or relax a little in a selfcentered game mode as co_.

    I strongly believe co_ allowed the community to help new players, as myself, adapt faster to NS gameplay (especially alien combat) and allow us more decent ns_map pubbing, growth of community, and so on.

    I´m sure someone, if not many people, will develop quite decent versions of Combat Mode for NS2 and bring even more players and pockets towards this game, what I´m sure UWE will apreciatte and the hardcore community will learn to accept and eventualy enjoy.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1699430:date=Feb 4 2009, 12:00 PM:name=Mithros)--><div class='quotetop'>QUOTE(Mithros @ Feb 4 2009, 12:00 PM) <a href="index.php?act=findpost&pid=1699430"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Honestly...

    I couldn´t even begin to imagine how much worse i would be playing NS as alien, using combat skills or exploring the max from upgrades, if it wasn´t for co_maps.

    It allowed me a much faster way to learn the dinamics of killing and vulnerability of each type of gameplay without having to comprimise my team´s resources and simply dying as a fade or onos because I was unprepared. It is common sense that NS was developed mainly for ns_maps, however I do apreciate that players could train or relax a little in a selfcentered game mode as co_.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This is where co was good.

    But then again...

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I strongly believe co_ allowed the community to help new players, as myself, adapt faster to NS gameplay (especially alien combat) and allow us more decent ns_map pubbing, growth of community, and so on.

    I´m sure someone, if not many people, will develop quite decent versions of Combat Mode for NS2 and bring even more players and pockets towards this game, what I´m sure UWE will apreciatte and the hardcore community will learn to accept and eventualy enjoy.<!--QuoteEnd--></div><!--QuoteEEnd-->
    A lot of people adapted, but also a lot of people didn't adapt. You can play co to learn NS, but you still need to realize the differences to play it 'the NS way'. On co you can replace lifeforms, guns and equipment for free, skulkplay is a lot less important and very different, there's no need to push forward for any objective and so on. Once you're good at abusing Co gameplay, it might be difficult to hop into NS and take the beating all over again. The stepping stone to NS part of Co worked only partitially and the plugins made it even more of a separate game later on.

    As an individual gameplay it seems popular though.
  • ratclawratclaw Join Date: 2008-06-12 Member: 64433Members
    edited February 2009
    If co_ didn't have all those extra mods and some how encouraged minor teamwork (don't shoot me, I know it isn't going to happen, I'm just saying...) with bonuses other than small amounts of exp for staying near teammates and penalties for dieing too often that might make co_ a little easier to transition to ns_ from.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    I strongly believe that co was bungled, it had good intentions but the delivery was lackluster

    it's not going to be included in ns2, but i'm sure it's gonna be made on day 2 of release by 3rd party
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