Realistic 3rd person flashlight?

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Comments

  • BCSephBCSeph Join Date: 2005-02-24 Member: 42384Members, Constellation
    L4D 360 shouldn't have dynamic 3rd person flashlights, only 1st person just like pc. Theres no reason the less powerful 360 should have a feature a more powerful pc doesnt.

    Also, Devs could we possibly get a response on this? A yes, no, considering?
  • Nima_Nima_ Join Date: 2007-08-30 Member: 62083Members
    I'd say they would have it as a option. Not all computers may be able to handle having many casting lights in the scene at once. I'd wait for a response from graphics god Max to reply to this. If it can't be done now, I'm sure Max would find a way to implement it somehow <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • SiforSifor Join Date: 2005-04-12 Member: 48244Members, Constellation
    edited March 2009
    You probably know, in L4D the developers add a color correction feature, you know when you eat pill (more contrast, Saturation ++), when a hunter leap on you (Orange & red tint), when you are almost dead (black & White)...

    It's can be interesting to integrate a similar feature to adjust the visibility dynamically

    If you have a squad with 5 marines (all flashlight turned on) you can enhance the dark and boost the lighting

    Here an example !!! (it's just an example !!! <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />)

    click to enlarge
    <a href="http://www.charlesstyves.com/_files/lightning_example.jpg" target="_blank"><img src="http://www.charlesstyves.com/_files/lightning_example_th.jpg" border="0" class="linked-image" /></a>

    any comment ?
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1702015:date=Mar 5 2009, 11:25 AM:name=Sifor)--><div class='quotetop'>QUOTE(Sifor @ Mar 5 2009, 11:25 AM) <a href="index.php?act=findpost&pid=1702015"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You probably know, in L4D the developers add a color correction feature, you know when you eat pill (more contrast, Saturation ++), when a hunter leap on you (Orange & red tint), when you are almost dead (black & White)...

    It's can be interesting to integrate a similar feature to adjust the visibility dynamically

    If you have a squad with 5 marines (all flashlight turned on) you can enhance the dark and boost the lightning

    Here an example !!! (it's just an example !!! <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />)

    click to enlarge
    [pic]
    any comment ?<!--QuoteEnd--></div><!--QuoteEEnd-->

    that's a very interesting idea, i like it. perhaps it shouldn't be done to the extent where it's noticeable that the room gets brighter for no reason, but a subtle version of it would add to the atmosphere and promote teamwork.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    it's light-ing. as in light. light<b>ning</b>'s the crackly stuff.
  • IkarosIkaros Join Date: 2009-03-02 Member: 66606Members
    <!--quoteo(post=1699789:date=Feb 9 2009, 03:44 AM:name=BCSeph)--><div class='quotetop'>QUOTE(BCSeph @ Feb 9 2009, 03:44 AM) <a href="index.php?act=findpost&pid=1699789"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not many games have done this due to the amount of resources to render many dynamic lights, but one thing that would add to the atmosphere of NS2 would be realistic 3rd person flashlights. By this I mean you will see other player's flashlight beams exactly as you see your own.

    In NS1 (half-life really), if other players have a flashlight you see light emitted from their body (more helpful than the first person HL1 flashlight anyway lol). In source games, it's a little better, but still underpar to what the first person light is.

    I was saddened that in Left 4 Dead, the only resemblance of a flashlight beam on other players is a small 2-inch triangle sprite coming off their model's flashlight, no beam or light at all.

    So in NS2, imagine hearing an alien run across the ceiling and a bunch of flashlights illuminate it vigorously scanning every crevice. Now imagine that same scene, except the only flashlight beam you see is your own, with a few small beams made with sprites from other players. It would be disappointing to see NS2 not have realisitc 3rd (and 1st for that matter) person flashlight beams.
    I know some people might claim it's unbalanced because you can see alot more in the dark in a group of people, but in real life it's like that. That's the advantage of being in a group of people all with flashlights. To counter this just make darker hallways, thus requiring teamwork even more so you have some illumination from all sides.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Good idea. Although, say that to the millions of, pardon my laguage, dip######s, that fast toggle their flashlight on and off all the time. High FPS instantly turn out to be low FPS.

    But of course, and as Sifor said, this would force the marines to stay together and work as a team to light up areas. And mappers can finally make scary looking maps.
  • exxexx Join Date: 2002-11-13 Member: 8500Members, Constellation
    rawr tis a good idea <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" />
  • -Diesel--Diesel- Join Date: 2009-09-13 Member: 68769Members
    Why would this even be a problem with the NS2 engine.

    Hello?!?! Are you guys forgetting that the engines lighting is ALL done in realtime?

    How hard would it be to stick a few lamps on a soldiers guns like the ones on the ceiling, but a bit smaller.

    Look


    <a href="http://www.youtube.com/watch?v=PJMf7-HKw6A" target="_blank">http://www.youtube.com/watch?v=PJMf7-HKw6A</a>

    The lighting vid they released. Look at 2:00-2:01 where the lamp is on the wall hanging down. Then look at 3:13-3:35


    Just stick a lamp ontop of a flashlight model.. and there you go!

    Problem solved.

    (I should be a game dev)
  • poonzer69poonzer69 Join Date: 2009-09-27 Member: 68889Members
  • EddieEddie Join Date: 2004-10-22 Member: 32412Members, Constellation
    <!--quoteo(post=1729172:date=Sep 27 2009, 09:30 PM:name=poonzer69)--><div class='quotetop'>QUOTE (poonzer69 @ Sep 27 2009, 09:30 PM) <a href="index.php?act=findpost&pid=1729172"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Lawl great idea!<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't want to encourage him or anything, but this guy is pretty funny lol
  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    <!--quoteo(post=1702446:date=Mar 10 2009, 03:53 PM:name=Ikaros)--><div class='quotetop'>QUOTE (Ikaros @ Mar 10 2009, 03:53 PM) <a href="index.php?act=findpost&pid=1702446"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Good idea. Although, say that to the millions of, pardon my laguage, dip######s, that fast toggle their flashlight on and off all the time. High FPS instantly turn out to be low FPS.

    But of course, and as Sifor said, this would force the marines to stay together and work as a team to light up areas. And mappers can finally make scary looking maps.<!--QuoteEnd--></div><!--QuoteEEnd-->Because your GPU has a limit of 8 lights given that the environment at anyone time is going to be using 4+ lights and there are 8 players per team you can see how you hit this limit rather fast...

    You have 2 ways around this a. deferred renderer but you need highend hardware or b. pass per light which is a good middle ground but its still going to crawl if all of a sudden you have 20 dynamic shadow casting lights.
  • JAmazonJAmazon Join Date: 2009-02-21 Member: 66503Members
    <!--quoteo(post=1729240:date=Sep 28 2009, 06:26 AM:name=kabab)--><div class='quotetop'>QUOTE (kabab @ Sep 28 2009, 06:26 AM) <a href="index.php?act=findpost&pid=1729240"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->your GPU has a limit of 8 lights<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm actually genuinely interested in knowing why this is true. Seems rather small of a number.
  • DelphicDelphic Join Date: 2006-11-02 Member: 58262Members
    edited September 2009
    <!--quoteo(post=1702015:date=Mar 5 2009, 04:25 PM:name=Sifor)--><div class='quotetop'>QUOTE (Sifor @ Mar 5 2009, 04:25 PM) <a href="index.php?act=findpost&pid=1702015"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You probably know, in L4D the developers add a color correction feature, you know when you eat pill (more contrast, Saturation ++), when a hunter leap on you (Orange & red tint), when you are almost dead (black & White)...

    It's can be interesting to integrate a similar feature to adjust the visibility dynamically

    If you have a squad with 5 marines (all flashlight turned on) you can enhance the dark and boost the lighting

    Here an example !!! (it's just an example !!! :p)

    click to enlarge
    <a href="http://www.charlesstyves.com/_files/lightning_example.jpg" target="_blank"><img src="http://www.charlesstyves.com/_files/lightning_example_th.jpg" border="0" class="linked-image" /></a>

    any comment ?<!--QuoteEnd--></div><!--QuoteEEnd-->

    That is one of the best community suggestions I've ever seen. :| (Would have to be done more subtly than the pics ofc but still, awesome sauce).
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