Aliens Are Overpowered!
KboT
Join Date: 2002-11-20 Member: 9436Members
Dose anyone else find Aliens are Overpowered! I mean outta about 20 games I have played the Marines won about 2! The Marines whre pretty good to with a good command (So where the Aliens I mind you but still...) Its takes years and hundreds of Bullets to kill an Onos and Fades.. I think the Aliens HP needs to be nerfed a bit...But besides that great game!!!! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
Comments
Weclome to natural selection...
The moral of the story is: Marines, travel in groups.
Onos aren't supposed to be balanced. The only reason the dev team didn't give them infinite health is because they wanted to give the Marines a chance, no matter how slim, to take back one of the three Hives and get it back to an equal footing.
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The moral of the story is: Marines, travel in groups.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
yes, today i was attacking a base and one soldier came after another so i killed them all...
but after that they decided to get in a group of 3. I killed 2 of them and i got killed bu the 3rd...
It's the only tactic to kill a good fade.
Eventho most ppl just wont realize it. The echo speaks the truth. Aliens <b>do</b> win most of the time on most of the servers.
There are two possible reasons:
(1) Marine players are generally always more stupid than the aliens
or
(2) There is something in the game concept or other not player-related stuff that makes playing aliens easier and lets them win more often.
(add more possible reasons if you want)
And i think (1) is very unlikely.
Maybe marines <b>must</b> play more organized. But how easy do you think is that? If their commander isnt an absolute genius with 5 hands and a brain more powerful than Steven Hawkings they are lost and tend to act on own initiative.
I have played enuff to know that there is something true to this. And i dont accept ppl's opinions that say "Its all fine, its balanced" anymore. Simply because if ppl keep coming here saying complaining about aliens being overpowered there is something about it, unless theyre all complete idiots. I know i am not an idiot.
And i my opinion the whole game concept needs to be rethought. But ill stop here.
I'm enjoying games more and more as they get more challenging for both sides.
I've seen three Fade's take out almost a dozen (normal) marines. Then the same three got splattered by a couple of HA/HMG's... mental note: avoid the guys with the big guns. I think the game's pretty balanced, myself. (mutters quietly about team-joining changes and hive degeneration...)
I've been killed soooo much with that **obscenity** HMG. But if a marine player doesn't notice an alien, that marine is a very, very dead marine. An alert group of skilled marines can take out just about anything under the sun... I should maybe start a petition for the good players to stop playing on the marine team, it's just unfair.
[That last bit was sarcasm by the way.]
They are pretty well balanced, but what Marines tend not to do is chase down mortally wounded Fades. If you have a fade attacking with regeneration or redemption, you can't let him get away just to heal himself up and attack again. I'm not saying chase him half way across the map. I'm just saying go after him a few feet, don't just stand stationary and let him attack you endlessly.
Listen to your commander, stick with your buddies and keep moving. If you're lucky, you may win.
By saying that your using a LMG, you must mean unupgraded marine. In that case, your forgetting that 3 acid rockets can kill a group of 4 marines in 2 seconds. And you think that all 10 pistol bullets and all 20-30 LMG shots are gonna hit a fade who has deadly accuracy from 100 feet away, and can just pop out, fire 3, and strafe away before taking any fire? I've had many times where I've ran up <b>BEHIND</b> a fade attacking someone else. Emptyed the entire 50 rounds of LMG point blank into the fades back, only to have him acid rocket his target and turn around and claw me before i can get out my pistol. 50 bullets into anythings back is gonna hurt come winter. I've even put 75 rounds of HMG into a fades head with no avail. Fades shouldn't get acid rocket early on, because it's just too powerful against marines. Especially when attacking a base when most of the marines in it just spawned and have no upgrades what so ever.
aliens are overpowered because we let them to by not doing our job properly.
so yeah, in short, stay in groups.
organization is our greatest asset and also our worst weakpoint.
Wins:6 (2 ns_nothing, 1 ns_nancy, 2 ns_tanith, 1 ns_hera)
Losses:2 (1 ns_caged 1 ns_eclipse)
Like what others have said, it's all about the teamwork. Also, passive upgrades work wonders against fades. a L3 stock marine has a little over twice the defensive capability and 30% more damage. I've gunned down many a fade with just my LMG outside our base to have him go "WTF RAGE, I SHOT YOU 3 TIMES". Yeah, well L3 armor lets you take about 5 direct hits to go down. You go after a fade after he's released his volley (and hopefully been shot a few times), and you can pretty much gun him down with one LMG clip.
It's a completely different story with umbra though, 3 fades covered with umbra can cause mass destruction. Best advice I can give to you, are nades and trying to pick off the lerk. Fortunately, most alien players tend to mostly go fade when they get two hives, to get plenty of kills.
At any rate, capping two hives ASAP is the surest defense against fades, or at least delaying the 2nd hive long enough to get decent upgrades and equipment.
As for onos, HMG tears their **obscenity** like 68 cent toilet paper. (most of your shots hit the thing because its so big)Ive died in less than 5 seconds(with L3 carapace) in the marine base from 2 HMGs and the turrets. Though, by the time they get onos, it's rare feat to make a come back, though I've seen it done.
P.S. First post <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> hey everyone
Carap fades are far, far stronger. 80 LMG bullets to take down. Of course, they don't regenerate 5 health per sec, but if they have defence chambers nearby, you need a LOT of firepower to take them out. Also, they are strong enough to blink into you and kill you from the back, then blink out...
Good commanders make sure that you have at least lvl 2 armor when you have to fight fades .. that allows you take take a few hits and splashes and still live long enough to empty your LMG at them.
Tech matters.
Having marines willing to charge headlong to certain doom at the hands of a Fade doesn't hurt either. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I've often seen comms secure a hive ... umm then make some more TF and Res towers ... so on ....... and BANG ... you see FADES .... <Marine>: OMG FADES GG WERE **obscenity**
I had to remind the comm to upgrade the armory/make arms lab 1000 times ...
Just played a game where we had HMG+HA preety early and we pwned them (balanced teams BTW)
then they left the server when we secured 2 hives <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
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I've heard that it takes 1 LMG clip to kill a Fade, thou u gotta hit with all bullets, and thats kinda hard <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
77 with carapace.
that was a major difference.. could u post more info like that somewhere? new topic? sticky??
77 with carapace.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You have to be careful, though, since some Fades that choose regen over carapace have learned to use Blink well to retreat almost instantly, or duck aside and cloak. This having been said, you still have a good chance if you can chase them down with a couple of marines.
Jetpackers with shotguns can be particularly deadly, as they can nail Fades, dodge their fire, and keep up when they try to withdraw. Even a shotgunner ambushing a Fade can tear one up, especially if his armor has been upgraded or he's in HA.
Moreover, you can often use turrets to sort of pick and choose your points of attack. Confronted with turrets, Fades often duck and fire at the nearest corner. If you can keep pushing them back or make sure that the position that they are peeking from is one they can't easily run from, that really helps. Plus, pushing up a siege or two helps to ensure there won't be a defensive outpost.
bile bomb = kharaa have all 3 hives
If they have bile bombs, your team sucked to begin with, and/or your commander was a nimwit <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Trust me, it's NOT that hard to take out Aliens. I'm *still* maintaining my never-lost-a-game-as-Commander title. Because I know to ignore the ramboing newbies and morons.. they're high-grade Xeno-chow. A distraction at best, to put the Aliens' attention somewhere OTHER than my main push point. If they stick with the team, follow orders, defend their teammates.. I'll start supporting them as well. But I'm not going to go and FIND them, alone, somewhere halfway across the map from the GROUP, because they got their butts into hot water and need extraction. They don't get anything other than the default upgrades. NO HMG. NO GL. NO Shotgun. NO Welder. NO HA. NO JP. Why? <b>Because they'll just lose it and waste MY resources and time.</b>
Upgrade your armor. Upgrade your weapons. These are more important than HA/HMG in the early game.. because it's a <b>one-time</b> expenditure. EVERYONE gets it, from respawn onward. It NEVER gets lost, like an HMG can. It keeps ALL your troops alive longer. Makes them ALL hit harder, <u>including</u> when they get HMGs. I mean, at the moment an HMG does 20dmg/bullet. Level 3 does 27. A third more damage. Armor? Base is 50. Level 3 is <b>110</b>. Over double the armor, and straight double the damage absorbed. HA it gives you about 50% more, 290 instead of a base 200.
So long as your commander isn't a dimwit, Marines can win every time.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <<<b>CHOMPEH!!</b>>> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->