Classic Expansion/Mod

007Bistromath007Bistromath Join Date: 2009-04-10 Member: 67133Members
edited April 2009 in Ideas and Suggestions
Search turned up nothing, so here we are. I'd be surprised to no end if <i>nobody</i> had this idea before though, so I apologize if this post is redundant.

The original Natural Selection was an excellent game. That's why we're here, and why we've paid attention to this whole thing through its long history. It had balance issues, and being on GoldSrc means it was unrefined in many ways we expect from our games now, but it was good despite that.

So, why leave it in the past?

Now, it is <i>extremely</i> obvious that the devs are not going to pick up this idea now or even anytime particularly soon after the release of NS2, because it's covered territory. Rehash is not something you want to do when your fledgling business has not yet dropped its first truly professional and independent flagship product. But I know I can't be the only one who wants this.

Sometime after NS2 is released, the devs should consider some kind of work on a "Classic Mode" which brings back (with some small refinements) the gameplay and artistic style of the first Natural Selection. If they want to pick it up directly, this would be a great idea for a $5-10 expansion pack to get some easy funding for UW's next project. If they don't, then providing some material support for a Classic <i>Mod</i> would be a fine way to kickstart NS2's modding community.

You could also get the people who want Combat to come back to quiet down this way. :V

Comments

  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    NS2 should also support LUA mods so it will likely be possible for someone else to create the classic and combat game modes.
  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    <!--quoteo(post=1704652:date=Apr 10 2009, 06:45 PM:name=KungFuDiscoMonkey)--><div class='quotetop'>QUOTE(KungFuDiscoMonkey @ Apr 10 2009, 06:45 PM) <a href="index.php?act=findpost&pid=1704652"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS2 should also support LUA mods so it will likely be possible for someone else to create the classic and combat game modes.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Basically he wants a NS:Source am I right? I dunno if I would play the same old thing again. Look what happend to Fortress Forever.
  • 007Bistromath007Bistromath Join Date: 2009-04-10 Member: 67133Members
    edited April 2009
    <!--quoteo(post=1704759:date=Apr 11 2009, 06:56 PM:name=Jimyd)--><div class='quotetop'>QUOTE(Jimyd @ Apr 11 2009, 06:56 PM) <a href="index.php?act=findpost&pid=1704759"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Basically he wants a NS:Source am I right? I dunno if I would play the same old thing again. Look what happend to Fortress Forever.<!--QuoteEnd--></div><!--QuoteEEnd-->That's because TFC wasn't actually a good game. People just forgave it because it was the first to try many of the things it did, and what killed FF was the modders' insistence on being extremely faithful to the original. The same could be said of many elements of NS, which is why I do think if such an expansion or mod happens, there do need to be some mechanical refinements. Rebalance and restriction of some things would do it good. However, what I'm hearing about NS2 indicates to me that it is so different on such a basic level that <i>both</i> games will have some value as separate, distinct experiences, and for that reason, I wouldn't want to see NS1 become a totally dead project.

    PS: I feel that an updated version of NS will also be very valuable for getting players into NS2 that aren't just watching it because they played the first one. By playing through what we did, new players would be better able to understand the flavor of the game and would know the things that our community holds in common.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    Huh, odd idea.

    My gut instinct is scream go make a mod for NS2.

    At the same time, it might be an interesting project for the devs. However, I don't think they should port 3.2 directly, give it some tweaks first.

    NS2 should be able to stand on its own feet. I would actually discourage this if you're implying that it will help players come to grips with NS2. NS2 should be designed as a game of its own, no NS1 background required.
  • NeoSniperNeoSniper Join Date: 2005-06-02 Member: 52976Members
    I'm starting to think as NS2 being and updated version of NS1 with and new "Power Grid" gamemode added and the classic not being included. Which I think is very good and exciting, later if the community really wants it, classic can be brought back in the form of NS:Evolution (since its not Source anymore).

    But for now the devs and most of the community (through constructive criticism) should focus on making NS2 the best it can be so that we can bring in a huge player base.

    <!--quoteo(post=1704909:date=Apr 14 2009, 09:23 PM:name=spellman23)--><div class='quotetop'>QUOTE (spellman23 @ Apr 14 2009, 09:23 PM) <a href="index.php?act=findpost&pid=1704909"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS2 should be able to stand on its own feet. I would actually discourage this if you're implying that it will help players come to grips with NS2. NS2 should be designed as a game of its own, no NS1 background required.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It looks as more like NS2 would get people to come to grips with NS1, than the other way around. I agreed NS2 should stand on it own and that stuff like this takes back seat until NS2 is done, which somehow is what the OP meant I think.
  • GaussWaffleGaussWaffle Join Date: 2008-02-22 Member: 63708Members
    I'd like to fight a 500 polygon skulk instead of a 50 polygon skulk ;p
  • sararasoolsararasool Join Date: 2008-10-20 Member: 65246Members
    I feel that an updated version of NS will also be very valuable for getting players into NS2 that aren't just watching it because they played the first one
  • GaussWaffleGaussWaffle Join Date: 2008-02-22 Member: 63708Members
    Asmodee and a handful of other NS vets are working on an updated (visually) version of NS, though I believe it is separate from anything UW is doing
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