Real Loading, real first person?

PricePrice Join Date: 2003-09-27 Member: 21247Members
<div class="IPBDescription">please UWE say yes :(</div>There tons of games without a real loading animations and First Person.
Will you do a real animation, like mag out, grab a new one from body (first person and see the "fake" body), put it in, take back the slide, ready to shoot?
Can you put a real or Fake first person like in crysis? (a good example) i know a real first person is a big deal, because you need to match the animations, but why not a fake first person?
if you look down, you see your legs and your body (very cool if you play female marine <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" /> )
No realy, in crysis its like, your first person model is the body without a head, because it can make problems.
Please add a fake first person, it gives a big point to atmosphere.


[yes im not english, sorry about my horrible english text.]

Comments

  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    Yes, it is possible, but, will all that animation fit the preset Reloading time.

    The HMG did realistic reloading, even c0cking the weapon at the end.

    I'm abit confused on this 'fake' 1st-person, as I don't play Crysis, Picture please?
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    <!--quoteo(post=1706772:date=May 13 2009, 03:39 AM:name=ryknow69)--><div class='quotetop'>QUOTE (ryknow69 @ May 13 2009, 03:39 AM) <a href="index.php?act=findpost&pid=1706772"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, it is possible, but, will all that animation fit the preset Reloading time.

    The HMG did realistic reloading, even c0cking the weapon at the end.

    I'm abit confused on this 'fake' 1st-person, as I don't play Crysis, Picture please?<!--QuoteEnd--></div><!--QuoteEEnd-->
    yes, (mostly) every first person shooter has a fake first person, that means you only see the extra weapon model, not the real model everybody else see.
    In crysis, you see a fake first person model too but its the whole body, so you "think" its the real third person model who everybody else see, but its not, its a player model, which only you see.
    Oh man im so long out of english forums, i can't realy do correct texts <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • TinCanTinCan Join Date: 2006-12-11 Member: 59010Members
    He said it himself. He wants to be the female model and then just stand there looking down at him(her)self.
  • RzrRzr Join Date: 2009-04-02 Member: 67002Members
    <!--quoteo(post=1706793:date=May 13 2009, 11:28 AM:name=TinCan)--><div class='quotetop'>QUOTE (TinCan @ May 13 2009, 11:28 AM) <a href="index.php?act=findpost&pid=1706793"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->He said it himself. He wants to be the female model and then just stand there looking down at him(her)self.<!--QuoteEnd--></div><!--QuoteEEnd-->

    lol that was mean... perhaps he can change models and see himself in a bikini or lingerie? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    Now really, I think this has already been discussed but, never the less, I like the idea. Realism is a good choice there.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    Again, will all these 'realistic' reload animations fit the preset reload time? NS1's reloads were pretty damn close to realistic.
  • steppin'razorsteppin'razor Join Date: 2008-09-18 Member: 65033Members, Constellation
    Personally I hate seeing my body in a FPS. Probably because I have grown up playing HL1 and its mods.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    Being able to see your own body has a nice atmospheric affect to it. See Mirror's Edge.

    This usually isn't an issue unless you should be able to see the rest of your body, which is how most of the games get around this issue, you assume they can't see it.

    However, while flying in a JP, I think it's valid to expect to see your own feet and torso when you aim downward. As for while reloading, I don't expect people to be looking at their chest to find the ammo strap and risk losing the target they were looking at in front of them. As for reload times, they were within reason for NS1, I see no reason to increase the complexity of the animation nor extend the time required.

    Again, this is a cosmetic perk that would be pretty sweet, but personally not high on my list of major priorities. However, this is one of the better ones I've seen in a while.
  • chisschiss Join Date: 2008-06-05 Member: 64395Members, Constellation
    I've often thought about this...

    My solution of it is.... Nothing is drawn on your HUD for yourself. The world draws your player model like any other players model, however your camera is placed in front of the models face.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    Then you lose the target.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    edited May 2009
    <!--quoteo(post=1706870:date=May 14 2009, 10:12 AM:name=steppin'razor)--><div class='quotetop'>QUOTE (steppin'razor @ May 14 2009, 10:12 AM) <a href="index.php?act=findpost&pid=1706870"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Personally I hate seeing my body in a FPS.<!--QuoteEnd--></div><!--QuoteEEnd-->
    i guess its not hard to turn it off <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    <!--quoteo(post=1707161:date=May 18 2009, 09:28 PM:name=chiss)--><div class='quotetop'>QUOTE (chiss @ May 18 2009, 09:28 PM) <a href="index.php?act=findpost&pid=1707161"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've often thought about this...

    My solution of it is.... Nothing is drawn on your HUD for yourself. The world draws your player model like any other players model, however your camera is placed in front of the models face.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I hope there comming a lua mod. for this, because its to real for casual gamers...i guess <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1707161:date=May 19 2009, 02:28 AM:name=chiss)--><div class='quotetop'>QUOTE (chiss @ May 19 2009, 02:28 AM) <a href="index.php?act=findpost&pid=1707161"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've often thought about this...

    My solution of it is.... Nothing is drawn on your HUD for yourself. The world draws your player model like any other players model, however your camera is placed in front of the models face.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You try keeping the model's head to line up perfectly with where you want it to point. Trust me, it stinks hardcore.

    Also, remember that at the end f the day the world you "see" is merely mathematical vector synthesis of what the gameworld tells your computer is there. So, your method requires the rendering of the environment with your model in it (position, orientations, etc), slap on the camera, then render for the camera what is there. It's much easier to just render on a per player basis and fill in what's needed and just show the player things through their HUD like their weapon and such. Also, much faster.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    <!--quoteo(post=1707357:date=May 21 2009, 12:33 PM:name=spellman23)--><div class='quotetop'>QUOTE (spellman23 @ May 21 2009, 12:33 PM) <a href="index.php?act=findpost&pid=1707357"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, remember that at the end f the day the world you "see" is merely mathematical vector synthesis of what the gameworld tells your computer is there. So, your method requires the rendering of the environment with your model in it (position, orientations, etc), slap on the camera, then render for the camera what is there. It's much easier to just render on a per player basis and fill in what's needed and just show the player things through their HUD like their weapon and such. Also, much faster.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Who, what, huh?
  • steppin'razorsteppin'razor Join Date: 2008-09-18 Member: 65033Members, Constellation
    <!--quoteo(post=1707339:date=May 22 2009, 01:53 AM:name=Price)--><div class='quotetop'>QUOTE (Price @ May 22 2009, 01:53 AM) <a href="index.php?act=findpost&pid=1707339"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i guess its not hard to turn it off <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    i see what you did there

    lol
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    I think he's trying to say that there should be no viewmodel at all, and the Gun in your Hand is the same as the one the other Players see.

    If I remember it correctly, Operation Flashpoint had this and I realy liked it.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited June 2009
    That is a very good idea... if you don't need to have separate models for first person and 3rd person then it's easier on the modelers to not have to make 2 for each gun. So that means what you see on the game is literally a first person camera looking through the eyes of your character... It also means the modellers pay extra attention to the thirdperson reload animations and not just the first person... it would ultimately make for a better experience all around... i mean you dont need to have in memory a 3rd person model your team is using + the first person model you are using... and all the separate textures, sounds, and animations sprinkled on top.

    I remember back when i made a custom hl2 weapon for the hl2 insurgency mod how hard it was to get it done and how i totally ignored making a 3rd person model for when people die and the guns litter the iraqi sand... so it'd mean overall that we would see more custom content faster!!!!!... You wouldnt need to model a new heavy + spacesuit model that has custom models for arms, and a custom 3rd person model when others are wearing it... you just make 1 animated model... brilliant.
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