High Tech-Tree Rifle
chiss
Join Date: 2008-06-05 Member: 64395Members, Constellation
<div class="IPBDescription">An alternative to Jetpacks / Heavy Armor</div>Currently, in late game, the marines really have two high-tech choices in how they spend their resources, Heavy Armor or Jetpacks. Instead of passive equipment, a high tech weapon could be quite useful.
Quite simply, this weapon would be upgraded at the Prototype Lab, and dropped within its range for a cost of 20 resources. It would be a slow firing, powerful rifle.
5 / 25 is Clip Max Size
135 + 15 per Weapon Upgrade
0.60 shots/sec
Compared to a shotgun;
8 / 40 is Clip Max Size
170 + 17 per Weapon Upgrade
0.77 shots/sec
This is significantly weaker than a shotgun, but has its positive side. It is 100% Accurate - Will always hit exactly where you aim. The down side to this is its slow firing rate. Without support, it will be quite useless, especially against smaller lifeforms.
Its purpose is primarily to kill higher lifeforms from a range. Weakening them significantly before they even get into attack range. Finishing them as they escape.
With support from Shotguns and HMG's, Marines will easily be able to push a hive, quickly taking down fades/lerks/onos.
Key points;
- Will not instantly kill a Lerk with Weapons Level 3. Lerk will have 5hp after one shot.
- DPS of Rifle to buildings is the lowest in the game, at 108dps. (HMG/LMG/Pistol = 130dps, GL = 270dps, Shotgun 340dps).
Quite simply, this weapon would be upgraded at the Prototype Lab, and dropped within its range for a cost of 20 resources. It would be a slow firing, powerful rifle.
5 / 25 is Clip Max Size
135 + 15 per Weapon Upgrade
0.60 shots/sec
Compared to a shotgun;
8 / 40 is Clip Max Size
170 + 17 per Weapon Upgrade
0.77 shots/sec
This is significantly weaker than a shotgun, but has its positive side. It is 100% Accurate - Will always hit exactly where you aim. The down side to this is its slow firing rate. Without support, it will be quite useless, especially against smaller lifeforms.
Its purpose is primarily to kill higher lifeforms from a range. Weakening them significantly before they even get into attack range. Finishing them as they escape.
With support from Shotguns and HMG's, Marines will easily be able to push a hive, quickly taking down fades/lerks/onos.
Key points;
- Will not instantly kill a Lerk with Weapons Level 3. Lerk will have 5hp after one shot.
- DPS of Rifle to buildings is the lowest in the game, at 108dps. (HMG/LMG/Pistol = 130dps, GL = 270dps, Shotgun 340dps).
Comments
One a side note, jps are passive?
One a side note, jps are passive?<!--QuoteEnd--></div><!--QuoteEEnd-->
From one viewpoint, yes.
I think this rifle would kick some serious ass, for people who can aim well. Oh well. I never thought it was a great idea anyway, i was just bored.
Instead, why not another upgrade in the proto lab which allows for marines (upon spawning) to choose if they'd like to HALF their clip sizes for Uranium grade ammunition that does 1/2 more damage? Similar, but not quite as powerful as focus in a sense, and would be a fairly expensive upgrade, somewhere in the 40-50 resource range. You'd also only be able to carry 2 extra clips of this ammo (or 8 shells of a shotgun).
Sort of clearly defines roles on a marine team, like the pro-aim shottie guy can now kill Fades in 2 shots, but is practically useless thereafter, calls for ammo all the time, and has a very decreased capacity to destroy alien structures.
but yea, Sniper Rifles aren't good to have on a Ship
I disagree with weapons that take can snipe a fade down in two shots from 60 feet away.
And slow fire/reload and a small clip won't necessarily stop Rambo because he won't be encountering a large organized team, just a few straw ppl
While I think big guns are fun, this more replaces an hmg.