skulk powar-_-
Jumpingskulk
Join Date: 2009-05-09 Member: 67377Members
imagine skulks running down a hall sees a marine then decideds (dont mind spelling just bear with me) to set a trap and so the skulk digs into the ground and when a marine comes and walks over the ground area the skulk jumps out attacking the marine taking him by suprise and doing a large amount of damage it would be an ability that uses infestation pretty much you get into the infestation if present and jump out (cause infestation is prob soft and stuff)(also skulks are small and can blend in) and it cant be detected by motion tracking (so the skulk can keep the suprise a suprise)
Comments
I don't want it to be an unavoidable trap, but not obvious either. The DI could fluctuate as the marine approaches, so a marine how is "booking it"(sprinting) or focused on finding the gorge would miss it, or be moving to fast to avoid it, while a cautious marine gets an advantage.
If the burrowing is going to be in, at least make sure it's slow enough so that it doesn't become the single best option for ambushing.
If the burrowing is going to be in, at least make sure it's slow enough so that it doesn't become the single best option for ambushing.<!--QuoteEnd--></div><!--QuoteEEnd-->
well its not like the ambushing system is all when the skulk burrows into an area it creates a sound as it comes out so the marines are aware of the skulk and if good enough can react to the situation at hand and besides it makes the skulk all the more useful because think about it when you get the higher tech as a marine skulks are easy (really easy) to kill this way it serves a porpuse besides being kamakazie idiots blowing them selfs up in the middle of a marine group
Perhaps if they're covered in a DI-like texture this could work. That way if it's out of their territory the Marines might easily spot it (or not). But in a DI region it's harder, but not impossible, to spot.
The sound and delay while unburrowing would also help even the odds.
Perhaps if they're covered in a DI-like texture this could work. That way if it's out of their territory the Marines might easily spot it (or not). But in a DI region it's harder, but not impossible, to spot.
The sound and delay while unburrowing would also help even the odds.<!--QuoteEnd--></div><!--QuoteEEnd-->
yes it is a higher tier because it at least keeps the skulks somewhat useful throughout the game <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />